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Savage Fallout: September 2013
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Saturday, September 7, 2013. Finally all items, Hindrances and Edges to do with Rad Resistance have been changed accordingly. I'd be interested to know what you guys think! Radiation damage should be rolled in secret by the Overseer. Characters can find out the atmospheric radiation level by using a Geiger Counter, PipBoy or similar devices. Glowing Ones can sense variations in radiation level as a feeling of warmth. Very nauseous, fatigued; Strength drops 1 die type. Intense agony; Incapacitation. What'...
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Savage Fallout: Updates and balancing
http://savagefallout.blogspot.com/2014/10/updates-and-balancing.html
Tuesday, October 7, 2014. The PDFs have now been updated with the changes mentioned in the last post, they're available for download using the links on the right hand side of the page. There's also about a dozen additional Edges and a handful of Hindrances in there, so have a look if you haven't yet. If you don't want to use the additional Hindrance rule, I would suggest giving these races some other drawbacks to balance things out a bit. The new/changed racial Hindrances are:. Glowing One (Major): Long ...
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Savage Fallout: August 2012
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Sunday, August 12, 2012. So after an epic 10 hour second session, we finally finished playing through Area 5. Most of the players were new to Savage Worlds and Fallout, but everything clicked and it was a lot of fun, and in the end of the brave scavengers emerged from the base with quite a bit of high tech loot. Some thoughts on the sessions:. I always underestimate how long it will take to get through an adventure, so if someone wants to run it I'd advise splitting it up in 2 or 3 sessions at least.
savagefallout.blogspot.com
Savage Fallout: Area 5
http://savagefallout.blogspot.com/2012/08/area-5.html
Sunday, August 12, 2012. So after an epic 10 hour second session, we finally finished playing through Area 5. Most of the players were new to Savage Worlds and Fallout, but everything clicked and it was a lot of fun, and in the end of the brave scavengers emerged from the base with quite a bit of high tech loot. Some thoughts on the sessions:. I always underestimate how long it will take to get through an adventure, so if someone wants to run it I'd advise splitting it up in 2 or 3 sessions at least.
savagefallout.blogspot.com
Savage Fallout: October 2014
http://savagefallout.blogspot.com/2014_10_01_archive.html
Tuesday, October 7, 2014. The PDFs have now been updated with the changes mentioned in the last post, they're available for download using the links on the right hand side of the page. There's also about a dozen additional Edges and a handful of Hindrances in there, so have a look if you haven't yet. If you don't want to use the additional Hindrance rule, I would suggest giving these races some other drawbacks to balance things out a bit. The new/changed racial Hindrances are:. Glowing One (Major): Long ...
savagefallout.blogspot.com
Savage Fallout: January 2012
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Monday, January 2, 2012. War war never changes. Hi everyone, first of all a happy new year and best wishes for 2012! For those of you interested in my non-Fallout related rants, I have made Roll for Surprise. My new base of operations. Who says Christmas only comes around once a year! Links to this post. Subscribe to: Posts (Atom). War war never changes. Fallout and related logos are trademarks or registered trademarks of Bethesda Softworks LLC. Simple template. Powered by Blogger.
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Savage Fallout: March 2013
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Friday, March 8, 2013. These stats are for the two types of VB-02 Vertical Take Off and Landing craft. Used by the Enclave around 2241. Climb 0, Fixed Gun, Heavy Armor, Heavy Weapons. 1 (nose: H&K L30 Gatling Laser). Climb 1, Fixed Gun, Heavy Armor, Heavy Weapons. 4 ( nose: H&K L30 Gatling Laser, wings: 2 x Rockwell BigBazooka Rocket Launcher, bombs: Mini-nukes: 4D8 x 10 damage in a LBT, AP 10, Medium Radiation check). Links to this post. Subscribe to: Posts (Atom).
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Savage Fallout: Cards!
http://savagefallout.blogspot.com/2012/06/cards.html
Thursday, June 21, 2012. June 22, 2012 at 7:25 PM. Are these repros or just an old deck of cards? June 24, 2012 at 11:19 AM. Repros Trav, the Bicycle 1800 line. July 4, 2012 at 10:44 AM. Glad to see your back. July 14, 2012 at 9:34 AM. Like this- I was actually going to use the Hell on Earth conversion that they made to bring the old system up to Savage Worlds, and then just swap out magic with radioactivity, maybe mutations, remove flight and a few other touches. October 1, 2012 at 5:20 AM.
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Savage Fallout: December 2011
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Sunday, December 4, 2011. The gangs of SD: Other factions and points of interest. Wrapping up, some info about other groups in downtown SD. Current street gangs in SD: the Skulls, Eastside, the Bounders, Sudden Death, Shell Shock, the Conmen, the Tanks, the Superz, Onslaught, the Fancy Lads, the Fixers, the Buffs, and many, many more. St d6, Ag d6, Vi d6, Sm d6, Sp d6. Fighting d6, Small Guns d4, Intimidate d6, Taunt d6, Notice d6, Stealth d6. Combat Leather Jacket ( 1 vs Fighting, 0 vs Bullets). SD̵...
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Savage Fallout: November 2011
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Tuesday, November 15, 2011. The gangs of SD: The Chain Gang. To round things off the last of the major gangs, the current rules of SD: the Chain Gang. H) The Chain Gang. On entering the gang, a new member has three shackles tattooed on his or her wrists. Each following year additional links gets added to the original chain, according to how dedicated the raider has been to the gang. Some of the most veteran Chain Gangers boast impressive tattoos snaking up each arm. St d8, Ag d8, Vi d8, Sm d6, Sp d8.