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The End Game

Monday, June 28, 2010. Ugh, time flies so fast. Been so busy lately. But I figured I might as well post again before I get bruised up from all the pokes I've been getting lately for neglecting this page! I'll have to tell you what I've been up to in my next post. For now, I might as well finish this draft that has been sitting here for months! Rounding up enough kids (boys and girls) of the right age group. Putting together a good test for us that would also retain their interest. Eventually, we're all t...

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The End Game | sakkarah-gaming.blogspot.com Reviews
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Monday, June 28, 2010. Ugh, time flies so fast. Been so busy lately. But I figured I might as well post again before I get bruised up from all the pokes I've been getting lately for neglecting this page! I'll have to tell you what I've been up to in my next post. For now, I might as well finish this draft that has been sitting here for months! Rounding up enough kids (boys and girls) of the right age group. Putting together a good test for us that would also retain their interest. Eventually, we're all t...
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The End Game | sakkarah-gaming.blogspot.com Reviews

https://sakkarah-gaming.blogspot.com

Monday, June 28, 2010. Ugh, time flies so fast. Been so busy lately. But I figured I might as well post again before I get bruised up from all the pokes I've been getting lately for neglecting this page! I'll have to tell you what I've been up to in my next post. For now, I might as well finish this draft that has been sitting here for months! Rounding up enough kids (boys and girls) of the right age group. Putting together a good test for us that would also retain their interest. Eventually, we're all t...

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1

The End Game: Ancient History

http://sakkarah-gaming.blogspot.com/2010/05/ancient-history.html

Thursday, May 13, 2010. Airmid asked a question that I (and I'm sure many other designers before and after me) have had to contend with in the course of their careers. "What would you do to help a content designer who is not completely familiar with the history of a game but has great intentions however marred by inaccuracies as they may be? Short answer: he needs to do his homework. Now for the longer answer. Guess what I did over the Holidays? Damn does thing even work? May 15, 2010 at 12:08 AM. Whethe...

2

The End Game: April 2009

http://sakkarah-gaming.blogspot.com/2009_04_01_archive.html

Sunday, April 26, 2009. In order to protect the identity of the (not so) innocent, I will refer to the everyone based on their role on the team, ie Artist, Designer, Worldbuilder, Engineer, QA, Admin (for Producer, MD, and ADM) and DAoC for members of the Camelot team. Having no shame whatsoever, I will not hide my own contribution to the following! 1 I go over to the artists to request some new art, knowing my chances are slim. Artist 1: A what? Artist 1: You want a big crack? Artist 1 and 2: Nope.

3

The End Game: May 2009

http://sakkarah-gaming.blogspot.com/2009_05_01_archive.html

Sunday, May 31, 2009. Design vision and player wishes often seem to clash. Sometimes it's a minor difference in opinion/expectation, sometimes it's fairly significant. And that can be seen in some of the heated posts on game forums. Players wonder why the heck we don't just give them what they want. Some designers will take the "cuz I said so" approach while some will take the "there's a good reason, just trust me" approach. But then, we're not truly artists, are we? Like scriptwriters, we cater to an au...

4

The End Game: October 2009

http://sakkarah-gaming.blogspot.com/2009_10_01_archive.html

Friday, October 30, 2009. Wow, I can't believe my last post was in July. I guess I owe Slickjack another thanks for poking me out of my procrastination! And therein lies a significant part of the issue. When a game is heavily level and gear dependant, it destroys its own community by dictating who gets to play with who, when and where. You cannot build a solid sense of community by being exclusive. Yet exclusion is at the foundation of many class based games. You want to raid with us? Other Sites I like!

5

The End Game: Tight Shoes

http://sakkarah-gaming.blogspot.com/2010/01/tight-shoes.html

Saturday, January 9, 2010. Why am I talking about shoes? Not because I've got a shoe fetish, hardly. I just love making random comparisons :P. So I was talking with my friend Caroline and the subject came up. She was flabbergasted that we "blew money at the Casino". I was surprised that she was so shocked. I asked what's the big deal? I don't get it! But the important thing is that I don't need to. It's their shoes. They're the ones walking in it. That shoe wouldn't fit me, but if it fits the...Transpose...

