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sandervanrossen.blogspot.com

Sanders' blog

A blog about Game development and Computer graphics

http://sandervanrossen.blogspot.com/

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Sanders' blog | sandervanrossen.blogspot.com Reviews
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A blog about Game development and Computer graphics
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sanders' blog,labels csg,unity3d,email this,blogthis,share to twitter,share to facebook,share to pinterest,no comments,labels unity3d,subdivision surfaces,update,i was wrong,another csg update,older posts,introduction,created the games,gunship x,my resume
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Sanders' blog | sandervanrossen.blogspot.com Reviews

https://sandervanrossen.blogspot.com

A blog about Game development and Computer graphics

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sandervanrossen.blogspot.com sandervanrossen.blogspot.com
1

Sanders' blog: Propagation volumes

http://sandervanrossen.blogspot.com/2010/05/propagation-volumes.html

Blog about random ideas about game development, geometry and computer graphics. Tuesday, May 4, 2010. I don't have much time to actually experiment with ideas these days, but I can still find a little time here and there to just let my thoughts go and see where they lead me. Here's a thought I was playing with yesterday. Suppose for a minute that we'd have the ultimate computer, memory is so large that it doesn't form any barriers, and CPU and memory speed is high enough to practically do anything we want.

2

Sanders' blog: CSG Unity plugin progress update 3 - Leaking Light

http://sandervanrossen.blogspot.com/2015/04/csg-unity-progress-update-3-leaking.html

Blog about random ideas about game development, geometry and computer graphics. Tuesday, April 14, 2015. CSG Unity plugin progress update 3 - Leaking Light. Finally I hit a situation that clearly shows that I need to combine all meshes somewhere in the editor in real-time. This is unfortunate because I'd have to force the user to create parent objects for brushes that hold the meshes and I'm afraid this could be confusing to users when they create a brush (without a parent object) and nothing shows up.

3

Sanders' blog: CSG Unity plugin progress update 4 - C++ / smoothing

http://sandervanrossen.blogspot.com/2015/06/csg-unity-plugin-progress-update-4-c.html

Blog about random ideas about game development, geometry and computer graphics. Thursday, June 18, 2015. CSG Unity plugin progress update 4 - C / smoothing. The last couple of weeks where really busy, once again I had lots of distractions which made it hard for me to work on the plugin. I probably have something to announce soon! I've done a couple of things however. Here you can see the normals in unity's 'normal' debug view. Another, internal, improvement is that the CSG representation is now an n-tree...

4

Sanders' blog: Subdivision surfaces

http://sandervanrossen.blogspot.com/2015/05/subdivision-surfaces.html

Blog about random ideas about game development, geometry and computer graphics. Thursday, May 7, 2015. Just got back from the states, so I still have a bit of jetlag (man I hate that). But anyway, someone suggested I should take a look at Mesh Fusion. Which is a really interesting tool that does approximate CSG with subdivision surfaces. To you spammers out there:. Spam will be deleted before it shows up, so dont bother. Subscribe to: Post Comments (Atom). Wrote the article ". For the book ". Lately Ive ...

5

Sanders' blog: Irradiance Volumes

http://sandervanrossen.blogspot.com/2012/02/exponential-shadow-maps-irradiance.html

Blog about random ideas about game development, geometry and computer graphics. Tuesday, February 28, 2012. So since my last post I've implemented Exponential Shadow Maps (not really that visible in these images in retrospect) and implemented Irradiance Volumes. Here are the results (no lightmaps, only one dynamic light and an irradiance volume):. I was a little disappointed in the results from exponential shadow maps, it still takes a lot of tweaking with magic. But maybe it's not nearly as bad as it so...

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Wuffblog: März 2013

http://wuffblog.blogspot.com/2013_03_01_archive.html

Freitag, 1. März 2013. Diesen Post per E-Mail versenden. Blogs, die ich lese. Maufeline Hier schreibe ich, was mir so einfällt…. Realtime CSG Level Editor for Unity released! New Blog over at root42.de/blog. Pop quizz Java: final vs. NPE, 0:1. Mein Profil vollständig anzeigen. Design "Einfach". Powered by Blogger.

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Wuffblog: Juli 2013

http://wuffblog.blogspot.com/2013_07_01_archive.html

Samstag, 13. Juli 2013. Das Kläffmobil fährt wieder. Aber mit regelmäßigen Gassipausen und Austoben auf der Wiese wird das Fahren im Anhänger erträglich. So fährt der Hund gerne mit zur Arbeit. :). Diesen Post per E-Mail versenden. Das Kläffmobil fährt wieder. Blogs, die ich lese. Maufeline Hier schreibe ich, was mir so einfällt…. Realtime CSG Level Editor for Unity released! New Blog over at root42.de/blog. Pop quizz Java: final vs. NPE, 0:1. Mein Profil vollständig anzeigen.

