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Santiago Gutierrez

3D Modeling Artist journal. This site is ©2007 by Santiago Gutierrez. All rights are reserved. Tuesday, March 6, 2007. MaPZone is simply the most advanced texturing tool ever. MaPZone is only intended to be used for producing high quality textures. And this is what it does best. Based on a unique and patented technology called the FX Maps, MaPZone is the only procedural tool giving you that much control over your creation. Thanks a lot to my friend Paul for the info. It is a great program. Video using Ma...

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Santiago Gutierrez | santidarkg.blogspot.com Reviews
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3D Modeling Artist journal. This site is ©2007 by Santiago Gutierrez. All rights are reserved. Tuesday, March 6, 2007. MaPZone is simply the most advanced texturing tool ever. MaPZone is only intended to be used for producing high quality textures. And this is what it does best. Based on a unique and patented technology called the FX Maps, MaPZone is the only procedural tool giving you that much control over your creation. Thanks a lot to my friend Paul for the info. It is a great program. Video using Ma...
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Santiago Gutierrez | santidarkg.blogspot.com Reviews

https://santidarkg.blogspot.com

3D Modeling Artist journal. This site is ©2007 by Santiago Gutierrez. All rights are reserved. Tuesday, March 6, 2007. MaPZone is simply the most advanced texturing tool ever. MaPZone is only intended to be used for producing high quality textures. And this is what it does best. Based on a unique and patented technology called the FX Maps, MaPZone is the only procedural tool giving you that much control over your creation. Thanks a lot to my friend Paul for the info. It is a great program. Video using Ma...

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1

Santiago Gutierrez: March 2007

http://santidarkg.blogspot.com/2007_03_01_archive.html

3D Modeling Artist journal. This site is ©2007 by Santiago Gutierrez. All rights are reserved. Tuesday, March 6, 2007. MaPZone is simply the most advanced texturing tool ever. MaPZone is only intended to be used for producing high quality textures. And this is what it does best. Based on a unique and patented technology called the FX Maps, MaPZone is the only procedural tool giving you that much control over your creation. Thanks a lot to my friend Paul for the info. It is a great program.

2

Santiago Gutierrez: more videos........ unwrap with maya

http://santidarkg.blogspot.com/2007/02/more-videos-unwrap-with-maya.html

3D Modeling Artist journal. This site is ©2007 by Santiago Gutierrez. All rights are reserved. Friday, February 9, 2007. More videos. unwrap with maya. Click above the image. You can download this plugin for maya 7 here:. Http:/ www.pullin-shapes.co.uk/index.htm. It is working very well. Check out this video. July 2, 2015 at 3:29 PM. I really liked this part of the article, with a nice and interesting topics have helped a lot of people who do not challenge things people should know . Success for you .

3

Santiago Gutierrez: MapZone 2.5

http://santidarkg.blogspot.com/2007/03/mapzone-25.html

3D Modeling Artist journal. This site is ©2007 by Santiago Gutierrez. All rights are reserved. Tuesday, March 6, 2007. MaPZone is simply the most advanced texturing tool ever. MaPZone is only intended to be used for producing high quality textures. And this is what it does best. Based on a unique and patented technology called the FX Maps, MaPZone is the only procedural tool giving you that much control over your creation. Thanks a lot to my friend Paul for the info. It is a great program.

4

Santiago Gutierrez: Image icon with scenes for MAYA

http://santidarkg.blogspot.com/2007/02/image-icon-with-scenes-for-maya.html

3D Modeling Artist journal. This site is ©2007 by Santiago Gutierrez. All rights are reserved. Sunday, February 25, 2007. Image icon with scenes for MAYA. Thank you very much for visiting this blog is great to see people is watching those videos. Well before to pass another lesson I need to ask you. Do you want to do an image icon with scenes for MAYA? It is very easy and you will see a small thumbnail from your scene on Windows. It will help you for identify which scene you need work. Have a nice weekend.

5

Santiago Gutierrez: update coming soon

http://santidarkg.blogspot.com/2007/01/update-coming-soon.html

3D Modeling Artist journal. This site is ©2007 by Santiago Gutierrez. All rights are reserved. Friday, January 19, 2007. Many people asked me about UVs in Maya and MAX. This weekend I will be doing a few tutorials for help you. How to do a nice and very cools UVs for pipes, organic models, props, etc. I think it will be good idea. If you have any comments, please, let me know. Subscribe to: Post Comments (Atom). Video using Maya and Pelt Mapping system. We have a new website and space for more videos.

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Virginia Valle G.

http://virginiavalle.blogspot.com/2011/04/blog-post_4725.html

Personal journal. All rights are reserved. Wednesday, April 27, 2011. Posted by Virginia Valle. View my complete profile. A journal with my artworks,information, viewpoints, and links and other things I care about, am interested in, am involved with, or have stumbled across along life's enjoy! Awesome Inc. template. Powered by Blogger.

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Virginia Valle G.

http://virginiavalle.blogspot.com/2011/04/blog-post_27.html

Personal journal. All rights are reserved. Wednesday, April 27, 2011. Posted by Virginia Valle. View my complete profile. A journal with my artworks,information, viewpoints, and links and other things I care about, am interested in, am involved with, or have stumbled across along life's enjoy! Awesome Inc. template. Powered by Blogger.

