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SaikoMUD | a working title of a wannabe-game

a working title of a wannabe-game

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SaikoMUD | a working title of a wannabe-game | saikomud.wordpress.com Reviews
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a working title of a wannabe-game
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1 saikomud
2 streamed sessions
3 twigleaf
4 progressreport
5 leave a comment
6 walking
7 character animation
8 related streaming sessions
9 new stuff spells
10 new stuff
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saikomud,streamed sessions,twigleaf,progressreport,leave a comment,walking,character animation,related streaming sessions,new stuff spells,new stuff,as usual,concept,questchain,account,basic server,awkward mapeditor,scrappy gameclient,disclaimers,archives
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SaikoMUD | a working title of a wannabe-game | saikomud.wordpress.com Reviews

https://saikomud.wordpress.com

a working title of a wannabe-game

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August | 2013 | SaikoMUD

https://saikomud.wordpress.com/2013/08

A working title of a wannabe-game. Implementing unplanned features always derail everything. August 22, 2013. Moving map and walking animation, something that was pretty much incompatible with the specific client-server implementation the game had from the beginning, but I still made it work somehow. Basically, without changing the entire system, I added a couple of functions:. Check if you can go a certain direction,. Animation on the other hand, that was less coding, because the SDL.net. August 7, 2013.

2

Mandatory greeting: Hello, World! | SaikoMUD

https://saikomud.wordpress.com/2013/08/07/mandatory-hello-world

A working title of a wannabe-game. Mandatory greeting: Hello, World! August 7, 2013. SaikoMUD is the working title of a wannabe-game, that once started out as a telnet server MUD, but eventually turned into a 2D MMORPG – or so we keep hoping. On this blog are the tales of the struggles and the fruits of very little labour that’s put into this project. Occasional demo gameclient’s might be posted, or might not. Sometimes Partouf streams his coding sessions on his twitchtv. Current state of this project.

3

Implementing unplanned features always derail everything | SaikoMUD

https://saikomud.wordpress.com/2013/08/22/implementing-unplanned-features-always-derail-everything

A working title of a wannabe-game. Implementing unplanned features always derail everything. August 22, 2013. Moving map and walking animation, something that was pretty much incompatible with the specific client-server implementation the game had from the beginning, but I still made it work somehow. Basically, without changing the entire system, I added a couple of functions:. Check if you can go a certain direction,. Animation on the other hand, that was less coding, because the SDL.net. You are commen...

4

Streamed sessions | SaikoMUD

https://saikomud.wordpress.com/streamed-sessions

A working title of a wannabe-game. June 2nd 2013, http:/ www.twitch.tv/partouf/b/411806737. August 5th 2013, http:/ www.twitch.tv/partouf/b/440886766. August 19th 2013, http:/ www.twitch.tv/partouf/b/447779690. August 22nd 2013, http:/ www.twitch.tv/partouf/b/449415679. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. Notify me of new comments via email.

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New stuff: Spells | SaikoMUD

https://saikomud.wordpress.com/2013/08/07/new-stuff-spells

A working title of a wannabe-game. Mandatory greeting: Hello, World! Implementing unplanned features always derail everything. August 7, 2013. Four hours spent over 2 days get us a really basic version of damaging and healing spells. The combat system still needs a bit of work to fully support the spells, and the gameclient currently has. Hacked in code to send the command to cast a spell at the closest target. In the grand scheme of things, we need working Spells to finish up our first.

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twigleaf « Twigleaf's Crossed Wires

https://twigleaf.wordpress.com/author/twigleaf

Twigleaf's Crossed Wires. Number prediction through layered addition. February 9, 2016. While trying to come up with simple ways to do pattern recognition and prediction, I figured that I might as well start at the very basic concept of the fact that multiplication of natural numbers are the equivalent of adding the same number multiple times. So when you say 3 * 5, you’re also saying 5 5 5. Since these numbers have a linear relation to their predecessors, a really simple way to program a prediction for ...

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March « 2012 « Twigleaf's Crossed Wires

https://twigleaf.wordpress.com/2012/03

Twigleaf's Crossed Wires. Monthly Archives: March 2012. Shameless plug for Delphi-users: Testgrip. March 22, 2012. Over the last couple of months I’ve been working on an exciting project with the company that I work for. So what is Testgrip and what does it do? Well you can look on the website. I hope to write a bit more on the subject soon, but for now, happy coding! Cisco IOS DHCP Manual bindings for dummies. The Old New Thing. Time for bed 4 hours ago. I made a video! It's about how to make yours...