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Wuffblog: Mai 2013

http://wuffblog.blogspot.com/2013_05_01_archive.html

Freitag, 24. Mai 2013. Diesen Post per E-Mail versenden. Blogs, die ich lese. Maufeline Hier schreibe ich, was mir so einfällt…. Realtime CSG Level Editor for Unity released! New Blog over at root42.de/blog. Pop quizz Java: final vs. NPE, 0:1. Mein Profil vollständig anzeigen. Design "Einfach". Powered by Blogger.

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Wuffblog: September 2013

http://wuffblog.blogspot.com/2013_09_01_archive.html

Sonntag, 15. September 2013. Diesen Post per E-Mail versenden. Freitag, 13. September 2013. Diesen Post per E-Mail versenden. Blogs, die ich lese. Maufeline Hier schreibe ich, was mir so einfällt…. Realtime CSG Level Editor for Unity released! New Blog over at root42.de/blog. Pop quizz Java: final vs. NPE, 0:1. Mein Profil vollständig anzeigen. Design "Einfach". Powered by Blogger.

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Wuffblog: Prinzessin

http://wuffblog.blogspot.com/2014/02/prinzessin.html

Freitag, 7. Februar 2014. Diesen Post per E-Mail versenden. Abonnieren Kommentare zum Post (Atom). Blogs, die ich lese. Maufeline Hier schreibe ich, was mir so einfällt…. Realtime CSG Level Editor for Unity released! New Blog over at root42.de/blog. Pop quizz Java: final vs. NPE, 0:1. Mein Profil vollständig anzeigen. Design "Einfach". Powered by Blogger.

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Wuffblog: Juni 2013

http://wuffblog.blogspot.com/2013_06_01_archive.html

Samstag, 8. Juni 2013. Der Hund hatte heute einen dicken Knubbel an der Schulter. Es stellte sich heraus, dass eine fettgesogene Monsterzecke war! Die haben wir dann mit einem Zeckenhaken entfernt. Diese Geräte finde ich am praktischsten und einfachsten zu benutzen. Sie funktionieren bei Mensch und Tier, und sind so klein, dass man sie immer bei Wanderungen mitnehmen kann. Die Zecke ist bei der Entfernung ziemlich unbeschädigt geblieben, und bewegte sich auch noch:. Diesen Post per E-Mail versenden.

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Wuffblog: Flunderhund

http://wuffblog.blogspot.com/2013/09/flunderhund.html

Freitag, 13. September 2013. Diesen Post per E-Mail versenden. 13 September 2013 um 22:48. 14 September 2013 um 10:33. Ach deswegen mag sie keine Staubsauger! Abonnieren Kommentare zum Post (Atom). Blogs, die ich lese. Maufeline Hier schreibe ich, was mir so einfällt…. Realtime CSG Level Editor for Unity released! New Blog over at root42.de/blog. Pop quizz Java: final vs. NPE, 0:1. Mein Profil vollständig anzeigen. Design "Einfach". Powered by Blogger.

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Wuffblog: November 2013

http://wuffblog.blogspot.com/2013_11_01_archive.html

Sonntag, 3. November 2013. Diesen Post per E-Mail versenden. Blogs, die ich lese. Maufeline Hier schreibe ich, was mir so einfällt…. Realtime CSG Level Editor for Unity released! New Blog over at root42.de/blog. Pop quizz Java: final vs. NPE, 0:1. Mein Profil vollständig anzeigen. Design "Einfach". Powered by Blogger.

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Wuffblog: Schnarchender Hund

http://wuffblog.blogspot.com/2013/11/schnarchender-hund.html

Sonntag, 3. November 2013. Diesen Post per E-Mail versenden. Abonnieren Kommentare zum Post (Atom). Blogs, die ich lese. Maufeline Hier schreibe ich, was mir so einfällt…. Realtime CSG Level Editor for Unity released! New Blog over at root42.de/blog. Pop quizz Java: final vs. NPE, 0:1. Mein Profil vollständig anzeigen. Design "Einfach". Powered by Blogger.

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Justin Bozalina's Blog: July 2012

http://blog.bozalina.com/2012_07_01_archive.html

A personal collection of stuff that excites me. Friday, July 13, 2012. Hey, New York, let's start the show! When I received the email, the host and musical guest still had not been announced. We didn't find out it was Sofia Vergara and One Direction until nearly a month later. Eventually, they started taking us up in the elevators, where we got in another line to wait before filing into the studio. At this point, we exchanged our purple tickets for arm bands. By the Doobie Brothers, with Abby Elliot, Van...

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Blog about random ideas about game design and computer graphics. Monday, July 27, 2015. CSG Unity plugin progress update 6. Just came back from vacation from sunny Turkey and in half a day fixed a bug that I spend a couple of days trying to fix before I left. Funny how that works some time. Links to this post. Friday, July 10, 2015. CSG Unity plugin progress update 5. Finally, I've been offered a job at Unity! And this is one of the reasons why I've had so many distractions lately). Links to this post.

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