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SABRESAURUS.COM

Sabresaurus

Unity contracting and tools

http://www.sabresaurus.com/

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Sabresaurus | sabresaurus.com Reviews
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Unity contracting and tools
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Sabresaurus | sabresaurus.com Reviews

https://sabresaurus.com

Unity contracting and tools

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1

Docs

http://sabresaurus.com/docs

GO TO SABRECSG LEVEL DESIGN TOOLS. GO TO PLAYERPREFS EDITOR and UTILITIES DOCUMENTATION. Leamington Spa, CV32 4LY.

2

Docs

http://sabresaurus.com/docs/playerprefs-editor-utilities-documentation

Player Prefs Editor and Utilities Documentation. To open the PlayersPrefs Editor go to Window - Player Prefs Editor. This will open an editor window which you can dock like any other Unity window. THE PLAYER PREFS LIST. If you have existing saved player prefs you should see them listed in the main window. You can change the values just by changing the value text box, you can also delete one of these existing player prefs by clicking the X button on the right. ADDING A NEW PLAYER PREF. PlayerPrefsUtility ...

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mvinetwork.co.uk mvinetwork.co.uk

MVI Network

http://mvinetwork.co.uk/category/unity3d

Events I’ve Been To. The home of Barnaby Smith. Unity3D Tips Tweet Aggregator Launched. September 1st, 2012 Posted by mvi. Comments Off on Unity3D Tips Tweet Aggregator Launched. Announcing UnityXNA – XNA Inside Unity3D. July 7th, 2012 Posted by mvi. Comments Off on Announcing UnityXNA – XNA Inside Unity3D. I had a theory that it would be straightforward to get XNA games running in Unity3D so I decided to give it a go. You can see the game in your browser here. And download the source here. SpriteBatch D...

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MVI Network

http://mvinetwork.co.uk/category/uncategorized

Events I’ve Been To. The home of Barnaby Smith. PlayerPrefs Editor & Utilities Released. January 8th, 2015 Posted by mvi. Comments Off on PlayerPrefs Editor & Utilities Released. I’ve just released my first tool as part of my new company Sabresaurus. Developing plugins for Unity and offering contract work. PlayerPrefs Editor and Utilities. List all active PlayerPrefs. Search for PlayerPrefs to refine results. Change PlayerPref values at run-time. Quick delete all button. Set and get Enum values. In the l...

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MVI Network

http://mvinetwork.co.uk/category/colour

Events I’ve Been To. The home of Barnaby Smith. May 27th, 2013 Posted by mvi. Comments Off on Colour Code Snippets. I’ve previously produced a number of mod tools for Dune 2000 that convert colours from various formats to 24 bit and back. Although most of the source code is already online, I thought I’d share the colour conversion C# source code in one place. Convert 15 bit high colour to 24 bit true colour. 32 permutations, but we want 8 bit colour for each channel which is 2. Similarly to convert to 15...

mvinetwork.co.uk mvinetwork.co.uk

MVI Network

http://mvinetwork.co.uk/category/reverse-engineering

Events I’ve Been To. The home of Barnaby Smith. The Battle For Arrakis Is Far From Over – A Retrospective On Modding Dune 2000. November 2nd, 2012 Posted by mvi. Comments Off on The Battle For Arrakis Is Far From Over – A Retrospective On Modding Dune 2000. Dune 2000 Mission Editor. Core Concepts Of Reverse Engineering: Part 5 Data Types Practical. February 12th, 2012 Posted by mvi. Comments Off on Core Concepts Of Reverse Engineering: Part 5 Data Types Practical. To make this article more straightforwar...

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Articles | MVI Network

http://mvinetwork.co.uk/articles

Events I’ve Been To. The home of Barnaby Smith. Bravo Force Interview at The Sixth Axis. QuizQuizQuiz Windows Phone 7 Postmortem. Core Concepts of Reverse Engineering. Part 1 – Introduction. Part 2 – The Hex Editor. Part 3 – File Headers and Basic Hex Editing. Part 4 – Data Types. Part 5 – Data Types Practical. Dolly Zooming: A sense of vertigo. Storing useful positions using meta-bones. Lessons learned from tools development. Avatars: Step One – Getting Started. Avatars: Step One – Extended. Core Concep...

