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CG Environments by Sascha Henrichs

Blog about Environment Graphics for Games. Mainly my work i do in lectures. Also stuff from my work for Piranha Bytes on the Gothic and Risen Series.

http://saschahenrichs.blogspot.com/

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CG Environments by Sascha Henrichs | saschahenrichs.blogspot.com Reviews

https://saschahenrichs.blogspot.com

Blog about Environment Graphics for Games. Mainly my work i do in lectures. Also stuff from my work for Piranha Bytes on the Gothic and Risen Series.

INTERNAL PAGES

saschahenrichs.blogspot.com saschahenrichs.blogspot.com
1

CG Environments by Sascha Henrichs: Articles

http://saschahenrichs.blogspot.com/p/articles.html

Collected Assets and Scenes [beta]. Escape Challenge - Vietnam - Team Piranha Bytes. This page displays my articles i wrote for different print magazines. To watch the pages, click on them and then "right click" "show picture"/"open picture in new tab". Unfortunately they are currently only in german without translation to english. First off, the links to pdf's and below the converted images to read the articles right here. Speedtree for games, Digital Production, 2012. Subscribe to: Posts (Atom).

2

CG Environments by Sascha Henrichs: Risen3 Screenshots

http://saschahenrichs.blogspot.com/2014/08/risen3-screenshots.html

Collected Assets and Scenes [beta]. Escape Challenge - Vietnam - Team Piranha Bytes. Some environment screenshots from our current game. Risen3. greetings to the best art team, this was a good time! Some screenshots of an early prototype for the lave themed islands. Subscribe to: Post Comments (Atom). 3d environment artist for games. View my complete profile. Pics on this blog. I'm a 3d environment artist in games industry since '98 at Piranha Bytes. And I'm also lecturing at Games-Academy in Germany.

3

CG Environments by Sascha Henrichs: Escape Challenge - Vietnam - Team Piranha Bytes

http://saschahenrichs.blogspot.com/p/ecape-challenge-vietnam-team-piranha.html

Collected Assets and Scenes [beta]. Escape Challenge - Vietnam - Team Piranha Bytes. Escape Challenge - Vietnam - Team Piranha Bytes. Some of my colleagues and me got an entry in the current polycount escape challenge. See all the details in the thread. Here is a collage of the scene we want to make. Screenz of the textures i will use for the environments. Some realtime material tests in our engine. Here is the offset map of the ground. it works best, when it is very blurry. Update 21.3.13]. I also made ...

4

CG Environments by Sascha Henrichs: SAE Cologne Lecture: Swimmingpool Scene in Unreal 4

http://saschahenrichs.blogspot.com/2015/05/sea-lecture-swimmingpool-scene-in.html

Collected Assets and Scenes [beta]. Escape Challenge - Vietnam - Team Piranha Bytes. SAE Cologne Lecture: Swimmingpool Scene in Unreal 4. We recently made a pool scene in 3dsmax at SAE Cologne. We covered lots of stuff, but most importantly the pool shader. Here are some shots and the setup of the shader. There was some experimenting with fresnel setting involved, which I wasn't able to understand completely. so excuse any flaws in there. The shader in action. And the shader itself. Pics on this blog.

5

CG Environments by Sascha Henrichs: Tutorials

http://saschahenrichs.blogspot.com/p/tutorials.html

Collected Assets and Scenes [beta]. Escape Challenge - Vietnam - Team Piranha Bytes. 3dsmax How to wrap a helix around geometry. 3dsmax Basics - Solving the Preferences. 3dsmax Environment Modeling #1 Procedural Stone. 3dsmax Environment Modeling #2 Procedural Stone / Mapping and Painting. Mudbox techniques for props #1 - Wood. Mudbox techniques for props #2 - Stone. Mudbox techniques for props #3 - Tileable Stone. Modeling dunes in 3dsmax with Patch Grids. Creating 3d fern in 3dsmax. How to light a scene.

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philippvogel.blogspot.com philippvogel.blogspot.com

CG Art Craft - Portfolioblog by Philipp Vogel: April 2012

http://philippvogel.blogspot.com/2012_04_01_archive.html

Dienstag, 3. April 2012. Kratos, finally the work continues =). So here we have a few early sculpts, started with the head today,. Here he kinda smiles a bit, but got that fixed already. Here we got the torso WiP. And yet after the third night, thats how far we are. Links zu diesem Post. Mein Profil vollständig anzeigen. CG Environments by Sascha Henrichs. Fun with clouds in unreal engine 4. Nadim Arnaout - Artwork. CG Craft by Gil Salvado. Update: 2 is 1 too much. Sketch Blog of Philipp Dege.

philippvogel.blogspot.com philippvogel.blogspot.com

CG Art Craft - Portfolioblog by Philipp Vogel: Februar 2011

http://philippvogel.blogspot.com/2011_02_01_archive.html

Sonntag, 6. Februar 2011. That´s what I´m currently working on, nothing special so far just the highpoly. I am pretty busy at the moment and can´t work on it that much. Links zu diesem Post. Mein Profil vollständig anzeigen. CG Environments by Sascha Henrichs. Fun with clouds in unreal engine 4. Nadim Arnaout - Artwork. CG Craft by Gil Salvado. Update: 2 is 1 too much. Sketch Blog of Philipp Dege.

