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ryanbown.blogspot.com

RYAN BOWN

Sunday, July 5, 2015. Breaking the silence. Things have been very busy this last year at The U, Gapp Lab, and Rockwell, unfortunately most of the stuff I've worked on I can't post:(. So here's a personal project that I did last week to polish up on my hard surface skills and dust off my PBR pipeline. Made in Maya and Quixel, rendered in Marmoset. Saturday, August 9, 2014. A little more progress. Monday, August 4, 2014. Thursday, July 31, 2014. Game res model: 19.5K, 4K maps AO/Cav/NRM.

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RYAN BOWN | ryanbown.blogspot.com Reviews
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Sunday, July 5, 2015. Breaking the silence. Things have been very busy this last year at The U, Gapp Lab, and Rockwell, unfortunately most of the stuff I've worked on I can't post:(. So here's a personal project that I did last week to polish up on my hard surface skills and dust off my PBR pipeline. Made in Maya and Quixel, rendered in Marmoset. Saturday, August 9, 2014. A little more progress. Monday, August 4, 2014. Thursday, July 31, 2014. Game res model: 19.5K, 4K maps AO/Cav/NRM.
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2 posted by
3 ryan
4 email this
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9 jet engine cart
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RYAN BOWN | ryanbown.blogspot.com Reviews

https://ryanbown.blogspot.com

Sunday, July 5, 2015. Breaking the silence. Things have been very busy this last year at The U, Gapp Lab, and Rockwell, unfortunately most of the stuff I've worked on I can't post:(. So here's a personal project that I did last week to polish up on my hard surface skills and dust off my PBR pipeline. Made in Maya and Quixel, rendered in Marmoset. Saturday, August 9, 2014. A little more progress. Monday, August 4, 2014. Thursday, July 31, 2014. Game res model: 19.5K, 4K maps AO/Cav/NRM.

INTERNAL PAGES

ryanbown.blogspot.com ryanbown.blogspot.com
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RYAN BOWN: 08_09_14

http://www.ryanbown.blogspot.com/2014/08/080914.html

Saturday, August 9, 2014. A little more progress. Awesome Inc. template. Powered by Blogger.

2

RYAN BOWN: 7_21_14

http://www.ryanbown.blogspot.com/2014/07/72114.html

Monday, July 21, 2014. Game res cart. Should have it all UVed tomorrow and ready to texture:). Awesome Inc. template. Powered by Blogger.

3

RYAN BOWN: 08_05_14

http://www.ryanbown.blogspot.com/2014/08/080514.html

Monday, August 4, 2014. Awesome Inc. template. Powered by Blogger.

4

RYAN BOWN: 07_05_15

http://www.ryanbown.blogspot.com/2015/07/070515.html

Sunday, July 5, 2015. Breaking the silence. Things have been very busy this last year at The U, Gapp Lab, and Rockwell, unfortunately most of the stuff I've worked on I can't post:(. So here's a personal project that I did last week to polish up on my hard surface skills and dust off my PBR pipeline. Made in Maya and Quixel, rendered in Marmoset. Awesome Inc. template. Powered by Blogger.

5

RYAN BOWN: 07_31_14

http://www.ryanbown.blogspot.com/2014/07/073114.html

Thursday, July 31, 2014. Game res model: 19.5K, 4K maps AO/Cav/NRM. Awesome Inc. template. Powered by Blogger.

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Ryan Bown

http://www.ryanbown.org/resume.html

3D Modeler and Texture Artist. Game Architect Intern, Disney Interactive Studios, Salt Lake City, UT. June 2013 - Current. Design and script gameplay events in proprietary engine. 3D Modeler and Texture Artist, AD Software, Salt Lake City, UT. November 2011 - Current. Clients include Broken Compass, and award winning National Endowment for the Arts (NEA) artist. Create target art for mobile and PC game pitches. Recreated commission site with proposed artwork. January 2012 - May 2012. 1 game on Desura.

ryanbown.org ryanbown.org

Ryan Bown

http://www.ryanbown.org/portfolio.html

ryanbown.org ryanbown.org

Ryan Bown

http://www.ryanbown.org/biography.html

Publisher: Utah Game Forge. Publisher: Utah Game Forge. Environmental Artist and Designer (Intern): Ryan Bown. Art Lead: Ryan Bown. Buy Game or Try Demo from the Xbox Games Store. Download from Desura: Erie-12-3-2011.exe (1.0) 424.61 MB. Ryan Bown has devoted a decade (1998-2008) to creating and showing Fine Art works at Galleries and Museums throughout the United States and abroad.

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RYAN BOWN

Sunday, July 5, 2015. Breaking the silence. Things have been very busy this last year at The U, Gapp Lab, and Rockwell, unfortunately most of the stuff I've worked on I can't post:(. So here's a personal project that I did last week to polish up on my hard surface skills and dust off my PBR pipeline. Made in Maya and Quixel, rendered in Marmoset. Saturday, August 9, 2014. A little more progress. Monday, August 4, 2014. Thursday, July 31, 2014. Game res model: 19.5K, 4K maps AO/Cav/NRM.

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Ryan was born February 2010. The little guy weighed in at 7 lbs 4 ounces and was 20 inches long. We are so excited to have him here! Saturday, April 13, 2013. December 2012 - Merry Christmas! December was a great month! We had so much fun getting the house ready for Christmas and doing lots of holiday activities. Emily turned 1 month old and had a great check-up at the doctor! Emily also loves listening to music and hearing Ryan sing Christmas carols! Christmas was so much fun this year! A few days after...