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Rogue Hut

Roguelike game development and reviews -. Monday, 10 August 2015. What happened to textattr? While I was away from console programming they have removed textattr() function from conio.h. Reading some random explanations for why it's a DOS function. No, it's actually a console function. They (reptilians? Saturday, 8 August 2015. I've programmed a gui class for console, but setting the font size seems to be difficult. I guess it's supposed not to set by the program, but by user as you indeed can do for...

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Roguelike game development and reviews -. Monday, 10 August 2015. What happened to textattr? While I was away from console programming they have removed textattr() function from conio.h. Reading some random explanations for why it's a DOS function. No, it's actually a console function. They (reptilians? Saturday, 8 August 2015. I've programmed a gui class for console, but setting the font size seems to be difficult. I guess it's supposed not to set by the program, but by user as you indeed can do for...
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Rogue Hut | roguehut.blogspot.com Reviews

https://roguehut.blogspot.com

Roguelike game development and reviews -. Monday, 10 August 2015. What happened to textattr? While I was away from console programming they have removed textattr() function from conio.h. Reading some random explanations for why it's a DOS function. No, it's actually a console function. They (reptilians? Saturday, 8 August 2015. I've programmed a gui class for console, but setting the font size seems to be difficult. I guess it's supposed not to set by the program, but by user as you indeed can do for...

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roguehut.blogspot.com roguehut.blogspot.com
1

Rogue Hut: January 2015

http://roguehut.blogspot.com/2015_01_01_archive.html

Roguelike game development and reviews -. Saturday, 24 January 2015. A while ago Opera 12 suggested a new version of Opera with nag screen, which still appears if you start 12. I thought what the heck, let's give it a try. The new update version 26 branch has been around for a while, but what I've read it has not been a huge success among users. One of the rumours also is that it's based on Chrome browser's engine for some strange reason. It's not like a renderer or some other heavier programs. Sadly thi...

2

Rogue Hut: OSX developer experiences

http://roguehut.blogspot.com/2015/06/osx-developer-experiences.html

Roguelike game development and reviews -. Saturday, 6 June 2015. I tried to install CodeLite, but because it's from unknown source OSX didn't allow me to do that. You can override that by installing with admin or whatever, but I just didn't have the energy. Besides I have Code: Blocks installed. When started it wanted to install some kind of developer tools (compiler I guess? Which I thought I had installed before. Or didn't I start C: B when I installed it earlier? I was planning to move Brick Atelier t...

3

Rogue Hut: A short history of gaming

http://roguehut.blogspot.com/2015/04/a-short-history-of-gaming.html

Roguelike game development and reviews -. Friday, 17 April 2015. A short history of gaming. When home computers and video games appeared in 1980's things were bit different. Most players and also developers were young male nerds. Girls didn't play games back then and gaming was certainly not a mainstream hobby it is now. Game development industry was created then from zero, when people started to realize that you could make lots of money from it. Subscribe to: Post Comments (Atom).

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Rogue Hut: May 2014

http://roguehut.blogspot.com/2014_05_01_archive.html

Roguelike game development and reviews -. Friday, 30 May 2014. I left Rogue Temple forum, at least for now. The way I feel about cencorship regarding "difficult" subjects is hate. I hate it when you can't say what you think is right and that some subjects are banned. Second, probably more important reason is that I spend far too much time on forums. It's actually a problem similar to any addiction and in this case it's wasting my time in a way that matters. Why do I spend time on forums? A linear adventu...

5

Rogue Hut: February 2015

http://roguehut.blogspot.com/2015_02_01_archive.html

Roguelike game development and reviews -. Monday, 23 February 2015. Adventure games are back. I'd like to finish the next version of Teemu. It all started to go wrong when I wanted to have more sandbox in the gameplay. What I realized much later is that I should not be afraid of static gameplay features but continue in that path. So today I made a new plan for "quest items" and their locations which is going to make Teemu even more adventure game than it was before. Subscribe to: Posts (Atom).

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kharne-rl.blogspot.com kharne-rl.blogspot.com

Kharne: Magic in DAEMON Part 1

http://kharne-rl.blogspot.com/2011/10/magic-in-daemon-part-1.html

Roguelike Development in the 21st Century. Monday, 10 October 2011. Magic in DAEMON Part 1. I thought I'd write a little bit more about the Magic system in Daemon. Its very heavily (well, more like ripped-straight-off from) two real-world occult systems: the medieval grimoire Ars Goetia. Also known as the Lesser Key of Solomon. Tree of Life) of the Western Mystery Tradition. The Real "Tree of Life". I intend gameplay to metaphorically simulate the path of the Goetic. Spirits of Golachag are those who bur...

kharne-rl.blogspot.com kharne-rl.blogspot.com

Kharne: December 2010

http://kharne-rl.blogspot.com/2010_12_01_archive.html

Roguelike Development in the 21st Century. Wednesday, 22 December 2010. Yes, I'm still alive. Due to other things, work on the next version of Kharne is progressing slowly. One feature I'm thinking of adding to the next version (0.06, which will also include NPCs and potions) is random flavour text for items, e.g. when you inspect say a 1 Spear. You get something along the lines of:. This is fairly easy to program, e.g. it is nothing more than a series of randomized phrases in a format such as:. Owner us...

