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Samantha Riccio - Samantha Riccio | samanthariccio.com Reviews
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Pixar's Cars - Samantha Riccio
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Lizzie was used as an NPC quest giver. This is her hi-poly. Lizzie was used as an NPC quest giver. This is her hi-poly. Lizzie was used as an NPC quest giver. This is her hi-poly. Lizzie was used as an NPC quest giver. This is her hi-poly. Lizzie was used as an NPC quest giver. This is her hi-poly. This is the model that drove around Radiator Springs! The item was added to the cart.
Wolfenstein - Samantha Riccio
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Cosmic Colony - Samantha Riccio
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Ice Age Village - Samantha Riccio
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Personal - Samantha Riccio
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TOTAL PAGES IN THIS WEBSITE
6
Shawn Peeples: October 2009
http://shawnpeeples.blogspot.com/2009_10_01_archive.html
So this was my first project using Z-Brush. I'm still a lush for Z-Brush, but I think I have the basic idea of how to use the program. I haven't found stencils yet. My idea, on this mesh, was do do all of the fine detail within photoshop. Links to this post. Links to this post. Subscribe to: Posts (Atom). View my complete profile. Games I've worked on. Mark A. Nelson. It has come to my attention that I have not update. Awesome Inc. template. Powered by Blogger.
Shawn Peeples: Interior
http://shawnpeeples.blogspot.com/2014/09/interior.html
I really hate how the web/jpegs compress images. If anyone has tips on getting better quality dark images online, I'm all ears. Subscribe to: Post Comments (Atom). View my complete profile. Games I've worked on. Mark A. Nelson. Awesome Inc. template. Powered by Blogger.
Shawn Peeples: January 2010
http://shawnpeeples.blogspot.com/2010_01_01_archive.html
I've added the wings, and worked up the body. Now I'm moving into the cock-pit and landing gear. Links to this post. I've got the engines almost how I want them. I'm not completely satisfied with the exposed sections towards the front, but they'll do for tonight. I've been going off of the classic Mark 2 Viper and a few cues from the modern version as well. I haven't yet decided which wing set to go with, for now I have the classic ones proxied out. Links to this post. Subscribe to: Posts (Atom).
Shawn Peeples: December 2009
http://shawnpeeples.blogspot.com/2009_12_01_archive.html
A few crashes and corrupted files later and here I have my Colonial Viper Mark 2 Proxy. Links to this post. Hammerburst 2 Low Poly. Links to this post. Links to this post. Subscribe to: Posts (Atom). View my complete profile. Games I've worked on. Mark A. Nelson. A few crashes and corrupted files later and here I. Hammerburst 2 Low Poly. Awesome Inc. template. Powered by Blogger.
Shawn Peeples: April 2010
http://shawnpeeples.blogspot.com/2010_04_01_archive.html
I took a break from the Colonial Viper and went back to paint my hammerburst. Links to this post. Subscribe to: Posts (Atom). View my complete profile. Games I've worked on. Mark A. Nelson. Awesome Inc. template. Powered by Blogger.
Shawn Peeples
http://shawnpeeples.blogspot.com/2014/08/a-few-things-ive-been-working-on-as-of.html
A few things I've been working on as of late. Subscribe to: Post Comments (Atom). View my complete profile. Games I've worked on. Mark A. Nelson. A few things Ive been working on as of late. Awesome Inc. template. Powered by Blogger.
Shawn Peeples: Misc Pieces from the Bar
http://shawnpeeples.blogspot.com/2014/10/misc-pieces-from-bar.html
Misc Pieces from the Bar. Subscribe to: Post Comments (Atom). View my complete profile. Games I've worked on. Mark A. Nelson. Misc Pieces from the Bar. Awesome Inc. template. Powered by Blogger.
Shawn Peeples: Viper
http://shawnpeeples.blogspot.com/2010/07/viper.html
Here are a couple types of renders. One is a very basic gray the other I added some color to the material. I can never get the renders to come out exactly how I want them to, I need to get some research done with that. Subscribe to: Post Comments (Atom). View my complete profile. Games I've worked on. Mark A. Nelson. Awesome Inc. template. Powered by Blogger.
Shawn Peeples: September 2009
http://shawnpeeples.blogspot.com/2009_09_01_archive.html
I think I've got things set about how I want them now. Very soon I will be starting in actually creating the assets. The more I got into it the more I thought about locations for the camera for the images below. The only proxies that I haven't created yet are trees. But I figure I'll create them as I go and see how much of a variety I want. Again, I will note that all visible textures are being borrowed from the Unreal Engine. Links to this post. Links to this post. First out of the gate.
Shawn Peeples: May 2010
http://shawnpeeples.blogspot.com/2010_05_01_archive.html
Links to this post. A little more painting on the hammerburst. I've been a bit distracted lately to really get any of my personal work done. There has been some jumping around on what I'm actually working on. I've started a bit of a sci-fi level within unreal, continued work on my viper, as well as working for Raven Software. Links to this post. Subscribe to: Posts (Atom). View my complete profile. Games I've worked on. Mark A. Nelson. Awesome Inc. template. Powered by Blogger.
TOTAL LINKS TO THIS WEBSITE
20
Samantha Rey
Here’s the 411…and a Sale! August 16, 2015. A vacation is having nothing to do and all day to do it in. So, last post I told you that I was working on a special project and I am. Ready to tell you more about it! Note: there are spoilers ahead for those of you that haven’t read. So please proceed at your own risk. I hate when people ruin endings to things that I want to discover on my own, so if you’re like me, scroll down until you see Jimmy Fallon hold up a “Safe” sign. Here’s a sneak peak:. Bells jingl...
Samantha Reyes - About the Filmmaker
Meet the Filmmakers TV. Hello my name is Samantha Reyes. I am currently a media studies major at Loras College in Dubuque, IA. I am originally from Chicago, IL. I have a passion for film making and plan on becoming a film director in the future. I have a passion for film, I always have. The history involving my film experience, started at a young age. I was about nine or ten when I first started acting in plays and continued until I was about twelve and I really enjoyed it for the amount of time.
Samantha R. Harris - Home
Samantha R. Harris. Culture and Character Eveidence. Lessons, Math Analysis, and Email Response. Empowering communities and individuals as they discover, acknowledge, and achieve their greatest potential. Proudly powered by Weebly. Photos used under Creative Commons from USACE Europe District.
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samantharibou's blog - En recherche de câlins ! - Skyrock.com
More options ▼. Subscribe to my blog. Created: 18/03/2012 at 6:31 AM. Updated: 18/03/2012 at 6:31 AM. En recherche de câlins! Célibataire, c'est dur =(. Voilà, je suis célibataire, c'est pas facile . Je suis triste depuis qu'il m'a quitté. J'ai besoin de réconfort, de sentir la chaleur et la sécurité d'un homme, contre moi . Subscribe to my blog! Post to my blog. Here you are free.
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Architecture
Wednesday, 27 June 2012. 3D model by samr. Open, social space that has many different spaces that all flow and connect into each other. The idea of this design was to reflect the companies power. The office is designed so that the employees. Rings pivot around the central point in which the person stands, this was a representation of the change that Cola undergoes and I tried to symbolise the dynamic nature of the company in this design. Meeting place of the two companies. Monday, 25 June 2012.
samantha richard - Home
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