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April « 2015 « Twigleaf's Crossed Wires

https://twigleaf.wordpress.com/2015/04

Twigleaf's Crossed Wires. Monthly Archives: April 2015. April 7, 2015. Disclaimer: post is not grammar/spell-checked. not going to either, forgive me. What are global states. A global state is something that is globally influenced, describing the state in which your application resides. But a global state is not necessarily a globally scoped entity in your code, nor is it necessarily something you conscientiously use as a state of what your application is currently doing. Why are they bad. Using a class ...

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UnitTesting: Just do it. « Twigleaf's Crossed Wires

https://twigleaf.wordpress.com/2012/04/05/unittesting-just-do-it

Twigleaf's Crossed Wires. UnitTesting: Just do it. April 5, 2012. Really any subject applies to the phrase, if you really want to get anywhere just do it – fail, succeed, it’s all part of the process. No book or detailed wiki pages are going to prepare you for unit testing your own projects, because every project is unique. Not necessarily in concept, but it will be unique to your way of development and setup of the project. Unit-tests is better than writing none. Tips to get you starting:. Yes, that&#82...

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June « 2014 « Twigleaf's Crossed Wires

https://twigleaf.wordpress.com/2014/06

Twigleaf's Crossed Wires. Monthly Archives: June 2014. Sometimes compilers are silly – Delphi. June 18, 2014. However, there will be instances where you’re just asking for what’s in theory something very rudimentary and the compiler will just go overboard because you –. 8211; do something complicated with the same types and instructions. In Delphi we have a really nice type that’s called a String. Let’s take this example of basic looking code that I was using for a simplified StringReplace. It’s ac...

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Short: Happy undocumented quirks « Twigleaf's Crossed Wires

https://twigleaf.wordpress.com/2009/07/05/short-happy-undocumented-quirks

Twigleaf's Crossed Wires. Short: Happy undocumented quirks. July 5, 2009. Function calculates the required size of the window rectangle, based on the desired client-rectangle size. The window rectangle can then be passed to the CreateWindow. Function to create a window whose client area is the desired size. And afterwards you check the size with GetClientRect(), you’ll get 212×232. This works the same with other themes, and if you copy-paste a screenshot into MS Paint, you’ll be able...RECT size; size&#4...

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September « 2009 « Twigleaf's Crossed Wires

https://twigleaf.wordpress.com/2009/09

Twigleaf's Crossed Wires. Monthly Archives: September 2009. September 13, 2009. This tool is to retreive ip addresses for a given hostname. This isn’t very new, but I noticed that if you need to refresh ip without wanting or able to call ipconfig /flushdns, you can still refresh the ip’s for the given hostname. It also has an option to return the ip address that is used to indicate a hostname is either invalid or could not be found. Hobby multi-isp serving routing scheme revisited. September 8, 2009.

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Shameless plug for Delphi-users: Testgrip « Twigleaf's Crossed Wires

https://twigleaf.wordpress.com/2012/03/22/shameless-plug-for-delphi-users-testgrip

Twigleaf's Crossed Wires. Shameless plug for Delphi-users: Testgrip. March 22, 2012. Over the last couple of months I’ve been working on an exciting project with the company that I work for. So what is Testgrip and what does it do? Well you can look on the website. I hope to write a bit more on the subject soon, but for now, happy coding! This entry was posted in /roll. And tagged continuous integration. Unposted drafts – Algorithm optimization: indexation. UnitTesting: Just do it. →. You are commenting ...

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db component chain « Twigleaf's Crossed Wires

https://twigleaf.wordpress.com/2009/07/19/d20072009-dbx-component-chain

Twigleaf's Crossed Wires. July 19, 2009. If you want to connect visual components like grids or editboxes to a dataset, you’d expect things to be a bit straightforward, like for example:. DBGrid - DataSource - SQLQuery - DBConnection. If you’re like me, you’d probably just put a StringGrid on your form and loop over the SQLQuery to show all the data. That does however take a lot more writing code for something that. Be quite easy to do. This entry was posted in /roll. Short: Happy undocumented quirks.

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SaikoMUD | a working title of a wannabe-game

A working title of a wannabe-game. Implementing unplanned features always derail everything. August 22, 2013. Moving map and walking animation, something that was pretty much incompatible with the specific client-server implementation the game had from the beginning, but I still made it work somehow. Basically, without changing the entire system, I added a couple of functions:. Check if you can go a certain direction,. Animation on the other hand, that was less coding, because the SDL.net. August 7, 2013.

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そこに電話ズが出演 出会う 笑 近づかれすぎると逃げたくなる/興味のないことは基本ス. Silverclean design by Iceable Themes.