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Sunday, 18 August 2013. Personally, I feel I contributed enough to earn a high grade but we'll have to wait and see. I handled the vast majority of the design aspects of the game, including the documentation. I did enjoy having all that creative freedom but sometimes I would've liked someone to bounce ideas off, particularly with the level design. I'll probably stick with this blog for my third year so I'll be back baby! Wednesday, 14 August 2013. So, it's a big day for the team! We made substantial prog...

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Insert Coin | ryan-roper-pdgdy2.blogspot.com Reviews
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Sunday, 18 August 2013. Personally, I feel I contributed enough to earn a high grade but we'll have to wait and see. I handled the vast majority of the design aspects of the game, including the documentation. I did enjoy having all that creative freedom but sometimes I would've liked someone to bounce ideas off, particularly with the level design. I'll probably stick with this blog for my third year so I'll be back baby! Wednesday, 14 August 2013. So, it's a big day for the team! We made substantial prog...
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1 insert coin
2 discipline
3 design
4 dimension hop
5 general
6 production
7 signing off
8 we did it
9 peace
10 posted by
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Insert Coin | ryan-roper-pdgdy2.blogspot.com Reviews

https://ryan-roper-pdgdy2.blogspot.com

Sunday, 18 August 2013. Personally, I feel I contributed enough to earn a high grade but we'll have to wait and see. I handled the vast majority of the design aspects of the game, including the documentation. I did enjoy having all that creative freedom but sometimes I would've liked someone to bounce ideas off, particularly with the level design. I'll probably stick with this blog for my third year so I'll be back baby! Wednesday, 14 August 2013. So, it's a big day for the team! We made substantial prog...

INTERNAL PAGES

ryan-roper-pdgdy2.blogspot.com ryan-roper-pdgdy2.blogspot.com
1

Insert Coin : February 2013

http://ryan-roper-pdgdy2.blogspot.com/2013_02_01_archive.html

Saturday, 9 February 2013. Presenting concepts and the inter-dimensional Gecko. However, it wasn't long before our tutors got their hands on our concept and gave us some really good constructive criticism. Martin told us to give the player the ability to toggle dimensions rather than make use of portals to allow the player to have more control over how they finish the level and to make it a little easier for us to design. That's all for now! Friday, 1 February 2013. So here it goes. However, none of us c...

2

Insert Coin : July 2013

http://ryan-roper-pdgdy2.blogspot.com/2013_07_01_archive.html

Saturday, 6 July 2013. The Vertical Slice and Crunch Time. Since my last post the team have been tested in some ways and have hit what I personally feel is our lowest standard of work to be done for a deadline. When it came to the Vertical Slice, everything seemed to be on track. However, we made some mistakes and certain circumstances prevented us from reaching the high standards we always strive for. Subscribe to: Posts (Atom). View my complete profile. The Vertical Slice and Crunch Time.

3

Insert Coin : March 2013

http://ryan-roper-pdgdy2.blogspot.com/2013_03_01_archive.html

Friday, 8 March 2013. The front cover of the pitch document. The Mechanics page of the pitch document. That's all for now! Thursday, 7 March 2013. 1) The Void - As I've already said, a place for lost and forgotten items. 2) Robot Dimension - A reality where he is a mechanical Rabbit and the environment becomes metallic and puffing smoke. 3) Biscuit Dimension - A reality where he is a gingerbread rabbit and the whole environment is made of biscuits. 3) Biscuit Dimension - 'Crumble' - Our hero can crumble ...

4

Insert Coin : Benny the Socktopus and the Big Fat Distinction.

http://ryan-roper-pdgdy2.blogspot.com/2013/06/benny-socktopus-and-big-fat-distinction.html

Friday, 7 June 2013. Benny the Socktopus and the Big Fat Distinction. For more details. I was pleased that I could contribute to the team and that as a group we got some praise for this as we've all been working hard. I just hope that we can continue to produce a high standard of work and that we can achieve that elusive Big Fat Distinction for the whole project! Soak it all up. Subscribe to: Post Comments (Atom). View my complete profile. Benny the Socktopus and the Big Fat Distinction.

5

Insert Coin : August 2013

http://ryan-roper-pdgdy2.blogspot.com/2013_08_01_archive.html

Sunday, 18 August 2013. Personally, I feel I contributed enough to earn a high grade but we'll have to wait and see. I handled the vast majority of the design aspects of the game, including the documentation. I did enjoy having all that creative freedom but sometimes I would've liked someone to bounce ideas off, particularly with the level design. I'll probably stick with this blog for my third year so I'll be back baby! Wednesday, 14 August 2013. So, it's a big day for the team! We made substantial prog...

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simonjohngilbert.blogspot.com simonjohngilbert.blogspot.com

Simon's Game Dev Blog: January 2013

http://simonjohngilbert.blogspot.com/2013_01_01_archive.html

Simon's Game Dev Blog. Musings on game dev after completing my Professional Diploma in Game Development at Futureworks, Manchester. Sunday, 20 January 2013. Rumble in the Jungle. This week we've been coming up with ideas for the game we will make. As I said in my last post. I’d been reading some Philip K Dick. Frozen – The player can slide on the ground and object in the game shatter and can be destroyed. Flooded – This would flood the level with water. When I wrote my last post I did have an idea formin...

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Insert Coin

Sunday, 18 August 2013. Personally, I feel I contributed enough to earn a high grade but we'll have to wait and see. I handled the vast majority of the design aspects of the game, including the documentation. I did enjoy having all that creative freedom but sometimes I would've liked someone to bounce ideas off, particularly with the level design. I'll probably stick with this blog for my third year so I'll be back baby! Wednesday, 14 August 2013. So, it's a big day for the team! We made substantial prog...

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