ryansworkprogress.blogspot.com ryansworkprogress.blogspot.com

ryansworkprogress.blogspot.com

Ryan's Work in Progress

Ryan's Work in Progress. Tuesday, April 5, 2011. Warhammer Axe taken from Concept art found on google. The Axe I modeled in Max and Z-Brushed. Friday, March 11, 2011. First Z Brushed Character. My First z brush character. It was a lord of the rings cave troll that we were suppose to put our own theme to it. I chose a sumo theme. A Robin Hood theme character design set in the Trojan era. Back ground design studies I did in my 4th quarter in school. All of which was built in Maya 2009.

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Ryan's Work in Progress | ryansworkprogress.blogspot.com Reviews
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Ryan's Work in Progress. Tuesday, April 5, 2011. Warhammer Axe taken from Concept art found on google. The Axe I modeled in Max and Z-Brushed. Friday, March 11, 2011. First Z Brushed Character. My First z brush character. It was a lord of the rings cave troll that we were suppose to put our own theme to it. I chose a sumo theme. A Robin Hood theme character design set in the Trojan era. Back ground design studies I did in my 4th quarter in school. All of which was built in Maya 2009.
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Ryan's Work in Progress | ryansworkprogress.blogspot.com Reviews

https://ryansworkprogress.blogspot.com

Ryan's Work in Progress. Tuesday, April 5, 2011. Warhammer Axe taken from Concept art found on google. The Axe I modeled in Max and Z-Brushed. Friday, March 11, 2011. First Z Brushed Character. My First z brush character. It was a lord of the rings cave troll that we were suppose to put our own theme to it. I chose a sumo theme. A Robin Hood theme character design set in the Trojan era. Back ground design studies I did in my 4th quarter in school. All of which was built in Maya 2009.

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ryansworkprogress.blogspot.com ryansworkprogress.blogspot.com
1

Ryan's Work in Progress: March 2010

http://www.ryansworkprogress.blogspot.com/2010_03_01_archive.html

Ryan's Work in Progress. Sunday, March 7, 2010. Something i did for a midterm with basic hand painted textures. Trying to avoid procedural texturing. Starwars Inspired UDK Prop. This is a prop i did for a level i am currently building using UDK. It is a star wars inspired turret with a few modifications. This level I am working on I plan to put up in UDK when completed and textured. Its theme is Arabian nights. Originally modeled in max but experimenting with Maya's material editor.

2

Ryan's Work in Progress: April 2011

http://www.ryansworkprogress.blogspot.com/2011_04_01_archive.html

Ryan's Work in Progress. Tuesday, April 5, 2011. Warhammer Axe taken from Concept art found on google. The Axe I modeled in Max and Z-Brushed. Subscribe to: Posts (Atom). Warhammer Axe taken from Concept art found on goog. View my complete profile.

3

Ryan's Work in Progress: First Z Brushed Character

http://www.ryansworkprogress.blogspot.com/2011/03/first-z-brushed-character.html

Ryan's Work in Progress. Friday, March 11, 2011. First Z Brushed Character. My First z brush character. It was a lord of the rings cave troll that we were suppose to put our own theme to it. I chose a sumo theme. Subscribe to: Post Comments (Atom). First Z Brushed Character. View my complete profile.

4

Ryan's Work in Progress: Arabian Nights

http://www.ryansworkprogress.blogspot.com/2011/03/arabian-nights.html

Ryan's Work in Progress. Friday, March 11, 2011. These were much older props I did when i was still new to my school. All of which was built in Maya 2009. Subscribe to: Post Comments (Atom). First Z Brushed Character. View my complete profile.

5

Ryan's Work in Progress: Motion Capture

http://www.ryansworkprogress.blogspot.com/2011/03/motion-capture.html

Ryan's Work in Progress. Friday, March 11, 2011. This is where I used the super mutant model and mocaped myself with this model. Model belongs to the Fallout Game Franchise. Subscribe to: Post Comments (Atom). First Z Brushed Character. View my complete profile.

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Ryan's Work in Progress

Ryan's Work in Progress. Tuesday, April 5, 2011. Warhammer Axe taken from Concept art found on google. The Axe I modeled in Max and Z-Brushed. Friday, March 11, 2011. First Z Brushed Character. My First z brush character. It was a lord of the rings cave troll that we were suppose to put our own theme to it. I chose a sumo theme. A Robin Hood theme character design set in the Trojan era. Back ground design studies I did in my 4th quarter in school. All of which was built in Maya 2009.

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