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Real Time Multimedia

Thursday, November 10, 2011. The end is Nigh. What my game is: It is not a finished game, rather it is the exploration of a game mechanic. What I ended up with. I ended up with a simulations of a game, that needs to be played with multiplayer over a network, however this part was not implemented. To win the game, an insect group must be the first to 150 insects. What else would I implement? I could then work on game graphics and a game interface. Other ideas I did not implement. Each flock having a queen.

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Real Time Multimedia | rtmspencer.blogspot.com Reviews
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Thursday, November 10, 2011. The end is Nigh. What my game is: It is not a finished game, rather it is the exploration of a game mechanic. What I ended up with. I ended up with a simulations of a game, that needs to be played with multiplayer over a network, however this part was not implemented. To win the game, an insect group must be the first to 150 insects. What else would I implement? I could then work on game graphics and a game interface. Other ideas I did not implement. Each flock having a queen.
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Real Time Multimedia | rtmspencer.blogspot.com Reviews

https://rtmspencer.blogspot.com

Thursday, November 10, 2011. The end is Nigh. What my game is: It is not a finished game, rather it is the exploration of a game mechanic. What I ended up with. I ended up with a simulations of a game, that needs to be played with multiplayer over a network, however this part was not implemented. To win the game, an insect group must be the first to 150 insects. What else would I implement? I could then work on game graphics and a game interface. Other ideas I did not implement. Each flock having a queen.

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1

Real Time Multimedia

http://rtmspencer.blogspot.com/2011/08/blog-post.html

Wednesday, August 17, 2011. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. theme. Powered by Blogger.

2

Real Time Multimedia: BrainStorming Concepts

http://rtmspencer.blogspot.com/2011/08/brainstorming-concepts.html

Thursday, August 18, 2011. Avoid the flock of birds by blocking them. Two flocks controlled by either player contest for food. Player directs flock with pheromones. Combat? Wolves controlled by player, attempting to chase sheep into a cage. Motivated by wc3. Possilble to add a sheep player, where he can control a lead sheep where sheep follow. Levels of difficulty depend on terrain. Colonys of insects try to control all the flocking insects. Subscribe to: Post Comments (Atom). View my complete profile.

3

Real Time Multimedia: One Week To Go

http://rtmspencer.blogspot.com/2011/10/one-week-to-go.html

Wednesday, October 26, 2011. One Week To Go. I spent most of yesterday working on collision and converting flocks. Today I am working out what I am going to work on for the rest of the week and have in the game. This is a list of some of the ideas and things left to do:. Boids generate when away. Death pits(possibly laided bown by a subclass? Make larger flocks stronger then smaller. Subscribe to: Post Comments (Atom). One Week To Go. View my complete profile.

4

Real Time Multimedia: July 2011

http://rtmspencer.blogspot.com/2011_07_01_archive.html

Wednesday, July 27, 2011. Rob asked us to research simulation games. The first I found was a physics simulation game, it was called fantastic contraption. It involved creating a contraption to complete an objective per level. Subscribe to: Posts (Atom). View my complete profile. Awesome Inc. theme. Powered by Blogger.

5

Real Time Multimedia: More on simulation

http://rtmspencer.blogspot.com/2011/08/more-on-simulation.html

Tuesday, August 2, 2011. Angry birds is an interesting example of a successful simulation game. At its core it is simply nothing more then a knock stuff down game based on a basic physics engine. But when its given a successful story line it creates something more meaningful and profitable. What this means to game design is there needs to be a combination of good physics but with meaning, or it would not be enjoyable. Subscribe to: Post Comments (Atom). View my complete profile.

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Real Time Multimedia

Thursday, November 10, 2011. The end is Nigh. What my game is: It is not a finished game, rather it is the exploration of a game mechanic. What I ended up with. I ended up with a simulations of a game, that needs to be played with multiplayer over a network, however this part was not implemented. To win the game, an insect group must be the first to 150 insects. What else would I implement? I could then work on game graphics and a game interface. Other ideas I did not implement. Each flock having a queen.

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