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Ryan GerrishFriday, November 8, 2013. Subscribe to: Posts (Atom). View my complete profile.
http://ryangerrish.blogspot.com/
Friday, November 8, 2013. Subscribe to: Posts (Atom). View my complete profile.
http://ryangerrish.blogspot.com/
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Ryan Gerrish | ryangerrish.blogspot.com Reviews
https://ryangerrish.blogspot.com
Friday, November 8, 2013. Subscribe to: Posts (Atom). View my complete profile.
Ryan Gerrish: November 2011
http://ryangerrish.blogspot.com/2011_11_01_archive.html
Monday, November 28, 2011. Friday, November 11, 2011. Subscribe to: Posts (Atom). View my complete profile.
Ryan Gerrish: December 2011
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Monday, December 26, 2011. Gentlemen of the Jury. Tuesday, December 20, 2011. Subscribe to: Posts (Atom). Gentlemen of the Jury. View my complete profile.
Ryan Gerrish: July 2012
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Tuesday, July 3, 2012. Subscribe to: Posts (Atom). View my complete profile.
Ryan Gerrish: April 2013
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Tuesday, April 9, 2013. Subscribe to: Posts (Atom). View my complete profile.
Ryan Gerrish: March 2013
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Tuesday, March 19, 2013. Subscribe to: Posts (Atom). View my complete profile.
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JDMIII: August 2011
http://jaymachado.blogspot.com/2011_08_01_archive.html
Tuesday, August 30, 2011. Pretty much taken the sculpt as far as I'm going to. Time to finish textures and get it into Maya for some hair and rendering! Thursday, August 18, 2011. More to come soon! Thursday, August 4, 2011. My texturing freelance has lightened up this past week and I've finally had time to work on some personal stuff. Here are a couple WIPs! Digital painting I did while I was in school. Subscribe to: Posts (Atom). San Rafael, CA, United States. View my complete profile.
JDMIII: Wires!
http://jaymachado.blogspot.com/2012/01/wires.html
Sunday, January 8, 2012. Have an interview coming up so I wanted to post some new beauties and wires of a couple personal pieces from last year. I did some minor updates to the Batmobile but both of these still need more work, mainly in the interiors. It's been harder to find time to work on these than I expected, especially with this commercial I'm working on now. Ten hour days plus weekends! Subscribe to: Post Comments (Atom). San Rafael, CA, United States. View my complete profile. My Official Art Site.
JDMIII: April 2011
http://jaymachado.blogspot.com/2011_04_01_archive.html
Thursday, April 28, 2011. After a couple of days of work on it I kind of had to put the Mach 5 on the backburner for a while to work on my reel and an art test but this is the progress I ended up making on it before I had to stop. I like it so far but. it looks so naked. Speed Sculpts from Alex's class. Thought I had posted these already, but I guess not! Just a couple quick 2 hour sketches we did in class. Saturday, April 2, 2011. So here's an American rim from the Bel Air. And my WIP Mach 5 Rim.
JDMIII: Cosplay Fun
http://jaymachado.blogspot.com/2013/02/cosplay-fun.html
Thursday, February 14, 2013. Having a steady job for the past year has afforded me the opportunity to do this stuff in my spare time. It's been a learning experience, and sometimes frustrating and expensive, but overall I've had a blast, and I'm really happy with the results! Photo Gallery by QuickGallery.com. For higher res photos and descriptions, view these photos on Flickr. Subscribe to: Post Comments (Atom). San Rafael, CA, United States. View my complete profile. My Official Art Site.
JDMIII: Cargo Ship WIP
http://jaymachado.blogspot.com/2013/02/cargo-ship-wip.html
Thursday, February 14, 2013. This will be the biggest model I've ever taken on by myself and I'm excited to see the finished product. Subscribe to: Post Comments (Atom). San Rafael, CA, United States. Hard Surface Modeler/Texture Artist at Industrial Light and Magic. View my complete profile. My Official Art Site. Simple template. Powered by Blogger.
JDMIII: March 2011
http://jaymachado.blogspot.com/2011_03_01_archive.html
Friday, March 25, 2011. 1956 Bel Air Update. Did a little more work on this, still a WIP but getting there! Portfolio Class with Alex Alvarez: Project 5. Concept by Dmitry Popov. Overall pretty happy with how this came out though I have some things to fix, particularly the specular maps. I'll have it updated soon. Here's the untextured Model. Portfolio Class with Alex Alvarez: Project 4. Concept by Tham Hoi Mun. Portfolio Class with Alex Alvarez: Project 3. Concept by Sam Brown. Concept by Dmitry Popov.
