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Game Dev and Design

Game Dev and Design. My journey through game design and 3D math from a programmers perspective. May 29, 2015. Exploring the Cross Product and Dot Product. One of the more confusing areas of the math behind 3D game design has been the use of cross products and dot products. I've had it explained often to me, but it has always been in terms of pure mathematical usage and things don't often "click" when I hear them described by formulas and graphs. Gives us surface normal. The next vector we need for our fo...

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Game Dev and Design | rory-brown.com Reviews
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Game Dev and Design. My journey through game design and 3D math from a programmers perspective. May 29, 2015. Exploring the Cross Product and Dot Product. One of the more confusing areas of the math behind 3D game design has been the use of cross products and dot products. I've had it explained often to me, but it has always been in terms of pure mathematical usage and things don't often click when I hear them described by formulas and graphs. Gives us surface normal. The next vector we need for our fo...
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Game Dev and Design | rory-brown.com Reviews

https://rory-brown.com

Game Dev and Design. My journey through game design and 3D math from a programmers perspective. May 29, 2015. Exploring the Cross Product and Dot Product. One of the more confusing areas of the math behind 3D game design has been the use of cross products and dot products. I've had it explained often to me, but it has always been in terms of pure mathematical usage and things don't often "click" when I hear them described by formulas and graphs. Gives us surface normal. The next vector we need for our fo...

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rory-brown.com rory-brown.com
1

Game Dev and Design: May 2015

http://www.rory-brown.com/2015_05_01_archive.html

Game Dev and Design. My journey through game design and 3D math from a programmers perspective. May 29, 2015. Exploring the Cross Product and Dot Product. One of the more confusing areas of the math behind 3D game design has been the use of cross products and dot products. I've had it explained often to me, but it has always been in terms of pure mathematical usage and things don't often "click" when I hear them described by formulas and graphs. Gives us surface normal. The next vector we need for our fo...

2

Game Dev and Design: About Me

http://www.rory-brown.com/p/about-me.html

Game Dev and Design. My journey through game design and 3D math from a programmers perspective. I'm a software engineering with over 15 years of experience in programming and computers. Seeking to turn a hobby of game development into an indie game company and successfully publishing something, anything. I've learned a lot about game design over the years from doing it the hard way and wanted to share what I've found hard at times. Hopefully, you can find something here to help you, too.

3

Game Dev and Design: Exploring the Cross Product and Dot Product

http://www.rory-brown.com/2015/05/cross-product-and-dot-product-exploring.html

Game Dev and Design. My journey through game design and 3D math from a programmers perspective. May 29, 2015. Exploring the Cross Product and Dot Product. One of the more confusing areas of the math behind 3D game design has been the use of cross products and dot products. I've had it explained often to me, but it has always been in terms of pure mathematical usage and things don't often "click" when I hear them described by formulas and graphs. Gives us surface normal. The next vector we need for our fo...

4

Game Dev and Design: Beginnings

http://www.rory-brown.com/2015/05/beginnings.html

Game Dev and Design. My journey through game design and 3D math from a programmers perspective. May 28, 2015. When it comes to comments I'll probably try and keep to myself unless someone asks a specific question I can answer. Enjoy reading and hopefully you'll learn something from it. Subscribe to: Post Comments (Atom). Exploring the Cross Product and Dot Product. Exploring the Cross Product and Dot Product. Simple template. Template images by fpm.

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Game Dev and Design

Game Dev and Design. My journey through game design and 3D math from a programmers perspective. May 29, 2015. Exploring the Cross Product and Dot Product. One of the more confusing areas of the math behind 3D game design has been the use of cross products and dot products. I've had it explained often to me, but it has always been in terms of pure mathematical usage and things don't often "click" when I hear them described by formulas and graphs. Gives us surface normal. The next vector we need for our fo...

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