philippvogel.blogspot.com philippvogel.blogspot.com

CG Art Craft - Portfolioblog by Philipp Vogel: Kratos, finally the work continues =)

http://philippvogel.blogspot.com/2012/04/kratos-head-sculpt.html

Dienstag, 3. April 2012. Kratos, finally the work continues =). So here we have a few early sculpts, started with the head today,. Here he kinda smiles a bit, but got that fixed already. Here we got the torso WiP. And yet after the third night, thats how far we are. April 04, 2012. Abonnieren Kommentare zum Post (Atom). Mein Profil vollständig anzeigen. CG Environments by Sascha Henrichs. Fun with clouds in unreal engine 4. Nadim Arnaout - Artwork. CG Craft by Gil Salvado. Update: 2 is 1 too much.

philippvogel.blogspot.com philippvogel.blogspot.com

CG Art Craft - Portfolioblog by Philipp Vogel: Oktober 2011

http://philippvogel.blogspot.com/2011_10_01_archive.html

Montag, 31. Oktober 2011. Mini 3d - 1 of 6 PATHS! Just started today, thought of something like this as a fire mage. Okay, just got to know the meaning of CHIBI. So he needs some makeover :D. Links zu diesem Post. Montag, 24. Oktober 2011. Dunno, this guy was fun, i'd call him Crax :D. Links zu diesem Post. Montag, 17. Oktober 2011. Yet again another model that had to be crated in a day. This little guy is the halloween special pet that has been created for work. Links zu diesem Post.

pdege.blogspot.com pdege.blogspot.com

FlipArt: October 2010

http://pdege.blogspot.com/2010_10_01_archive.html

If you are interested in my work, what I am doing or who I am, feel free to contact me. You can visit my portfolio here: http:/ phildege.daportfolio.com/. An homage to the great ralley car Audi Quattro A2 from the '80s. DeviantArt EVE Online contest. DeviantArt EVE Online contest. My current work is over so i have the time to work on the "create a starship" contest on DeviantArt for the EVE online game. I already made some thumbnails wich i postet in my last entry. And here are some new sketches i did.

picmansmodel.blogspot.com picmansmodel.blogspot.com

Picman´s Model: Juni 2015

http://picmansmodel.blogspot.com/2015_06_01_archive.html

At the edge of decay. Space lady small weapon wip. I finished the highpoly of the small weapon from the space lady. Words, logic, love is banal, nihilistic. I, with the worn mask of a flexuous machine, . Would never like to hear from something again what I will never own. Fill me full of shame and let me be a part in your insignificant world. Mein Profil vollständig anzeigen. Space lady small weapon wip. CG Environments by Sascha Henrichs. Record VR within Unreal. Pics From The Blog.

picmansmodel.blogspot.com picmansmodel.blogspot.com

Picman´s Model: ira_wip_209

http://picmansmodel.blogspot.com/2015/05/irawip209.html

At the edge of decay. For the helm model I was inspired by a sketch from Ben Olson. Abonnieren Kommentare zum Post (Atom). Words, logic, love is banal, nihilistic. I, with the worn mask of a flexuous machine, . Would never like to hear from something again what I will never own. Fill me full of shame and let me be a part in your insignificant world. Mein Profil vollständig anzeigen. Ira wip retro color. CG Environments by Sascha Henrichs. Record VR within Unreal. Pics From The Blog.

picmansmodel.blogspot.com picmansmodel.blogspot.com

Picman´s Model: Januar 2015

http://picmansmodel.blogspot.com/2015_01_01_archive.html

At the edge of decay. Some nice to have before I continuing texturing. Words, logic, love is banal, nihilistic. I, with the worn mask of a flexuous machine, . Would never like to hear from something again what I will never own. Fill me full of shame and let me be a part in your insignificant world. Mein Profil vollständig anzeigen. CG Environments by Sascha Henrichs. Record VR within Unreal. Pics From The Blog. Go watch the new Mad Max! CG Craft by Gil Salvado. Update: 2 is 1 too much.

picmansmodel.blogspot.com picmansmodel.blogspot.com

Picman´s Model: Gallery

http://picmansmodel.blogspot.com/p/gallery.html

At the edge of decay. Casino for ToT bientot l'ete. Mansion for ToT bientot l'ete. Concept for a bar in the eevoo game. Lowpoly bar for the game eevoo. Karu [One Piece] - Turnaround. Vutataurus - Mesh,UVs Bake by Mirko Haenssgen. Octopus - Mesh,UVs Bake by Richard Court. Words, logic, love is banal, nihilistic. I, with the worn mask of a flexuous machine, . Would never like to hear from something again what I will never own. Fill me full of shame and let me be a part in your insignificant world.

picmansmodel.blogspot.com picmansmodel.blogspot.com

Picman´s Model: Mai 2014

http://picmansmodel.blogspot.com/2014_05_01_archive.html

At the edge of decay. Currently I´m teaching sculpting in Leipzig. This is the result so far. Words, logic, love is banal, nihilistic. I, with the worn mask of a flexuous machine, . Would never like to hear from something again what I will never own. Fill me full of shame and let me be a part in your insignificant world. Mein Profil vollständig anzeigen. CG Environments by Sascha Henrichs. Record VR within Unreal. Pics From The Blog. Go watch the new Mad Max! CG Craft by Gil Salvado.

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Collected Assets and Scenes [beta]. Escape Challenge - Vietnam - Team Piranha Bytes. SAE Cologne Lecture: Swimmingpool Scene in Unreal 4. We recently made a pool scene in 3dsmax at SAE Cologne. We covered lots of stuff, but most importantly the pool shader. Here are some shots and the setup of the shader. There was some experimenting with fresnel setting involved, which I wasn't able to understand completely. so excuse any flaws in there. The shader in action. And the shader itself. The particle effect w...

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