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Ultima Online Player Community and PaxLair: What makes a Player Town

http://winfield-pax.blogspot.com/2009/11/what-makes-player-town.html

Ultima Online Player Community and PaxLair. Winfield's musings about UO Player Community ideas and PaxLair, a player statehood on Chesapeake Shard. Saturday, November 14, 2009. What makes a Player Town. Player Cities and Towns are wonderful places of activity, comraderie, organization, and overall fun! Many times, the activity in a player town rivals activity in a town of the Realm, such as Jhelom or Serpents Hold. There are usually several qualities that make a player city or town:. A working Government,.

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Ultima Online Player Community and PaxLair: November 2009

http://winfield-pax.blogspot.com/2009_11_01_archive.html

Ultima Online Player Community and PaxLair. Winfield's musings about UO Player Community ideas and PaxLair, a player statehood on Chesapeake Shard. Monday, November 23, 2009. Town Recognition Applications given to Queen Dawn. We of PaxLair participated in another Township Recognition workshop at the Sunday, November 22, 2009 at 9 PM ET House of Commons meeting with EMs Dudley and Vladimere. And more citizens of Sosaria. Afterwards, Ambassador Tavalia Zodok. Cimmerian Pass, Malas. Torchwood, Ter Mur.

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Ultima Online Player Community and PaxLair: What makes a Player Statehood

http://winfield-pax.blogspot.com/2009/11/what-makes-player-statehood.html

Ultima Online Player Community and PaxLair. Winfield's musings about UO Player Community ideas and PaxLair, a player statehood on Chesapeake Shard. Saturday, November 14, 2009. What makes a Player Statehood. Housing exists in many places,. A working Government,. Usually with a leader to organize the cities and towns. The government style varies by Statehood. Some are diplomatic with elected leaders, others are a monarchies or oligarchies. The Statehood is best defined and esablished where its...Who make ...

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Ultima Online Player Community and PaxLair: Decisions to make about Loyalties in the Realm

http://winfield-pax.blogspot.com/2009/11/decisions-to-make-about-loyalties-in.html

Ultima Online Player Community and PaxLair. Winfield's musings about UO Player Community ideas and PaxLair, a player statehood on Chesapeake Shard. Sunday, November 22, 2009. Decisions to make about Loyalties in the Realm. November 22, 2009 - From the Governor's Desk. We citizens, allies, and friends of the PaxLair Statehood have some thinking to do. We will be asked at some point in the near future (a couple of days or weeks) to whom we give our loyalty . to which monarch . or to none. All cities obliga...

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Ultima Online Player Community and PaxLair: Town Recognition Applications given to Queen Dawn

http://winfield-pax.blogspot.com/2009/11/town-recognition-applications-given-to.html

Ultima Online Player Community and PaxLair. Winfield's musings about UO Player Community ideas and PaxLair, a player statehood on Chesapeake Shard. Monday, November 23, 2009. Town Recognition Applications given to Queen Dawn. We of PaxLair participated in another Township Recognition workshop at the Sunday, November 22, 2009 at 9 PM ET House of Commons meeting with EMs Dudley and Vladimere. And more citizens of Sosaria. Afterwards, Ambassador Tavalia Zodok. Cimmerian Pass, Malas. Torchwood, Ter Mur.

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Sakkarah

Lunes, 23 de febrero de 2015. Http:/ rusaca1.blogspot.com.es/. Sábado, 20 de diciembre de 2014. Avanzo en la noche… rozando la luna, sintiéndote a mi lado…. El reflejo de tus ojos sobre las aguas, presos en una estela de plata. El sentimiento abraza la oscuridad. Viernes, 19 de diciembre de 2014. Etiquetas: Citas y proverbios. Jueves, 18 de diciembre de 2014. CUANDO ME AMÉ DE VERDAD. De que mi angustia. No pasan de ser una señal. En contra de mis verdades. Hoy sé que eso es. Cuando me amé de verdad.

