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S.J.Saunders Chop Shop

Monday, 16 March 2009. Wednesday, 11 March 2009. Last week and we're almost finished. Just adding the finishing touches to the Flash version and prepping them for disk. Me and Dan are very pleased with the way it's going, what with the interactive feature almost done. Tomorrow we will most probably test it making sure all the elements work correctly. Also need to render out the final video version (non-interactive) for disk also. Saturday, 7 March 2009. Guerrilla Games: Killzone 2. Of a second between fr...

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S.J.Saunders Chop Shop | samjdesign.blogspot.com Reviews
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Monday, 16 March 2009. Wednesday, 11 March 2009. Last week and we're almost finished. Just adding the finishing touches to the Flash version and prepping them for disk. Me and Dan are very pleased with the way it's going, what with the interactive feature almost done. Tomorrow we will most probably test it making sure all the elements work correctly. Also need to render out the final video version (non-interactive) for disk also. Saturday, 7 March 2009. Guerrilla Games: Killzone 2. Of a second between fr...
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S.J.Saunders Chop Shop | samjdesign.blogspot.com Reviews

https://samjdesign.blogspot.com

Monday, 16 March 2009. Wednesday, 11 March 2009. Last week and we're almost finished. Just adding the finishing touches to the Flash version and prepping them for disk. Me and Dan are very pleased with the way it's going, what with the interactive feature almost done. Tomorrow we will most probably test it making sure all the elements work correctly. Also need to render out the final video version (non-interactive) for disk also. Saturday, 7 March 2009. Guerrilla Games: Killzone 2. Of a second between fr...

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1

S.J.Saunders Chop Shop: Interior Update

http://www.samjdesign.blogspot.com/2009/03/interior-update.html

Monday, 2 March 2009. The screenshots are the results from today's session. Not looking to bad and are more like the final shots. Dan did a few tests using mental ray which made us consider rendering the car and spray cans separate because of the metallic look it generates. Over the next few days we will animate the various objects and finish the interior and getting it ready to output to the render farm. Subscribe to: Post Comments (Atom). Guerrilla Games: Killzone 2. View my complete profile.

2

S.J.Saunders Chop Shop: Mid Week

http://www.samjdesign.blogspot.com/2009/03/mid-week.html

Wednesday, 11 March 2009. Last week and we're almost finished. Just adding the finishing touches to the Flash version and prepping them for disk. Me and Dan are very pleased with the way it's going, what with the interactive feature almost done. Tomorrow we will most probably test it making sure all the elements work correctly. Also need to render out the final video version (non-interactive) for disk also. Subscribe to: Post Comments (Atom). Guerrilla Games: Killzone 2. View my complete profile.

3

S.J.Saunders Chop Shop: January 2009

http://www.samjdesign.blogspot.com/2009_01_01_archive.html

Thursday, 29 January 2009. Started to get the rough structure of the exterior mapped out. Following the concept art, and trying to incorporate the style and form of the building onto the model. Wednesday, 28 January 2009. Need for Speed [HUD]. Joke loading screen I'm considering including. Taken from the EA game. Mirror's Edge - http:/ www.gametrailers.com/player/usermovies/283979.html. The early Resident Evil games also incorporated these gameplay mechanics, again using characters and items composed of ...

4

S.J.Saunders Chop Shop: This Weeks Progress

http://www.samjdesign.blogspot.com/2009/03/this-weeks-progress.html

Saturday, 7 March 2009. 8 March 2009 at 15:34. Since everythings going hunky dory, fancy texturing my characters? Subscribe to: Post Comments (Atom). Guerrilla Games: Killzone 2. View my complete profile.

5

S.J.Saunders Chop Shop: Final Fantasy

http://www.samjdesign.blogspot.com/2009/03/final-fantasy.html

Monday, 2 March 2009. The role playing game '. Was released on the Sony Playstation. In 1997. It was the first in the series to use fully rendered characters on pre. Rendered backgrounds. Production began soon after a short tech demo was released called 'Final Fantasy SGI'. For Silicon Graphics,Inc. The jump from 2d to 3d graphics was a large one, the intention was to create a more realistic presention. The use of pre. Of motion video cut scenes. 2 March 2009 at 14:55. Subscribe to: Post Comments (Atom).

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mechanicmadness.blogspot.com mechanicmadness.blogspot.com

Mechanic Madness: Things I need to write later for Sam

http://mechanicmadness.blogspot.com/2009/03/things-i-need-to-write-later-for-sam.html

Sunday, 15 March 2009. Things I need to write later for Sam. I'm at work now. So I'll type up these things a little later for the text conversion - remember Sam needs to be in Black and not white like all the other writing. Hope you had a good birthday yesterday :p. Insert about Internet explorer and lag,. Insert explaining which area/page to click on within the mass index of links within 'SITE'. Subscribe to: Post Comments (Atom). Stewart Bull CVA 204 Industrial Excercises 1. Fuzzy's Audi r8 commercial.

ramblersrepairs.blogspot.com ramblersrepairs.blogspot.com

Ramblers Auto Repairs: Todays Notes

http://ramblersrepairs.blogspot.com/2009/03/todays-notes.html

Friday, 6 March 2009. Ok Sam. We are doing well again. but as you probably know theres still more to be done to get this tip top! Preview text fly over. different styles. Build Wheels (just hubs). Neons (learn how to use it - familiarize ones self with it. Collect Audio (collect different sound effects for different areas of specific areas eg lock opening on safe. police cars etc. Also keep ear out for any other audio. 2D concept and lots of it. AE - Render 4 flash. Audio do seperately later on.