JDMIII: March 2013
http://jaymachado.blogspot.com/2013_03_01_archive.html
Wednesday, March 20, 2013. God of War: Ascension. These are images of stuff I worked on for God of War: Ascension. I had a fantastic time working at Santa Monica Studios. I met some really incredible artists and learned a ton during my time there. I'm also very impressed with and proud of how the game turned out! These are two examples of the texture maps used on the statue. The scale of it is massive and you get really close so each piece had it's own texture sheet at pretty high resolution. View my com...
JDMIII: Can't Sleep...
http://jaymachado.blogspot.com/2012/02/cant-sleep.html
Friday, February 10, 2012. I have a bad habit of saying to myself "It's time for bed" then laying in bed watching TV for 2 hours before I fall asleep. WELL NOT TONIGHT! Here's a Batman painting. nothing too complicated, just for fun. Been so long since I painted anything. Subscribe to: Post Comments (Atom). San Rafael, CA, United States. Hard Surface Modeler/Texture Artist at Industrial Light and Magic. View my complete profile. David Guetta - Turn Me On ft. Nicki Minaj. My Official Art Site.
JDMIII: May 2011
http://jaymachado.blogspot.com/2011_05_01_archive.html
Friday, May 27, 2011. Joseph "Jay" Machado 2011 ShowReel. It's been a long month or so of rendering but I finally finished my reel! Pretty happy with how it came out. Thanks to all who helped me with it! Thursday, May 19, 2011. Working on little things while I render for my reel. It's taking. soooo. loooong. I took some cues from the movie, but how can I not? Sunday, May 8, 2011. Subscribe to: Posts (Atom). San Rafael, CA, United States. Hard Surface Modeler/Texture Artist at Industrial Light and Magic.
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Ryan Germann, Toronto-based technology and marketing professional
Ryangermann.com - coming soon. I have a few more things to do to set up the site but for now, this page just tells you youve come to the right place.
Ryan Germick || Design, Illustration, & Multimedia
Wrote a really thoughtful story about yours truly the Google Doodle team — the only article about doodles to describe my hair! Ever wonder how I became a Google Doodler? Check out my TEDx Bloomington talk. The Google Doodle team stopped by the Computer History Museum. For a talk on The Art and Technology Behind Google Doodles. Germart Presents: Juice by Planet Booty. A full length music video directed, animated, and co-written by yours truly. I returned to India and cheapest viagra in uk.
RYAN GEROSSIE
DROP ME A LINE. DROP ME A LINE. DROP ME A LINE. Everything here was made from scratch using various methods. Final Cut Pro, Adobe Premiere, After Effects, DVD Studio Pro, Photoshop, Illustrator, Some Avid. TV Guide Network;. Promos, Sizzles, Sponsor Reels, Billboards. Promos, Sizzles, Sponsor Reels, Billboards. Michael De Luca Productions;. Sony Pictures Entertainment;. Filling in for executive assistants in both the television and film departments. Logging and shipping files for offsite storage.
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Ryan Gerrish
Friday, November 8, 2013. Subscribe to: Posts (Atom). View my complete profile.
My Tech Life
Change Sublime Text settings for the current buffer. Go to the Sublime Console (Control `). Settings can be queried via view.settings(). For example, to get your current color scheme:. To change the setting for the current buffer:. Viewsettings().set('color scheme', 'Packages/Color Scheme - Default/Monokai.tmTheme'). Settings for all buffers are most commonly handled in the user settings. This page. Describes how the various levels of settings are applied to the current buffer. Posted 2 years ago.
Ryan Gervais
Charleston 203k loans | chas 203k | Rehab Loans | FHA 203k mortgage | 203k purchase and 203k refinance
What is a 203k loan? In short, a construction loan used to purchase (or refinance) a house that needs work. Enables homebuyers and homeowners to finance both the purchase (or refinancing) of a house and the cost of its rehabilitation through a single mortgage - or to finance. The rehabilitation of their existing home. This is with just 3.5% down payment on an purchase mortgage and 96.5% of your after improved value on a refinance. This house would be perfect if it only had. There are two types of 203k.