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Animation & 2D Visualisation

Sadly I lost this file but this playblast survived. It might be gone forever . R.I.P. The simplicity is very important. Almost everybody responded the same way to the designs. Ey its just a salt-shaker with legs and arms.". I understand the point of the peppermill being to simplistic. but i really love the design. Its just a grumpy face. Maybe we will be persuaded to rethink the design later. It is obvious that the CG image industry is focused on the visual experience and the USP of their products. Ive p...

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Animation & 2D Visualisation | salnpep.blogspot.com Reviews
<META>
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Sadly I lost this file but this playblast survived. It might be gone forever . R.I.P. The simplicity is very important. Almost everybody responded the same way to the designs. Ey its just a salt-shaker with legs and arms.. I understand the point of the peppermill being to simplistic. but i really love the design. Its just a grumpy face. Maybe we will be persuaded to rethink the design later. It is obvious that the CG image industry is focused on the visual experience and the USP of their products. Ive p...
<META>
KEYWORDS
1 givemethatremote
2 posted by andre
3 no comments
4 the idea again
5 there you go
6 target reached
7 pep rig test
8 character animation practice
9 character sheets
10 rough storyboards
CONTENT
Page content here
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PAGE
givemethatremote,posted by andre,no comments,the idea again,there you go,target reached,pep rig test,character animation practice,character sheets,rough storyboards,older posts,links,main,models and rigging
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Animation & 2D Visualisation | salnpep.blogspot.com Reviews

https://salnpep.blogspot.com

Sadly I lost this file but this playblast survived. It might be gone forever . R.I.P. The simplicity is very important. Almost everybody responded the same way to the designs. Ey its just a salt-shaker with legs and arms.". I understand the point of the peppermill being to simplistic. but i really love the design. Its just a grumpy face. Maybe we will be persuaded to rethink the design later. It is obvious that the CG image industry is focused on the visual experience and the USP of their products. Ive p...

LINKS TO THIS WEBSITE

saltpeppermain.blogspot.com saltpeppermain.blogspot.com

Pep´n´sal show: March 2008

http://saltpeppermain.blogspot.com/2008_03_01_archive.html

Thursday, 6 March 2008. This is the final product.The final render was done during post production. Since we have started this project we have learned alot. The most important task to work out was actually how to work out the transitions betweeen the differences. . This project was done in 6weeks. We played around with the shaders and we manged to create one unique style. We decided its better if we use a painted/toon shader as opposed to an ordinary shader. This is our test play plast animation.

mwarsame08.blogspot.com mwarsame08.blogspot.com

Modelling & Rigging: Pep & Sal in 3D LIVE

http://mwarsame08.blogspot.com/2008/01/pep-sal-in-3d-live.html

Thursday, 31 January 2008. Pep and Sal in 3D LIVE. Pep is almost complete and the poor Sal is missing his arms and legs. What we decided to do is actually clone Pep's arms and Legs and give it to Sal. These models are NOT UV mapped yet. Subscribe to: Post Comments (Atom). Pep 'n' Sal show. Animation and 2D Visualisation.

mwarsame08.blogspot.com mwarsame08.blogspot.com

Modelling & Rigging: Stage Test shots

http://mwarsame08.blogspot.com/2008/01/stage-test-shots.html

Wednesday, 30 January 2008. Subscribe to: Post Comments (Atom). Pep 'n' Sal show. Animation and 2D Visualisation.

saltpeppermain.blogspot.com saltpeppermain.blogspot.com

Pep´n´sal show: Shader test

http://saltpeppermain.blogspot.com/2008/03/shader-test.html

Thursday, 6 March 2008. We played around with the shaders and we manged to create one unique style. We decided its better if we use a painted/toon shader as opposed to an ordinary shader. This shader helped us eliminate a lot of unusual deformation that we faced during the animation and rigging process. Also, it allowed us to play and control how the mesh is highlighted when the light contacts the shader. That was something we planned to avoid at the pre-production stage. Animation and 2D Visualisation.

saltpeppermain.blogspot.com saltpeppermain.blogspot.com

Pep´n´sal show

http://saltpeppermain.blogspot.com/2008/01/welcome-to-salnpep-show-online.html

Thursday, 31 January 2008. Welcome to the Sal´n´Pep Show online. We are going to make a short movie. This should be an educational project with an accompanied fun factor. The aim is to convert the loose Idea of talking kitchen utensils into an appealing piece of 3D Animation. The target audience for the Show are actually 5 to 10 year olds, getting forced to watch it on Sunday morning cartoon. However for the shake of introducing it we spice it up a bit. Andre – Animation and 2D Visualisation.

saltpeppermain.blogspot.com saltpeppermain.blogspot.com

Pep´n´sal show: Pep 'n' Sal Show

http://saltpeppermain.blogspot.com/2008/01/pep-n-sal-show.html

Thursday, 31 January 2008. Pep 'n' Sal Show. Subscribe to: Post Comments (Atom). Animation and 2D Visualisation. Welcome to the Sal´n´Pep Show online. We are going. Pep n Sal Show.

saltpeppermain.blogspot.com saltpeppermain.blogspot.com

Pep´n´sal show: January 2008

http://saltpeppermain.blogspot.com/2008_01_01_archive.html

Thursday, 31 January 2008. Welcome to the Sal´n´Pep Show online. We are going to make a short movie. This should be an educational project with an accompanied fun factor. The aim is to convert the loose Idea of talking kitchen utensils into an appealing piece of 3D Animation. The target audience for the Show are actually 5 to 10 year olds, getting forced to watch it on Sunday morning cartoon. However for the shake of introducing it we spice it up a bit. Andre – Animation and 2D Visualisation.

saltpeppermain.blogspot.com saltpeppermain.blogspot.com

Pep´n´sal show: Final movie

http://saltpeppermain.blogspot.com/2008/03/final-movie.html

Thursday, 6 March 2008. This is the final product.The final render was done during post production. Since we have started this project we have learned alot. The most important task to work out was actually how to work out the transitions betweeen the differences. . This project was done in 6weeks. Subscribe to: Post Comments (Atom). Animation and 2D Visualisation.

saltpeppermain.blogspot.com saltpeppermain.blogspot.com

Pep´n´sal show: Update

http://saltpeppermain.blogspot.com/2008/03/update.html

Thursday, 6 March 2008. This is our test play plast animation. Subscribe to: Post Comments (Atom). Animation and 2D Visualisation.

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Animation & 2D Visualisation

Sadly I lost this file but this playblast survived. It might be gone forever . R.I.P. The simplicity is very important. Almost everybody responded the same way to the designs. Ey its just a salt-shaker with legs and arms.". I understand the point of the peppermill being to simplistic. but i really love the design. Its just a grumpy face. Maybe we will be persuaded to rethink the design later. It is obvious that the CG image industry is focused on the visual experience and the USP of their products. Ive p...

salnriffraff.skyrock.com salnriffraff.skyrock.com

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