beetleinthebox.blogspot.com
Beetle in the Box: First Beams effect
http://beetleinthebox.blogspot.com/2014/01/first-beams-effect.html
Beetle in the Box. Developing my first Xbox Live Indie Game. Monday, January 20, 2014. This weekend I finally had time to finish my code for auto aiming beams. Have a look:. Not perfect yet, but a good start! When the beam has no target, the effect looks a little bit ugly. That surely needs improvement. Calculating the beam curve. 025, 0.25²). 050, 0.50²). 075, 0.75²). You can see that this is simply a quadratic curve. So why then bother and use the curve class? A good sketch is half the battle :-).
beetleinthebox.blogspot.com
Beetle in the Box: January 2014
http://beetleinthebox.blogspot.com/2014_01_01_archive.html
Beetle in the Box. Developing my first Xbox Live Indie Game. Monday, January 20, 2014. This weekend I finally had time to finish my code for auto aiming beams. Have a look:. Not perfect yet, but a good start! When the beam has no target, the effect looks a little bit ugly. That surely needs improvement. Calculating the beam curve. 025, 0.25²). 050, 0.50²). 075, 0.75²). You can see that this is simply a quadratic curve. So why then bother and use the curve class? A good sketch is half the battle :-).