kharne-rl.blogspot.com kharne-rl.blogspot.com

Kharne: March 2011

http://kharne-rl.blogspot.com/2011_03_01_archive.html

Roguelike Development in the 21st Century. Thursday, 17 March 2011. I've done some code to handle random townspeople on the town level, to give the town level a bit of atmosphere. I've not checked it into the repository yet, as its incomplete, but each townsperson will have its own unique behaviour and its own unique sayings. I don't intend on these townspeople to be attackable, but I do hope to add some interaction between them, based upon their (randomly-generated) behaviours; for example, a drunken.

kharne-rl.blogspot.com kharne-rl.blogspot.com

Kharne: Magic in DAEMON Part 3

http://kharne-rl.blogspot.com/2011/10/magic-in-daemon-part-3.html

Roguelike Development in the 21st Century. Monday, 17 October 2011. Magic in DAEMON Part 3. This is an early screenshot of the Spirit Details page from DAEMON. Ignore the details for now, they're still being worked on in terms of creating the algorithms for the details of the various powers of the spirits. But each spirit controlled by the character has a power (a castable effect. Like a spell in other roguelikes), and this has four parameters:. The time to recharge the on-use version of the power. There...

kharne-rl.blogspot.com kharne-rl.blogspot.com

Kharne: October 2011

http://kharne-rl.blogspot.com/2011_10_01_archive.html

Roguelike Development in the 21st Century. Monday, 17 October 2011. Magic in DAEMON Part 3. This is an early screenshot of the Spirit Details page from DAEMON. Ignore the details for now, they're still being worked on in terms of creating the algorithms for the details of the various powers of the spirits. But each spirit controlled by the character has a power (a castable effect. Like a spell in other roguelikes), and this has four parameters:. The time to recharge the on-use version of the power. I've ...

kharne-rl.blogspot.com kharne-rl.blogspot.com

Kharne: September 2011

http://kharne-rl.blogspot.com/2011_09_01_archive.html

Roguelike Development in the 21st Century. Saturday, 24 September 2011. Well, that's a function for rendering Enochian on the fly using Libtcod.NET completed. I'm using Enonchian as a general purpose magical language to add atmosphere and mystique. Sunday, 18 September 2011. So, I've decided to take my existing 7DRL, Stygia. Which is a complete game) and use it as a framework to commence an in-parallel. And much less ambitious) rewrite of Kharne, using C# and Libtcod.NET. And this mysterious text below?

kharne-rl.blogspot.com kharne-rl.blogspot.com

Kharne: Daemon has commenced

http://kharne-rl.blogspot.com/2013/03/daemon-has-commenced.html

Roguelike Development in the 21st Century. Sunday, 10 March 2013. At 1159pm this evening (UK Time), I started my 7DRL, Daemon. Really looking forward to see what comes out of it :). 16 March 2013 at 10:52. Did you manage to get it finished? 20 March 2013 at 10:12. Subscribe to: Post Comments (Atom). Kharne Alpha 23 (854K ZIP). Kharne Alpha 23 source (602K ZIP). Configuring and Compiling the Kharne Source. There was an error in this gadget. Temple of the Roguelike. The Roguelike Development List.

kharne-rl.blogspot.com kharne-rl.blogspot.com

Kharne: Magic in DAEMON Part 2

http://kharne-rl.blogspot.com/2011/10/magic-in-daemon-part-2.html

Roguelike Development in the 21st Century. Tuesday, 11 October 2011. Magic in DAEMON Part 2. In DAEMON, each spirit you summon will have its own unique seal. Seal from the Ars Goetia. I've written code to procedurally generate similar-looking seals, given names and colours which as passed in as parameters:. Rendered on screen using Libtcod's functions the above seal appears as (actual size):. What's the point of all this? Hope to see how the magic system develops! Http:/ www.nolithius.com.

kharne-rl.blogspot.com kharne-rl.blogspot.com

Kharne: January 2011

http://kharne-rl.blogspot.com/2011_01_01_archive.html

Roguelike Development in the 21st Century. Tuesday, 25 January 2011. The End - an announcement. I've held off making this post for quite a while, but I think looking back now, that its obvious, and it deserves to be made given the recent lack of activity on Kharne. I'm abandoning any further development on Kharne. This is for a number of reasons, which can be summarised below:. The idea and what I've implemented so far is much much too ambitious for it to be completed. So what I have learned from this?

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Roguelike game development and reviews -. Monday, 10 August 2015. What happened to textattr? While I was away from console programming they have removed textattr() function from conio.h. Reading some random explanations for why it's a DOS function. No, it's actually a console function. They (reptilians? Saturday, 8 August 2015. I've programmed a gui class for console, but setting the font size seems to be difficult. I guess it's supposed not to set by the program, but by user as you indeed can do for...

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