rustbot.blogspot.com
A Rusted Development: More core features
http://rustbot.blogspot.com/2013/01/more-core-features.html
Wednesday, January 30, 2013. Last night I was able to implement on-the-fly joining of objects, thanks once more to Unity's ease of use. Again, this is something with which I struggled mightily when doing the class coding myself. I had barely achieved it, and it was still extremely buggy a year and a half ago. But this? This is stable. And it's awesome. Anyways, here's the tower and the staircase I built around it. Subscribe to: Post Comments (Atom). So what exactly are you looking at? All kinds of joints!
rustbot.blogspot.com
A Rusted Development: Pre-pre-pre-alpha demo video what
http://rustbot.blogspot.com/2013/02/pre-pre-pre-alpha-demo-video-what.html
Monday, February 18, 2013. Pre-pre-pre-alpha demo video what. After the break, that is. When I eventually get to adding hinges in the video, you'll see that I wind up defining the hinge axis as well. Also, hey! Some kind of GUI! The music playing in the background is Darkhalo. Have I mentioned that his music is fantastic? But it's only placeholder to set the ambiance. I have another musician lined up to provide original tunes for Rustbot once it's at an appropriate stage. All kinds of joints!
rustbot.blogspot.com
A Rusted Development: Conjoining objects
http://rustbot.blogspot.com/2013/02/conjoining-objects.html
Thursday, February 7, 2013. Being that the major mechanic in Rustbot is putting objects together to build structures and/or contraptions, I'd obviously better make sure that it is water-tight. Making this work on a dynamic runtime level while allowing for near-infinite combinations is really not as easy as it sounds. Here I'll be describing what I want in my model, and the different roads I took (and finally settled on). Be forewarned, this will get technical. Well, that changed when I found out about Bu...
rustbot.blogspot.com
A Rusted Development: At least I'm not the only one
http://rustbot.blogspot.com/2013/02/at-least-im-not-only-one.html
Monday, February 11, 2013. At least I'm not the only one. This is *totally* me: Under the Gun: When Less Time Can Mean Better Problem-Solving. Subscribe to: Post Comments (Atom). So what exactly are you looking at? This is the devblog for Rustbot, a game I'm making for PC, Linux and Mac. It's a bit of an atmospheric open world game with customization, building, looting and other amazing standard Skinner Box. All kinds of joints! Awesome Inc. template. Template images by Ollustrator.
rustbot.blogspot.com
A Rusted Development: Status update, 2013/02/14
http://rustbot.blogspot.com/2013/02/status-update-20130214.html
Thursday, February 14, 2013. Status update, 2013/02/14. Despite the recent lack of updates and the topic of the last post, I have. Been working fastidiously on the ol' Rustbotteroo. First, a screenshot (followed by wall of text after the break)! Here you can see a small campfire flanked by a few robots. There were. You can see I've also added some placeholder music for setting the mood from the text in the lower left-hand corner. When this screenshot was taken, it was playing some Darkhalo. So is unveile...
rustbot.blogspot.com
A Rusted Development: Status update, 2013/02/25
http://rustbot.blogspot.com/2013/02/status-update-20130225.html
Monday, February 25, 2013. Status update, 2013/02/25. I intend to add images of the items in their respective slots, but I struggled with that while I was working on it. I think I may have found a way to do it, though, and need to test it. Hopefully its potential pans out. Crashed ship with smoke particle system. In addition to these changes, I did some backend stuff to clean up some functions and moved some other code around to make things more organized. Subscribe to: Post Comments (Atom).
rustbot.blogspot.com
A Rusted Development: Just thinking out loud... er... on paper... er... on screen. Sure.
http://rustbot.blogspot.com/2013/02/just-thinking-out-loud-er-on-paper-er.html
Monday, February 4, 2013. Just thinking out loud. er. on paper. er. on screen. Sure. There's a study that suggests that telling people about your goals chemically satisfies your brain in a way similar to that when having actually achieved them. Extrapolating that, Derek Silvers advises not telling people your goals. I've got object conjoining done, at least in a testable alpha manner. I'm not sure that the interface or object handling even resembles. So maybe I'll integrate some kind of "editing" screen,...