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Sebastian Amunategui Tech Artist - Modeler

Friday, December 20, 2013. Had black and white on the mind. A bit of world of goo and limbo as well. Saturday, December 7, 2013. Random christmas colored skull doodle. Little bored and thought i'd fire photoshop up for some 2D. Needs work but I liked where it started and eventually decided to stop here. Maybe i'll start doing quick things like this more often to try and develop better 2d skills. Wednesday, August 29, 2012. To quickly mask a bunch of renders using a mask pass in photoshop:. Window has tru...

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Sebastian Amunategui Tech Artist - Modeler | samunategui.blogspot.com Reviews
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Friday, December 20, 2013. Had black and white on the mind. A bit of world of goo and limbo as well. Saturday, December 7, 2013. Random christmas colored skull doodle. Little bored and thought i'd fire photoshop up for some 2D. Needs work but I liked where it started and eventually decided to stop here. Maybe i'll start doing quick things like this more often to try and develop better 2d skills. Wednesday, August 29, 2012. To quickly mask a bunch of renders using a mask pass in photoshop:. Window has tru...
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Sebastian Amunategui Tech Artist - Modeler | samunategui.blogspot.com Reviews

https://samunategui.blogspot.com

Friday, December 20, 2013. Had black and white on the mind. A bit of world of goo and limbo as well. Saturday, December 7, 2013. Random christmas colored skull doodle. Little bored and thought i'd fire photoshop up for some 2D. Needs work but I liked where it started and eventually decided to stop here. Maybe i'll start doing quick things like this more often to try and develop better 2d skills. Wednesday, August 29, 2012. To quickly mask a bunch of renders using a mask pass in photoshop:. Window has tru...

INTERNAL PAGES

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1

Sebastian Amunategui Tech Artist - Modeler: Tree Script Outline

http://www.samunategui.blogspot.com/2012/06/tree-script-outline.html

Monday, June 25, 2012. Window has trunk scale already set to 1. Uses scale for cube. Update Window w/ attributes. On scale change, redraw trunk. Draw first level branches. 1/4 scale of trunk. Each has controller on end. Scale attribute on it. Draw next level of branches (Button 'New Branch Level'). If first level hasn't been snapped, Snap first level to trunk. When button is pressed for a third, fourth, fifth etc level of branches:. Array of previous list of branches will be used to snap to.

2

Sebastian Amunategui Tech Artist - Modeler: June 2012

http://www.samunategui.blogspot.com/2012_06_01_archive.html

Monday, June 25, 2012. Window has trunk scale already set to 1. Uses scale for cube. Update Window w/ attributes. On scale change, redraw trunk. Draw first level branches. 1/4 scale of trunk. Each has controller on end. Scale attribute on it. Draw next level of branches (Button 'New Branch Level'). If first level hasn't been snapped, Snap first level to trunk. When button is pressed for a third, fourth, fifth etc level of branches:. Array of previous list of branches will be used to snap to.

3

Sebastian Amunategui Tech Artist - Modeler: Random christmas colored skull doodle

http://www.samunategui.blogspot.com/2013/12/random-christmas-colored-skull-doodle.html

Saturday, December 7, 2013. Random christmas colored skull doodle. Little bored and thought i'd fire photoshop up for some 2D. Needs work but I liked where it started and eventually decided to stop here. Maybe i'll start doing quick things like this more often to try and develop better 2d skills. Subscribe to: Post Comments (Atom). Random christmas colored skull doodle. Awesome Inc. template. Powered by Blogger.

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Sebastian Amunategui Tech Artist - Modeler: December 2013

http://www.samunategui.blogspot.com/2013_12_01_archive.html

Friday, December 20, 2013. Had black and white on the mind. A bit of world of goo and limbo as well. Saturday, December 7, 2013. Random christmas colored skull doodle. Little bored and thought i'd fire photoshop up for some 2D. Needs work but I liked where it started and eventually decided to stop here. Maybe i'll start doing quick things like this more often to try and develop better 2d skills. Subscribe to: Posts (Atom). Random christmas colored skull doodle.

