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Carrier Wave: Building a Game from Scratch

Carrier Wave: Building a Game from Scratch. A dev diary of the sucky carrier game I'm building. Non-historical, trying to give the player interesting decisions to make. Less logistics, more ordering ships and planes around. After this, maybe a zombies in a city game. Monday, May 14, 2007. Busy week at work and Mother's Day kept me away but I managed to get one form done. Next up: try to get an air fleet to attack a naval fleet. Sunday, May 06, 2007. Scout Form: Not the Bare Minimum Edition. The beginning...

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Carrier Wave: Building a Game from Scratch | russellmz.blogspot.com Reviews
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Carrier Wave: Building a Game from Scratch. A dev diary of the sucky carrier game I'm building. Non-historical, trying to give the player interesting decisions to make. Less logistics, more ordering ships and planes around. After this, maybe a zombies in a city game. Monday, May 14, 2007. Busy week at work and Mother's Day kept me away but I managed to get one form done. Next up: try to get an air fleet to attack a naval fleet. Sunday, May 06, 2007. Scout Form: Not the Bare Minimum Edition. The beginning...
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Carrier Wave: Building a Game from Scratch | russellmz.blogspot.com Reviews

https://russellmz.blogspot.com

Carrier Wave: Building a Game from Scratch. A dev diary of the sucky carrier game I'm building. Non-historical, trying to give the player interesting decisions to make. Less logistics, more ordering ships and planes around. After this, maybe a zombies in a city game. Monday, May 14, 2007. Busy week at work and Mother's Day kept me away but I managed to get one form done. Next up: try to get an air fleet to attack a naval fleet. Sunday, May 06, 2007. Scout Form: Not the Bare Minimum Edition. The beginning...

INTERNAL PAGES

russellmz.blogspot.com russellmz.blogspot.com
1

Carrier Wave: Building a Game from Scratch: Save the Donnas...

http://russellmz.blogspot.com/2007/05/save-donnas.html

Carrier Wave: Building a Game from Scratch. A dev diary of the sucky carrier game I'm building. Non-historical, trying to give the player interesting decisions to make. Less logistics, more ordering ships and planes around. After this, maybe a zombies in a city game. Wednesday, May 02, 2007. Save was implemented before but I'm more confident about it and Save regularly now. The game saves the new positions of the player and enemy fleets. Still working on Launch Air Strike:. View my complete profile.

2

Carrier Wave: Building a Game from Scratch: Carrier Wave: Week 0

http://russellmz.blogspot.com/2007/04/carrier-wave-week-0.html

Carrier Wave: Building a Game from Scratch. A dev diary of the sucky carrier game I'm building. Non-historical, trying to give the player interesting decisions to make. Less logistics, more ordering ships and planes around. After this, maybe a zombies in a city game. Saturday, April 28, 2007. Carrier Wave: Week 0. So, this is the first news of my new game:. Yes, I'm excited too. Here's a screenshot:. I started working with an actual game screen instead of menu system. At the place I work, I have a se...

3

Carrier Wave: Building a Game from Scratch: Prettied Up: A Little Bit...

http://russellmz.blogspot.com/2007/04/prettied-up-little-bit.html

Carrier Wave: Building a Game from Scratch. A dev diary of the sucky carrier game I'm building. Non-historical, trying to give the player interesting decisions to make. Less logistics, more ordering ships and planes around. After this, maybe a zombies in a city game. Sunday, April 29, 2007. Prettied Up: A Little Bit. Yeah, the blue friendly fleet colors are hard to see on the blue ocean. Maybe make it black with green gridlines? Subscribe to: Post Comments (Atom). Prettied Up: A Little Bit.

4

Carrier Wave: Building a Game from Scratch: Bare Minimum Accomplished I Can Actually Show...

http://russellmz.blogspot.com/2007/05/bare-minimum-accomplished-i-can.html

Carrier Wave: Building a Game from Scratch. A dev diary of the sucky carrier game I'm building. Non-historical, trying to give the player interesting decisions to make. Less logistics, more ordering ships and planes around. After this, maybe a zombies in a city game. Sunday, May 06, 2007. Bare Minimum Accomplished I Can Actually Show. It was suggested to me to make it so players want to use ground based planes for scouting as often as possible. I agreed. Ever see the movie. View my complete profile.

5

Carrier Wave: Building a Game from Scratch: Alpha Strike

http://russellmz.blogspot.com/2007/05/alpha-strike.html

Carrier Wave: Building a Game from Scratch. A dev diary of the sucky carrier game I'm building. Non-historical, trying to give the player interesting decisions to make. Less logistics, more ordering ships and planes around. After this, maybe a zombies in a city game. Thursday, May 03, 2007. Colored in form, made the Cancel button work, and you can now add squads to your new airfleet for your big attack. In the Listbox property does it automatically. A simple click to move the squads to the right. ListSqu...

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Carrier Wave: Building a Game from Scratch

Carrier Wave: Building a Game from Scratch. A dev diary of the sucky carrier game I'm building. Non-historical, trying to give the player interesting decisions to make. Less logistics, more ordering ships and planes around. After this, maybe a zombies in a city game. Monday, May 14, 2007. Busy week at work and Mother's Day kept me away but I managed to get one form done. Next up: try to get an air fleet to attack a naval fleet. Sunday, May 06, 2007. Scout Form: Not the Bare Minimum Edition. The beginning...

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