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MVI Network

http://mvinetwork.co.uk/category/xna

Events I’ve Been To. The home of Barnaby Smith. Announcing UnityXNA – XNA Inside Unity3D. July 7th, 2012 Posted by mvi. Comments Off on Announcing UnityXNA – XNA Inside Unity3D. I had a theory that it would be straightforward to get XNA games running in Unity3D so I decided to give it a go. You can see the game in your browser here. And download the source here. Basic game loop and GameTime calculation. ContentManager loads Texture2Ds, SoundEffects and Songs, each wrapping the relevant Unity3D object.

mvinetwork.co.uk mvinetwork.co.uk

Core Concepts Of Reverse Engineering: Part 5 – Data Types Practical | MVI Network

http://mvinetwork.co.uk/2012/02/12/core-concepts-of-reverse-engineering-part-5-data-types-practical

Events I’ve Been To. The home of Barnaby Smith. Core Concepts Of Reverse Engineering: Part 5 Data Types Practical. February 12th, 2012 Posted by mvi. I’ve put together a small sample file for this article, before continuing you’ll need to download it and open it in XVI32. Once you have the file open in XVI32 you should see the hex and text values in the above screenshot. To make this article more straightforward I’m going to tell you the actual structure of this file:. Tips for the struggling. If you str...

mvinetwork.co.uk mvinetwork.co.uk

Résumé | MVI Network

http://mvinetwork.co.uk/resume

Events I’ve Been To. The home of Barnaby Smith. Please visit my Portfolio page. For videos of my work. My CV is available on request. Shipped titles for iPhone, iPad, Windows Phone 7, Mac, PC and Web (including Facebook). Expertise and demonstrated skills at programming in a range of programming languages, including C , C#, CG/GLSL/HLSL, Java, Lua, MAXScript, Python, PHP, Perl, Objective-C, Visual Basic, AppleScript, Bash/Shell. Long term skill at creating web solutions using a mixture of technologies in...

mvinetwork.co.uk mvinetwork.co.uk

MVI Network

http://mvinetwork.co.uk/category/unity3dtips

Events I’ve Been To. The home of Barnaby Smith. Unity3D Tips Tweet Aggregator Launched. September 1st, 2012 Posted by mvi. Comments Off on Unity3D Tips Tweet Aggregator Launched. This is the personal blog of Barnaby Smith. He is the director of Sabresaurus. Offering Unity contracting and tools, with a wealth of Unity and games development experience. For more information please visit the portfolio. Looking for one of the sites I run? PlayerPrefs Editor & Utilities Released. Core Concepts Of Reverse Engin...

mvinetwork.co.uk mvinetwork.co.uk

Announcing UnityXNA – XNA Inside Unity3D | MVI Network

http://mvinetwork.co.uk/2012/07/07/announcing-unityxna-xna-inside-unity3d

Events I’ve Been To. The home of Barnaby Smith. Announcing UnityXNA – XNA Inside Unity3D. July 7th, 2012 Posted by mvi. I had a theory that it would be straightforward to get XNA games running in Unity3D so I decided to give it a go. You can see the game in your browser here. And download the source here. Basic game loop and GameTime calculation. ContentManager loads Texture2Ds, SoundEffects and Songs, each wrapping the relevant Unity3D object. Zero code changes to the game needed to run Platformer sample.

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SABRE SALES WILL BE TRADING UNTIL WELL INTO AUGUST 2014! Click here to visit our eBay Store. We are currently in the process of a massive stock clearance as we wind down to closure. Come and dig around in my nooks and crannies to pick up a bargain! Click here to watch the Sabre Sales Closure TV News Bulletin. Click here to read the Telegraph article on Nick Hall. PLEASE NOTE SABRE SALES HAS NOW CLOSED AND NO LONGER TRADING, A HUGE THANK YOU TO ALL OUR CUSTOMERS OVER THE YEARS! Visit our eBay shop!

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Sabresaurus

PlayerPrefs Editor & Utilities Documentation. Unity contracting and tools. We offer Unity contracting for games and software as well as Unity based plugins and tools. Quick prototypes right through to game submission and post-release updates. Multi-platform work, designing systems that must work across different platforms and screen resolutions. UI (including Unity’s new UI system, and plugins like NGUI). Physics and 3D programming. Graphics (including writing custom shaders and post processing).

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