5

Sebastian Amunategui Tech Artist - Modeler: August 2012

http://www.samunategui.blogspot.com/2012_08_01_archive.html

Wednesday, August 29, 2012. To quickly mask a bunch of renders using a mask pass in photoshop:. Group all your passes together. Apply a mask to the group. Click on the mask and go to channels, there is now a group mask channel there. Go back to your layers and copy the mask pass. Go to the channels and paste your mask pass into the group mask channel. Subscribe to: Posts (Atom). Awesome Inc. template. Powered by Blogger.

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esssko.wordpress.com esssko.wordpress.com

Inspiration: “Adam and Dog” and “The Reward” | Bright-eyed, bushy-tailed

https://esssko.wordpress.com/2013/02/25/inspiration-adam-and-dog-and-the-reward

The adventures of a new kid in the game industry. Oh crap, I had a blog? My first game is announced: Dungeon Defenders 2 →. Inspiration: “Adam and Dog” and “The Reward”. February 25, 2013. Oscar-nominated short “Adam and Dog”. 8220;The Reward”. Just wanted to start posting a few of the animations that have been inspiring me lately! I cannot stop gushing and fawning over the perfection of the dog. There’s just so much life and convincing movement and personality in it! This entry was posted in inspiration.

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esssko | Bright-eyed, bushy-tailed

https://esssko.wordpress.com/author/esssko

The adventures of a new kid in the game industry. My first game is announced: Dungeon Defenders 2. March 20, 2013. Check out the Dungeon Defenders 2 Announcement on IGN! The game I’ve been slaving over since I started at Trendy last September has finally been announced! I’m so very very excited that I can finally start talking a little bit about what I’ve been working on! I’ve wanted to update my reel with all of these […]. Tagged dungeon defenders 2. February 25, 2013. Oh crap, I had a blog? I’m a...

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Mocap Demo | Bright-eyed, bushy-tailed

https://esssko.wordpress.com/2012/07/02/mocap-demo

The adventures of a new kid in the game industry. Portfolio #2 Update →. July 2, 2012. The past few days, I ran a motion capture shoot in our awesome mocap studio, stripped down a rig called Mr. Motion. Made my own rig for it, then wrote an auto-rig script for the rig that also brings the keys over from the mocap data – SO ANYWAY, here’s the first few shots! I’ll be adding a few more other animations and re-targeting onto biped creatures as well. This entry was posted in portfolio updates. Time laps of m...

esssko.wordpress.com esssko.wordpress.com

Current Progress | Bright-eyed, bushy-tailed

https://esssko.wordpress.com/2012/06/27/current-progress

The adventures of a new kid in the game industry. Mocap Demo →. June 27, 2012. Current progress on my portfolio pieces:. Ratbird Rig is up and FLYING! There’s still a lot of kinks to work out, and the weighting, but here’s a quick preview –. Here’s a rough storyboard for the ending sequence of Battle Fortress Tortoise –. I’m also in the middle of re-targeting some AWESOME mocap data I got yesterday onto an equally awesome rig. Expect to see this guy break-dancing and disco-ing soon:. Mocap Demo →. Can at...

setovanboxtelfiea.blogspot.com setovanboxtelfiea.blogspot.com

Seto van Boxtel (FIEA): July 2012

http://setovanboxtelfiea.blogspot.com/2012_07_01_archive.html

Tuesday, July 31, 2012. Posted by Seto van Boxtel. Tuesday, July 17, 2012. Posted by Seto van Boxtel. Wednesday, July 11, 2012. Final Piece Schedule Edit Information. Will use a different character for set up that does not require more work than time permits - Possibly Tetsu (Amanda's character) because he is already set up to work with both Motion capture, and UDK. Will Clean up and make a polished version of the storyboard. Character animations will be very basic used for blocking purposes only. Work t...

setovanboxtelfiea.blogspot.com setovanboxtelfiea.blogspot.com

Seto van Boxtel (FIEA): Final Assingment

http://setovanboxtelfiea.blogspot.com/2012/07/final-assingment.html

Tuesday, July 31, 2012. Posted by Seto van Boxtel. Note: Only a member of this blog may post a comment. Subscribe to: Post Comments (Atom). Seto van Boxtel Portfolio.

