kharne-rl.blogspot.com
Kharne: Magic in DAEMON Part 1
http://kharne-rl.blogspot.com/2011/10/magic-in-daemon-part-1.html
Roguelike Development in the 21st Century. Monday, 10 October 2011. Magic in DAEMON Part 1. I thought I'd write a little bit more about the Magic system in Daemon. Its very heavily (well, more like ripped-straight-off from) two real-world occult systems: the medieval grimoire Ars Goetia. Also known as the Lesser Key of Solomon. Tree of Life) of the Western Mystery Tradition. The Real "Tree of Life". I intend gameplay to metaphorically simulate the path of the Goetic. Spirits of Golachag are those who bur...
kharne-rl.blogspot.com
Kharne: December 2010
http://kharne-rl.blogspot.com/2010_12_01_archive.html
Roguelike Development in the 21st Century. Wednesday, 22 December 2010. Yes, I'm still alive. Due to other things, work on the next version of Kharne is progressing slowly. One feature I'm thinking of adding to the next version (0.06, which will also include NPCs and potions) is random flavour text for items, e.g. when you inspect say a 1 Spear. You get something along the lines of:. This is fairly easy to program, e.g. it is nothing more than a series of randomized phrases in a format such as:. Owner us...
kharne-rl.blogspot.com
Kharne: March 2011
http://kharne-rl.blogspot.com/2011_03_01_archive.html
Roguelike Development in the 21st Century. Thursday, 17 March 2011. I've done some code to handle random townspeople on the town level, to give the town level a bit of atmosphere. I've not checked it into the repository yet, as its incomplete, but each townsperson will have its own unique behaviour and its own unique sayings. I don't intend on these townspeople to be attackable, but I do hope to add some interaction between them, based upon their (randomly-generated) behaviours; for example, a drunken.
kharne-rl.blogspot.com
Kharne: Magic in DAEMON Part 3
http://kharne-rl.blogspot.com/2011/10/magic-in-daemon-part-3.html
Roguelike Development in the 21st Century. Monday, 17 October 2011. Magic in DAEMON Part 3. This is an early screenshot of the Spirit Details page from DAEMON. Ignore the details for now, they're still being worked on in terms of creating the algorithms for the details of the various powers of the spirits. But each spirit controlled by the character has a power (a castable effect. Like a spell in other roguelikes), and this has four parameters:. The time to recharge the on-use version of the power. There...
kharne-rl.blogspot.com
Kharne: October 2011
http://kharne-rl.blogspot.com/2011_10_01_archive.html
Roguelike Development in the 21st Century. Monday, 17 October 2011. Magic in DAEMON Part 3. This is an early screenshot of the Spirit Details page from DAEMON. Ignore the details for now, they're still being worked on in terms of creating the algorithms for the details of the various powers of the spirits. But each spirit controlled by the character has a power (a castable effect. Like a spell in other roguelikes), and this has four parameters:. The time to recharge the on-use version of the power. I've ...
kharne-rl.blogspot.com
Kharne: September 2011
http://kharne-rl.blogspot.com/2011_09_01_archive.html
Roguelike Development in the 21st Century. Saturday, 24 September 2011. Well, that's a function for rendering Enochian on the fly using Libtcod.NET completed. I'm using Enonchian as a general purpose magical language to add atmosphere and mystique. Sunday, 18 September 2011. So, I've decided to take my existing 7DRL, Stygia. Which is a complete game) and use it as a framework to commence an in-parallel. And much less ambitious) rewrite of Kharne, using C# and Libtcod.NET. And this mysterious text below?
kharne-rl.blogspot.com
Kharne: Daemon has commenced
http://kharne-rl.blogspot.com/2013/03/daemon-has-commenced.html
Roguelike Development in the 21st Century. Sunday, 10 March 2013. At 1159pm this evening (UK Time), I started my 7DRL, Daemon. Really looking forward to see what comes out of it :). 16 March 2013 at 10:52. Did you manage to get it finished? 20 March 2013 at 10:12. Subscribe to: Post Comments (Atom). Kharne Alpha 23 (854K ZIP). Kharne Alpha 23 source (602K ZIP). Configuring and Compiling the Kharne Source. There was an error in this gadget. Temple of the Roguelike. The Roguelike Development List.
kharne-rl.blogspot.com
Kharne: Magic in DAEMON Part 2
http://kharne-rl.blogspot.com/2011/10/magic-in-daemon-part-2.html
Roguelike Development in the 21st Century. Tuesday, 11 October 2011. Magic in DAEMON Part 2. In DAEMON, each spirit you summon will have its own unique seal. Seal from the Ars Goetia. I've written code to procedurally generate similar-looking seals, given names and colours which as passed in as parameters:. Rendered on screen using Libtcod's functions the above seal appears as (actual size):. What's the point of all this? Hope to see how the magic system develops! Http:/ www.nolithius.com.
kharne-rl.blogspot.com
Kharne: January 2011
http://kharne-rl.blogspot.com/2011_01_01_archive.html
Roguelike Development in the 21st Century. Tuesday, 25 January 2011. The End - an announcement. I've held off making this post for quite a while, but I think looking back now, that its obvious, and it deserves to be made given the recent lack of activity on Kharne. I'm abandoning any further development on Kharne. This is for a number of reasons, which can be summarised below:. The idea and what I've implemented so far is much much too ambitious for it to be completed. So what I have learned from this?