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Sakkarah-Clave

Lunes, 23 de febrero de 2015. Http:/ rusaca1.blogspot.com.es/. Publicado por Sakkarah Carmen Magia. Viernes, 19 de diciembre de 2014. Autor imagen: Merdiven Kadin. No entiendo que las personas no reconozcan lo que hacen. Si no lo reconocen ante otras personas, al menos, no se tendrían que engañar ellos mismos. Publicado por Sakkarah Carmen Magia. Jueves, 18 de diciembre de 2014. Publicado por Sakkarah Carmen Magia. Etiquetas: Frases en imagen. Martes, 16 de diciembre de 2014. No se va para siempre.

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The End Game

Monday, June 28, 2010. Ugh, time flies so fast. Been so busy lately. But I figured I might as well post again before I get bruised up from all the pokes I've been getting lately for neglecting this page! I'll have to tell you what I've been up to in my next post. For now, I might as well finish this draft that has been sitting here for months! Rounding up enough kids (boys and girls) of the right age group. Putting together a good test for us that would also retain their interest. Eventually, we're all t...

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Sakkarah Imagen II

Sábado, 20 de diciembre de 2014. Jueves, 18 de diciembre de 2014. Miércoles, 17 de diciembre de 2014. Lunes, 15 de diciembre de 2014. Domingo, 14 de diciembre de 2014. Viernes, 12 de diciembre de 2014. Miércoles, 10 de diciembre de 2014. Suscribirse a: Entradas (Atom). Ver todo mi perfil. Mi lista de blogs. Lo que el hada sabe. Desde el vientre de la mar. Julio Romero de Torres. Romel de la Torre. Plantilla Awesome Inc. Con la tecnología de Blogger.

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Sakkarah Imagen

Viernes, 19 de diciembre de 2014. Miércoles, 17 de diciembre de 2014. Autor imagen: L.Pavón. Martes, 16 de diciembre de 2014. Lunes, 15 de diciembre de 2014. Jueves, 11 de diciembre de 2014. Miércoles, 10 de diciembre de 2014. Martes, 9 de diciembre de 2014. Lunes, 8 de diciembre de 2014. Sábado, 6 de diciembre de 2014. Jueves, 4 de diciembre de 2014. Autor imagen: Hans Brasen. Miércoles, 3 de diciembre de 2014. Martes, 2 de diciembre de 2014. Lunes, 1 de diciembre de 2014. Sábado, 29 de noviembre de 2014.

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mecagüenlaputa

Lunes, 13 de septiembre de 2010. No recuerdo por qué creé este blog, y este es el útimo post. Http:/ jordim.wordpress.com/. Http:/ jordim.wordpress.com/. Http:/ jordim.wordpress.com/. Http:/ jordim.wordpress.com/. Http:/ jordim.wordpress.com/. Http:/ jordim.wordpress.com/. Suscribirse a: Entradas (Atom). No recuerdo por qué creé este blog, y este es el ú. Ver todo mi perfil.

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Sakkarah

Lunes, 23 de febrero de 2015. Http:/ rusaca1.blogspot.com.es/. Publicado por Sakkarah Carmen Magia. Enviar por correo electrónico. Sábado, 20 de diciembre de 2014. Dicen , que cuando se desciende, es para subir más alto. Puede ser que sea cierto, o así lo prefiero pensar yo. Lo mejor es aceptar lo que llegue, pero sin dejar de caminar por ello. Cuentan que hasta en la oscuridad hay belleza y cuando mas oscura, está más cerca el amanecer. Pues ¡¡hala! Publicado por Sakkarah Carmen Magia. Lo impenetrable s...