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Art of Tammy Dao: Ser Alexandria Riten, Dragonknight of Susandra

http://tammydao.blogspot.com/2012/08/ser-alexandria-riten-dragonknight-of.html

August 02, 2012. Ser Alexandria Riten, Dragonknight of Susandra. So it's been done! Alexandria's sculpt is finished and ready for display. Posted by Tammy Dao. I am a 3D animator and modeller currently in a graduate program at FIEA. This blog is simply my messy, animated, and sometimes cute mark on the internet. View my complete profile. Ser Alexandria Riten, Dragonknight of Susandra. Awesome Inc. template. Template images by Ollustrator.

setovanboxtelfiea.blogspot.com setovanboxtelfiea.blogspot.com

Seto van Boxtel (FIEA): May 2012

http://setovanboxtelfiea.blogspot.com/2012_05_01_archive.html

Tuesday, May 29, 2012. Posted by Seto van Boxtel. Posted by Seto van Boxtel. Monday, May 28, 2012. Playing with hair and fur. Took the opportunity to play around with hair and Fur using Inari. Sadly I was having problems getting what I wanted to make it look like. I color coordinated based on what it was rather than sticking to all white because this was just for testing. Posted by Seto van Boxtel. Wednesday, May 23, 2012. What I was doing over the last few days. Games that used traditional animations.

silviaaranafiea.blogspot.com silviaaranafiea.blogspot.com

Silvia Arana - FIEA Blog: June 2012

http://silviaaranafiea.blogspot.com/2012_06_01_archive.html

Silvia Arana - FIEA Blog. Monday, June 25, 2012. Sunday, June 10, 2012. So here it is. Unfortunately, I was not able to create an ambient occlusion pass since I was only getting 100 frames every 8 hours. :(. Tuesday, June 5, 2012. Last Week For Nico. So this week is going to be tough. The Nico animation is taking longer than I originally thought it would. It has already been cut down due to time and I really don’t want to cut it down further. (The animation is roughly 60% finished.). Last Week For Nico.

silviaaranafiea.blogspot.com silviaaranafiea.blogspot.com

Silvia Arana - FIEA Blog: Colossus Fur Dynamics

http://silviaaranafiea.blogspot.com/2012/08/colossus-fur.html

Silvia Arana - FIEA Blog. Friday, August 3, 2012. So here he is! There are things that I still want to change and fix but I do like how he came out. Awesome Inc. template. Powered by Blogger.

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Sebastian Amunategui Tech Artist - Modeler

Friday, December 20, 2013. Had black and white on the mind. A bit of world of goo and limbo as well. Saturday, December 7, 2013. Random christmas colored skull doodle. Little bored and thought i'd fire photoshop up for some 2D. Needs work but I liked where it started and eventually decided to stop here. Maybe i'll start doing quick things like this more often to try and develop better 2d skills. Wednesday, August 29, 2012. To quickly mask a bunch of renders using a mask pass in photoshop:. Window has tru...

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Photography, traveling, adventure, tip and trick “Life is change. Growth is optional. Choose wisely.”. Friday, November 22, 2013. Pesona Baluran, Africa Van Java. Taman Nasional Baluran, Dari Surabaya, jaraknya sekitar 7 jam dengan jalan. Darat melewati situbondo, dan asembagus, dan kalau mau menginap di baluran, sebaiknya anda membawa berbekalan makanan yang cukup, sebab di sana cuma ada satu warung yang buka cuma pagi hari, dengan menu soto dan mie instan,. Memasuki kawasan taman nasional baluran.

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Mercoledì 1 luglio 2009. Poesia d'estate (Grazie Sergio). La luce riflette il buio di questa solitudine,. Rimango a fissare quell'albero che mi dice. Davanti a me un foglio bruciato e invecchiato. Ho voglia di scrivere,. Di raccontare con le mie parole. E allora scrivo,scrivo la mia poesia d'estate. Una valigia di parole. Da comprare nel luogo magico. Che è una libreria: un santuario. Tranquillo,come fuori dal mondo,. Dov’è bello isolarsi,concentrarsi. Nella scelta-dimenticare il fuori. Anna che ridi,.