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ryanclark.net

Ryan Clark, Mad Computer Scientist

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Ryan Clark

Ryan Clark

100 E●●●●●mercy

San ●●●●onio , Texas, 78212

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210●●●677
ri●●●●●●●●●●●●●●@gmail.com

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Ryan Clark

Ryan Clark

100 E●●●●●mercy

San ●●●●onio , Texas, 78212

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210●●●677
ri●●●●●●●●●●●●●●@gmail.com

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Ryan Clark

Ryan Clark

100 E●●●●●mercy

San ●●●●onio , Texas, 78212

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210●●●677
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Ryan Clark, Mad Computer Scientist | ryanclark.net Reviews

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ryanclark.net ryanclark.net
1

Ryan Clark, Mad Computer Scientist

http://www.ryanclark.net/miscellany.html

I was born on July 11, 1977, in San Antonio. I work at Warthog:Texas. I enjoyed a brief career as a hobbit. In the ill-fated game "Shadows of Mordor.". I had the honor of guest-starring. In Mike Mckinley's excellent webcomic "The Mayan Civilization.". I was named "Master of Computer Science" by Rice University. And "Bachelor of Science" by Washington University. I've had the tune from Bubble Bobble. Stuck in my head for the past fifteen years.

2

Ryan Clark, Mad Computer Scientist

http://www.ryanclark.net/links.html

If you are a friend of Ryan with a web page, send me the URL and I will link it here. Friends who make video games:. Game and Graphics programmer. Creator of old-skool RPGs and weblogs and other things. Designer of games, reader of comicbooks, drinker of coffee. Artist, Snack-food Inventor. Maya Guru, author. Super Awesome Character Artist. Game Designer, Screenwriter, and all-around good fellow. Photographer, 3D Artist, Flying Ace. Friends who don't make video games:.

3

Ryan Clark, Mad Computer Scientist

http://www.ryanclark.net/games.html

Terpsichore (PalmOS and PocketPC, 2004). In development. Watch for more information. Role-playing game for PDAs. Fully 3D with state-of-the-art graphics. For video (20meg. Requires XviD. Knights of Zarria (PC OpenGL, 2001). A frantic arcade-style shoot-em-up. It's lots of fun. You should play it. Zarria (PC DirectDraw, 1997). Kill the Rabbit (Macintosh, 1996). Created using 100% Motorola 68030 assembly. Hunt zombie rabbits in a procedurally generated isometric maze. Fallen Kingdoms (PC and Xbox). Another...

4

Ryan Clark, Mad Computer Scientist

http://www.ryanclark.net/projects.html

Super awesome tool for baking normal maps. Miscellaneous computer art stuff. Gmailcom aim:rickryanclark ym:parafilmusatwork home:5128992473 cell:2107488677.

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stressedgamer.blogspot.com stressedgamer.blogspot.com

Stressed Gamer: July 2006

http://stressedgamer.blogspot.com/2006_07_01_archive.html

Low on time but high on game. Sunday, July 23, 2006. I have been crunching a little at work and that is why I have not been posting. To get back to work on this project I figured I'd start with somthing small but rewarding to implement. I hooked up game pad control to my avatar so I can move him arround in a more game like fashion. My son decided he wanted to play and watching him play the game made me really want to get back into it. I was begining to loose intrest by not working on it.

stressedgamer.blogspot.com stressedgamer.blogspot.com

Stressed Gamer: December 2006

http://stressedgamer.blogspot.com/2006_12_01_archive.html

Low on time but high on game. Sunday, December 31, 2006. This is a quick test of the station tile set I've been working on. Also shows the player activating a conversation (ok an old style one sided conversation). Posted by Thomas Mauer at 6:40 PM. Tuesday, December 26, 2006. Well I have the base game framework up for the XNA game I'm playing with. I just put in avatar control and a basic collision system, 2D nothing fancy but it works. Posted by Thomas Mauer at 9:26 PM. Sunday, December 24, 2006. I want...

stressedgamer.blogspot.com stressedgamer.blogspot.com

Stressed Gamer: January 2007

http://stressedgamer.blogspot.com/2007_01_01_archive.html

Low on time but high on game. Friday, January 26, 2007. Well I did not get everything done I wanted too on this level. It is much nicer however:. Still need to add lighting to the level, several particle effects are missing or placeholder, all decoration still needs to be done, the enemy weapons need to be modeled, and the portal still looks like a blue sphere, not to mention the text Hopefully I can get all that done this weekend so I can get started on the intro and space mode. Friday, January 19, 2007.

stressedgamer.blogspot.com stressedgamer.blogspot.com

Stressed Gamer: June 2006

http://stressedgamer.blogspot.com/2006_06_01_archive.html

Low on time but high on game. Monday, June 26, 2006. I now have basic animation in and working, both skinned and ridged body will work in the system. I used the D3DX animation system. It is has all the features I need, but the way it works is kind of warped. I have implemented three different skinned animation systems now and this is by far the least efficient I have seen. It also requires the most work to use, probably not a coincidence. Posted by Thomas Mauer at 5:38 PM. Friday, June 23, 2006. I also t...

stressedgamer.blogspot.com stressedgamer.blogspot.com

Stressed Gamer: October 2006

http://stressedgamer.blogspot.com/2006_10_01_archive.html

Low on time but high on game. Saturday, October 14, 2006. So I finally got a chance to sit down and work on the render system I outlined. Overall I’m pretty happy. Still needs tweaking but the basic idea is sound. You can see the crayon outline effect from these screen shots:. However you can also see I need a better way to set up the UV coordinates on my models. The scale of the UV cords is so large that the art tool has trouble with it. Posted by Thomas Mauer at 7:19 PM. Wednesday, October 11, 2006.

stressedgamer.blogspot.com stressedgamer.blogspot.com

Stressed Gamer: November 2006

http://stressedgamer.blogspot.com/2006_11_01_archive.html

Low on time but high on game. Friday, November 03, 2006. Himself to write a game in one page of code, 80x60 characters. He finished with a pretty neat game called. So now I am thinking to myself, well the framework is already written I should be able to get it all in the next 40 lines. Yeah right. Being me I kept adding extra stuff. Well so much for the two page RPG Let’s make it three. So I have decided to call it done just so people can play it. Posted by Thomas Mauer at 8:24 PM. New Site and New Game.

stressedgamer.blogspot.com stressedgamer.blogspot.com

Stressed Gamer: February 2007

http://stressedgamer.blogspot.com/2007_02_01_archive.html

Low on time but high on game. Wednesday, February 28, 2007. New Site and New Game. I have not posted in a while because I have been busy doing two things. The first is that I have a new site: www.stressedgamer.com. The second is that I have been working on a new project for the last two weeks and it is now done. Head over to the new blog to find out more. Posted by Thomas Mauer at 7:21 AM. Austin, Texas, United States. View my complete profile. New Site and New Game. Let there be light!

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Ryan Clark, Mad Computer Scientist

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