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Ryan DaveySoftware Engineer - About Me

My name is Ryan Davey. I am a game software engineer living in the greater Seattle area. I am a graduate from DigiPen Institute of Technology with a bachelors degree in Computer Science in Real Time...

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Ryan DaveySoftware Engineer - About Me | ryan-davey.weebly.com Reviews
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Ryan DaveySoftware Engineer - About Me | ryan-davey.weebly.com Reviews

https://ryan-davey.weebly.com

My name is Ryan Davey. I am a game software engineer living in the greater Seattle area. I am a graduate from DigiPen Institute of Technology with a bachelors degree in Computer Science in Real Time...

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1

Code Samples - Ryan DaveySoftware Engineer

http://ryan-davey.weebly.com/code-samples.html

315-355-1806 : ryandavey@ryan-davey.com. Component Based Game Objects. Conway's Game Of Life Pixel Shader. Here are some code samples that I have written that I find interesting, and contain solutions that I have used in my previous works. Component Based Game Objects. Conway's Game Of Life Pixel SHader. Create a free website. Create your own free website. Start your own free website. A surprisingly easy drag and drop site creator. Learn more.

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Conway's Game Of Life Pixel Shader - Ryan DaveySoftware Engineer

http://ryan-davey.weebly.com/conways-game-of-life-pixel-shader.html

315-355-1806 : ryandavey@ryan-davey.com. Component Based Game Objects. Conway's Game Of Life Pixel Shader. Conway's Game Of Life in GLSL. I was inspired by this. Video to implement a per-pixel Conway's Game Of Life. Each possible "one rotation" of the pattern, with the original at the center. After noticing this, I realized that I could easily count neighbors in a pixel shader by using texture coordinates. The render step consists of four phases:. Process the Conway's Game of Life simulation. For vector ...

3

Resume - Ryan DaveySoftware Engineer

http://ryan-davey.weebly.com/resume.html

315-355-1806 : ryandavey@ryan-davey.com. Component Based Game Objects. Conway's Game Of Life Pixel Shader. Ryan davey resume.pdf. Create a free website. Create your own free website. Start your own free website. A surprisingly easy drag and drop site creator. Learn more.

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Component Based Game Objects - Ryan DaveySoftware Engineer

http://ryan-davey.weebly.com/component-based-game-objects.html

315-355-1806 : ryandavey@ryan-davey.com. Component Based Game Objects. Conway's Game Of Life Pixel Shader. Component Based Game Objects In C. This is the solution that I implemented for the core architecture of Derelict, and later refined for the core architecture of Conglopoly 2. To provide the user with a system which allows them to do the following. Define arbitrary components and integrate them into the engine easily. Access a game object's components in constant time. The private implementation of O...

5

Project Experience - Ryan DaveySoftware Engineer

http://ryan-davey.weebly.com/project-experience.html

315-355-1806 : ryandavey@ryan-davey.com. Component Based Game Objects. Conway's Game Of Life Pixel Shader. These are the student projects that I have worked on as an undergraduate at DigiPen. I was in the Lead Programmer position on each of these projects, and worked with multidisciplinary teams of 2, 4, and 13 members. I worked on each of these projects from conceptualization to the final product by meeting the scheduled milestones (Engine Proof, First Playable, Alpha, Beta, and Gold.). Built systems fo...

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Ryan DaveySoftware Engineer - About Me

315-355-1806 : ryandavey@ryan-davey.com. Component Based Game Objects. Conway's Game Of Life Pixel Shader. My name is Ryan Davey. I am a game software engineer living in the greater Seattle area. I am a graduate from DigiPen Institute of Technology with a bachelors degree in Computer Science in Real Time Interactive Simulation. Use my skill-set in whatever way possible to help create games which can bring joy and entertainment into people's lives for years to come. Music of any kind. I will read pretty m...

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