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MA3SE PORTFOLIO: Mexus Marines (Studios Tortuga)

http://ma3se.blogspot.com/2005/10/mexus-marines-studios-tortuga.html

Friday, October 07, 2005. Mexus Marines (Studios Tortuga). Gracias por visitar mi blog espero poder ver mas 3d :D. Cuidate. Thanks for visit my blog. I see a lot of work in you blog. This image looks similar to Splinter Cell :) is very cool. Pues nada que me encanta el material que tienes puesto, esta realmente bien. Venga animo y a mantener esto activo. saludossssss. Thanx 4 ur comments! I like this work.especially the play of light .&.effect of colors! Subscribe to: Post Comments (Atom).

ma3se.blogspot.com ma3se.blogspot.com

MA3SE PORTFOLIO: MatrixWars 3D animation

http://ma3se.blogspot.com/2005/11/matrixwars-3d-animation.html

Sunday, November 06, 2005. This is an image of an animation that I made some years ago with Juanma Claveria, for a Challenge of Imaginatica (Seville). It won this challenge! This animation show us a fight betweens two spermatozoons, with lightsabers( is very freak, but people love it). Another scene of the animation is a tribute of Matrix. Some day I will submit the entire animation. I knowwwwwwwwwwwwwwwwwwwwwwww patience is a virtue :D. Updates are very soon :P. This is soo cool! The enviroment is very ...

ma3se.blogspot.com ma3se.blogspot.com

MA3SE PORTFOLIO: Samurai Friends [Work in Progress]

http://ma3se.blogspot.com/2006/06/samurai-friends-work-in-progress.html

Sunday, June 04, 2006. Samurai Friends [Work in Progress]. This is a portrait of some of my friends in a manga style. I will update this post when I draw more characters. This is my friend Jorge. This is a small Making of. Wonderful :) me gusta muchisimo y el ambiente es super. me muero por verla terminada ;). Amos a ver cuanto tardas terminarlo, ya hay ganas de ver a la gente de fondo :D. Beautiful, can't wait to see the finish painting! Can't wait to see the finished piece. I got very surprised!

ma3se.blogspot.com ma3se.blogspot.com

MA3SE PORTFOLIO: My nephew Mario [PHOTOGRAPH]

http://ma3se.blogspot.com/2006/05/my-nephew-mario-photograph.html

Saturday, May 06, 2006. My nephew Mario [PHOTOGRAPH]. This is my nephew. He was born the april 19th. Wowww,ohh las fotos son preciosas, me alegro con la noticia,felicitaciones tio :),por cierto un tio muy joven hehhehe :). Aww what a cute baby! Hey very cute baby. Hey very cute baby. thanks for this posting. Subscribe to: Post Comments (Atom). View my complete profile. My nephew Mario [PHOTOGRAPH]. Alina Chau Cinema Blog. Bobby Chiu Imaginism Studio. Awesome Inc. template. Powered by Blogger.

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MA3SE PORTFOLIO: Mexus Fortress Renders (Studios Tortuga)

http://ma3se.blogspot.com/2005/10/mexus-fortress-renders-studios-tortuga.html

Friday, October 07, 2005. Mexus Fortress Renders (Studios Tortuga). Subscribe to: Post Comments (Atom). I am a "just titled" computer science engineer. My professional area is as much software development and design, like 2D and 3D art and the accomplishment of real time 3D applications. My dream is to work in this area, much more creative that the gray world in which we are. View my complete profile. Mexus Beta (Studios Tortuga). Mexus Marines (Studios Tortuga). Mexus Fortress (Studios Tortuga).

ceciliasart.blogspot.com ceciliasart.blogspot.com

Cecilia´s Art: 05.12.06

http://ceciliasart.blogspot.com/2006_12_05_archive.html

El arte es el espíritu de nuestro corazón y la música es el lenguaje del alma" / "Art is our heart's spirit and music is the language of the soul". Oleo sobre tela / Oil painting on canvas - 40 x 60 cm - 2006. Hay veces que no se necesitan palabras . sólo hechos y demostrar los verdaderos sentimientos. y si no se lo logra lo que se quiere .seguir intentando" /. Sometimes it is not necessary words. just facts and demostrate the real feelings and if it is hard to reach . keep trying! Buenos Aires, Argentina.

ceciliasart.blogspot.com ceciliasart.blogspot.com

Cecilia´s Art: 07.09.05

http://ceciliasart.blogspot.com/2005_09_07_archive.html

El arte es el espíritu de nuestro corazón y la música es el lenguaje del alma" / "Art is our heart's spirit and music is the language of the soul". And the best way to go on is doing what we love. Fighting for our dreams come true. Because of that, we need strength, faith, help, courage and love. If we believe in something and we feel stronger than the world , we ll feel completely self-confident and happy.". Posted by Cecilia's Art @ 12:44. Sometimes we feel weak, tired and depressed. We feel like a...

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3D Modeling Artist journal. This site is ©2007 by Santiago Gutierrez. All rights are reserved. Tuesday, March 6, 2007. MaPZone is simply the most advanced texturing tool ever. MaPZone is only intended to be used for producing high quality textures. And this is what it does best. Based on a unique and patented technology called the FX Maps, MaPZone is the only procedural tool giving you that much control over your creation. Thanks a lot to my friend Paul for the info. It is a great program. Video using Ma...

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