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Ramblers Auto Repairs: Lewis Speech for Ray

http://ramblersrepairs.blogspot.com/2009/03/lewis-speech-for-ray.html

Monday, 9 March 2009. Lewis Speech for Ray. Alright mate, how you doing. What can I do for ya? I thought we was mates? Thats all I got! If thats what you want *shrug*. Others - Impatient .waiting ones. See Ya later then buddy'. Also Lewis. we need a kind of getting shot sound. as in. the noise he'd make when he gets shot. eg. EUGH! Quick and dramatic but in his tone and voice if ya can. we'll work with whatever.  Yeah if you could just do a couple of takes of each would be cool. Lewis Speech for Ray.

mechanicmadness.blogspot.com mechanicmadness.blogspot.com

Mechanic Madness: Happy Hundredth Post :D

http://mechanicmadness.blogspot.com/2009/03/happy-hundredth-post-d.html

Tuesday, 3 March 2009. Happy Hundredth Post :D. Just a quick post to celebrate this blogs Birthday.ahhhh isn't that sweet :D . Subscribe to: Post Comments (Atom). Stewart Bull CVA 204 Industrial Excercises 1. Apparantly my video wont upload.tried leaving it over night but was in the same situation i left it in when i went to sleep so no luck on the upload. Fuzzy's Audi r8 commercial. Areas i would like to be marked on. The two areas are 2d concpet and modelling and texturing. Lewis Taylor CVA 204. Sam Bu...

mechanicmadness.blogspot.com mechanicmadness.blogspot.com

Mechanic Madness: Today

http://mechanicmadness.blogspot.com/2009/03/today.html

Wednesday, 4 March 2009. Heres a few notes from my day (I need them and thats why I'm posting them up - I lose paper. not Blog sites). Audioswf - size 1x1. Import master into it. Render from Ae - 25fps. Flast - Hit - Hit Area. All others can be blank Key frames for an invisible button. Subscribe to: Post Comments (Atom). Stewart Bull CVA 204 Industrial Excercises 1. Fuzzy's Audi r8 commercial. Areas i would like to be marked on. The two areas are 2d concpet and modelling and texturing. Apologies for not ...

ramblersrepairs.blogspot.com ramblersrepairs.blogspot.com

Ramblers Auto Repairs: Writing/Text needed

http://ramblersrepairs.blogspot.com/2009/03/writingtext-needed.html

Thursday, 5 March 2009. Sam, in your special little font if you could do this tonight - it'd be pretty awesome! Car Parts - Missions - Map - Hold Up Ray - Extras - Leave Garage. Neons - Tyres - Body Work - NOS. Standard - Elite - Racing. Blue - Red - White - Green - None. Rob Ray - Let Ray Go -Cap Ray. Subscribe to: Post Comments (Atom). Convertion of Text please Sam. Lewis Speech for Ray. What we are doing:.

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Mechanic Madness: Tonight...

http://mechanicmadness.blogspot.com/2009/03/tonight.html

Sunday, 8 March 2009. I've been collecting sounds tonight from my vast external hard drive. it went ok and got quite a few which I'll present to Sam to listen to tomorrow. Not much to show but it was done. Thats all for now! Subscribe to: Post Comments (Atom). Stewart Bull CVA 204 Industrial Excercises 1. Apparantly my video wont upload.tried leaving it over night but was in the same situation i left it in when i went to sleep so no luck on the upload. Fuzzy's Audi r8 commercial. Lewis Taylor CVA 204.

ramblersrepairs.blogspot.com ramblersrepairs.blogspot.com

Ramblers Auto Repairs: Shots left

http://ramblersrepairs.blogspot.com/2009/03/shots-left.html

Friday, 6 March 2009. I THINK this is what we still need to do:. Maya Shots that need work next week:. Car - Neons Blue. Car - Neons Red. Car - Wheels Standard. Car - Wheels Elite. Extras - Transition TO and FROM extras (simple Pan but needs to be done). Extras - All images within Extras and transitions within Extras - have a think about this one. Film your hands and a fake gun (have a look for a fake gun somewhere coz that'll be a sweet touch man and we'll blur it a lil and fit it in :D.

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Ramblers Auto Repairs: More Writing...

http://ramblersrepairs.blogspot.com/2009/03/more-writing.html

Sunday, 15 March 2009. Sammmmm Please write up in black stylized writing (probably best to keep it all black) .Also I changed your 2nd focus. would probably be better for you to get marked on Texturing surely as you textured loads! Buuuuut its up to you :p I've highlighted what I changed in RED. If you could get it on just one A5 side for the insert would be cool. if not we can scale :p. Notes from the Authors:. The main areas I was primarily concerned with was the 2D concept. Please Note, this Interacti...

ramblersrepairs.blogspot.com ramblersrepairs.blogspot.com

Ramblers Auto Repairs: Progress Report Again

http://ramblersrepairs.blogspot.com/2009/03/progress-report-again.html

Tuesday, 3 March 2009. Things We still need to remember to do. Lets not get cocky - not over til its over! Get Animating done and rendered either Batch (preferably) or Farm. Build the other tyres and Neon lights (possibly at home? Build money - shelf in safe. LOD 2-3 (MUST NOT FORGET - possibly when the other is AEing different shots/compositing). Build Radio and place it in scene. Compile sound / record if time. Thursday and Friday - Animate the shizzle out of Ray. Thursday - LOD 2-3. Monday. Hand in.

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S.J.Saunders Chop Shop

Monday, 16 March 2009. Wednesday, 11 March 2009. Last week and we're almost finished. Just adding the finishing touches to the Flash version and prepping them for disk. Me and Dan are very pleased with the way it's going, what with the interactive feature almost done. Tomorrow we will most probably test it making sure all the elements work correctly. Also need to render out the final video version (non-interactive) for disk also. Saturday, 7 March 2009. Guerrilla Games: Killzone 2. Of a second between fr...

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