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Sunder Logic

Sunday, July 20, 2014. Updates - Engine upgrades. Nothing too exciting to write about in this update, but it's once again in a fully-playable state, with a few enhancements to gameplay. Monday, July 14, 2014. Update - GFX and new systems. Spikes and other damage tiles now damage enemies as well. I think in most cases, they should just insta-gib the enemy so the damage is set extremely high for now. Gibs now also break down into constituent parts on contact. Sunday, July 6, 2014. Saturday, July 5, 2014.

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Sunder Logic | sandhandle.blogspot.com Reviews
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Sunday, July 20, 2014. Updates - Engine upgrades. Nothing too exciting to write about in this update, but it's once again in a fully-playable state, with a few enhancements to gameplay. Monday, July 14, 2014. Update - GFX and new systems. Spikes and other damage tiles now damage enemies as well. I think in most cases, they should just insta-gib the enemy so the damage is set extremely high for now. Gibs now also break down into constituent parts on contact. Sunday, July 6, 2014. Saturday, July 5, 2014.
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Sunder Logic | sandhandle.blogspot.com Reviews

https://sandhandle.blogspot.com

Sunday, July 20, 2014. Updates - Engine upgrades. Nothing too exciting to write about in this update, but it's once again in a fully-playable state, with a few enhancements to gameplay. Monday, July 14, 2014. Update - GFX and new systems. Spikes and other damage tiles now damage enemies as well. I think in most cases, they should just insta-gib the enemy so the damage is set extremely high for now. Gibs now also break down into constituent parts on contact. Sunday, July 6, 2014. Saturday, July 5, 2014.

INTERNAL PAGES

sandhandle.blogspot.com sandhandle.blogspot.com
1

Sunder Logic: July 2013

http://www.sandhandle.blogspot.com/2013_07_01_archive.html

Sunday, July 28, 2013. Each different color on the wireframe is on a different layer. This makes it easier to simulate movement when you're animating the sprite. I'm using GraphicsGale, which is awesome for spriting, combined with my tablet to try to get the best animation I can with the fewest frames I can manage. But that's all I have to report, so for me it is back to work. Friday, July 5, 2013. Monday, July 1, 2013. I've got my Ouya! This should be fun! Subscribe to: Posts (Atom).

2

Sunder Logic: June 2014

http://www.sandhandle.blogspot.com/2014_06_01_archive.html

Tuesday, June 24, 2014. The game is not over. Subscribe to: Posts (Atom). View my complete profile. Simple template. Powered by Blogger.

3

Sunder Logic: Update - GFX and new systems

http://www.sandhandle.blogspot.com/2014/07/update-gfx-and-new-systems.html

Monday, July 14, 2014. Update - GFX and new systems. Keen eyes will be able to tell the UI has also been modified. I am experimenting with HP/DE ratios in terms of damage dealt vs received, hence the ludicrously large bars. It's still not where i want it though. Ideally, you should be able to detect the status of your health and DE by just using your periphery, so it needs some more work on that. Subscribe to: Post Comments (Atom). Updates - Engine upgrades. Update - GFX and new systems.

4

Sunder Logic: December 2013

http://www.sandhandle.blogspot.com/2013_12_01_archive.html

Monday, December 30, 2013. Progress report - EOY 2013. It's almost the end of 2013! So far I think I've gotten quite a bit of work done in the last month as well as most of last year since I started the project. It's nothing like what I imagined at the beginning, but then again that is what makes game development so fun! Current, very rough prototype. Particularly useful against living things. Some background needs to be laid out before I can describe why I'm having such trouble with the collisions.

5

Sunder Logic: America Day Update

http://www.sandhandle.blogspot.com/2014/07/america-day-updatebac.html

Saturday, July 5, 2014. I haven't been doing much actual work other than the usual sketching out ideas and writing more in the FAQ. Backing into a pit is generally a bad idea. I think another neat and useful thing to add would be a kind of riposte mechanic. This could be used in combination with the dodge technique to out-maneuver multiple enemies, or to keep the heat on a boss enemy for example. That's it for now, I think I'll help myself to another slice of apple pie. Subscribe to: Post Comments (Atom).

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Statica Games

http://staticagames.com/post/61263084632

Posted 2 years ago. Loz; Ask me something. Loz; Dev Blog.

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Statica Games, Preliminary sketches / color tests

http://staticagames.com/post/61210774968/preliminary-sketches-color-tests

Preliminary sketches / color tests. Posted 2 years ago. Loz; Ask me something. Loz; Dev Blog.

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Statica Games

http://staticagames.com/tagged/ichor

Posted 3 years ago. Loz; Ask me something. Loz; Dev Blog.

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Statica Games

http://staticagames.com/tagged/diostream

Posted 2 years ago. Preliminary sketches / color tests. Posted 2 years ago. Posted 3 years ago. Posted 3 years ago. Loz; Ask me something. Loz; Dev Blog.

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Statica Games, Opening stage concept

http://staticagames.com/post/62479590110/opening-stage-concept

Posted 2 years ago. Loz; Ask me something. Loz; Dev Blog.

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Statica Games

http://staticagames.com/tagged/dio

Posted 3 years ago. Loz; Ask me something. Loz; Dev Blog.

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Statica Games

http://staticagames.com/post/60062493136

Posted 3 years ago. Loz; Ask me something. Loz; Dev Blog.

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Statica Games, orc

http://staticagames.com/post/81030362999/orc

Posted 2 years ago. Loz; Ask me something. Loz; Dev Blog.

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Statica Games

http://staticagames.com/tagged/concept-art

Playing with muscle configuration. Posted 2 years ago. Posted 2 years ago. Preliminary sketches / color tests. Posted 2 years ago. Posted 3 years ago. Posted 3 years ago. Posted 3 years ago. Posted 3 years ago. Starting a new project! Posted 3 years ago. Loz; Ask me something. Loz; Dev Blog.

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Sunder Logic

Sunday, July 20, 2014. Updates - Engine upgrades. Nothing too exciting to write about in this update, but it's once again in a fully-playable state, with a few enhancements to gameplay. Monday, July 14, 2014. Update - GFX and new systems. Spikes and other damage tiles now damage enemies as well. I think in most cases, they should just insta-gib the enemy so the damage is set extremely high for now. Gibs now also break down into constituent parts on contact. Sunday, July 6, 2014. Saturday, July 5, 2014.

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