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XNA RoundLine - Home

RoundLine is a class to draw and interact with 2-D, thick lines with rounded ends, for use in XNA Framework games. Supports both Windows and Xbox 360. Shader instancing is used for high performance: more than 20,000 lines at 60fps on the Xbox. A demo program is included.

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XNA RoundLine - Home | roundline.codeplex.com Reviews
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RoundLine is a class to draw and interact with 2-D, thick lines with rounded ends, for use in XNA Framework games. Supports both Windows and Xbox 360. Shader instancing is used for high performance&amp;#58; more than 20,000 lines at 60fps on the Xbox. A demo program is included.
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XNA RoundLine - Home | roundline.codeplex.com Reviews

https://roundline.codeplex.com

RoundLine is a class to draw and interact with 2-D, thick lines with rounded ends, for use in XNA Framework games. Supports both Windows and Xbox 360. Shader instancing is used for high performance&amp;#58; more than 20,000 lines at 60fps on the Xbox. A demo program is included.

INTERNAL PAGES

roundline.codeplex.com roundline.codeplex.com
1

XNA RoundLine - Source Code

http://roundline.codeplex.com/SourceControl/latest

Project Hosting for Open Source Software. Only project members can connect to the project using TFS. Non-members may use Subversion to access the repository. To connect using Subversion. For more information on connecting to CodePlex projects using Team Foundation Server or Subversion, please see these instructions. Click an item in the panel on the left to view the contents here. Version 8.21.2015.21031.

2

XNA RoundLine - License

http://roundline.codeplex.com/license

Project Hosting for Open Source Software. Microsoft Public License (Ms-PL). Microsoft Public License (Ms-PL). This license governs use of the accompanying software. If you use the software, you accept this license. If you do not accept the license, do not use the software. A "contribution" is the original software, or any additions or changes to the software. A "contributor" is any person that distributes its contribution under this license. 2 Grant of Rights. 3 Conditions and Limitations. 40;D) If y...

3

XNA RoundLine - People

http://roundline.codeplex.com/team/view

Are you sure you want to leave this project? Project Hosting for Open Source Software. Project Member since Mar 14, 2009. Follower since Apr 11, 2014. Follower since Jul 25, 2013. Follower since Dec 5, 2012. Follower since Jun 16, 2012. Follower since Apr 19, 2012. Version 8.21.2015.21031.

4

XNA RoundLine - Discussions

http://roundline.codeplex.com/discussions

Project Hosting for Open Source Software. Oct 22, 2009. Can I put textures to the lines? Wrote: First of all thank you for the code. It is very usefull to me! Aug 18, 2009. Does RoundLine.Draw() clean up after itself? Wrote: I used RoundLine in my game and what happened was that the lines ap. Aug 4, 2009. Providing Matrix for 2D game? Wrote: I dont know anything about Matrices, what can I provide for the Ma. To display notification settings. Keep up with what's going on in this project's discussions.

5

XNA RoundLine - Issues

http://roundline.codeplex.com/workitem/list/basic

Project Hosting for Open Source Software. Does not work with custom view and projection matrixes. I am using a custom View matrix and orthogonal off center Matrix for my projection like SpriteBatch. No lines show up. Id #9980 Release: None Updated: Jun 11, 2014 at 1:57 PM. Created: Dec 11, 2011 at 5:08 AM. Are available for this page. Keep up with what's going on in this project's Issue Tracker. Email me (change e-mail address). Each new issue, comment, or status change as they come in.

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beetleinthebox.blogspot.com beetleinthebox.blogspot.com

Beetle in the Box: First Beams effect

http://beetleinthebox.blogspot.com/2014/01/first-beams-effect.html

Beetle in the Box. Developing my first Xbox Live Indie Game. Monday, January 20, 2014. This weekend I finally had time to finish my code for auto aiming beams. Have a look:. Not perfect yet, but a good start! When the beam has no target, the effect looks a little bit ugly. That surely needs improvement. Calculating the beam curve. 025, 0.25²). 050, 0.50²). 075, 0.75²). You can see that this is simply a quadratic curve. So why then bother and use the curve class? A good sketch is half the battle :-).

beetleinthebox.blogspot.com beetleinthebox.blogspot.com

Beetle in the Box: January 2014

http://beetleinthebox.blogspot.com/2014_01_01_archive.html

Beetle in the Box. Developing my first Xbox Live Indie Game. Monday, January 20, 2014. This weekend I finally had time to finish my code for auto aiming beams. Have a look:. Not perfect yet, but a good start! When the beam has no target, the effect looks a little bit ugly. That surely needs improvement. Calculating the beam curve. 025, 0.25²). 050, 0.50²). 075, 0.75²). You can see that this is simply a quadratic curve. So why then bother and use the curve class? A good sketch is half the battle :-).

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XNA RoundLine - Home

Project Hosting for Open Source Software. By clicking Delete, all history, comments and attachments for this page will be deleted and cannot be restored. Change History (all pages). RoundLine is a class to draw and interact with 2-D, thick lines with rounded ends, for use in XNA Framework games. Supports both Windows and Xbox 360. Shader instancing is used for high performance: more than 20,000 lines at 60fps on the Xbox. A demo program is included. Last edited Feb 8, 2011 at 5:35 AM.

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