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stg_sas

Score more or die! You can get it from here. Hurdur, I spent 2 hours tonight tuning stage 2 boss. Did not get far, got movement right and ****. I only have one attack ready. Stage 2 is nearly complete. I have improved some things, but not much. In fact, I have barely touched my code. Today I just added shadows for enemies. The shadows are not seperate object or image, but same image drawn with different colour and position. So it has same exact frame of animation and rotation. Fun eh?

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stg_sas | sasupoika.blogspot.com Reviews
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Score more or die! You can get it from here. Hurdur, I spent 2 hours tonight tuning stage 2 boss. Did not get far, got movement right and ****. I only have one attack ready. Stage 2 is nearly complete. I have improved some things, but not much. In fact, I have barely touched my code. Today I just added shadows for enemies. The shadows are not seperate object or image, but same image drawn with different colour and position. So it has same exact frame of animation and rotation. Fun eh?
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1 stg sas
2 demo released
3 no comments
4 check em
5 life
6 i'll continue tomorrow
7 things
8 1 comment
9 tunnisteet shadows
10 shaders
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stg sas,demo released,no comments,check em,life,i'll continue tomorrow,things,1 comment,tunnisteet shadows,shaders,oh boy shaders,i am learning,first stage sketch,older posts,archive,follow by email,powered by blogger
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stg_sas | sasupoika.blogspot.com Reviews

https://sasupoika.blogspot.com

Score more or die! You can get it from here. Hurdur, I spent 2 hours tonight tuning stage 2 boss. Did not get far, got movement right and ****. I only have one attack ready. Stage 2 is nearly complete. I have improved some things, but not much. In fact, I have barely touched my code. Today I just added shadows for enemies. The shadows are not seperate object or image, but same image drawn with different colour and position. So it has same exact frame of animation and rotation. Fun eh?

INTERNAL PAGES

sasupoika.blogspot.com sasupoika.blogspot.com
1

stg_sas

http://sasupoika.blogspot.com/2011/09/blog-post.html

Score more or die! Subscribe to: Post Comments (Atom). There was an error in this gadget. Awesome Inc. template. Template images by Ollustrator.

2

stg_sas: Check em'

http://sasupoika.blogspot.com/2011/10/check-em.html

Score more or die! Subscribe to: Post Comments (Atom). There was an error in this gadget. Awesome Inc. template. Template images by Ollustrator.

3

stg_sas: Shaders

http://sasupoika.blogspot.com/2011/03/shaders.html

Score more or die! Subscribe to: Post Comments (Atom). There was an error in this gadget. Awesome Inc. template. Template images by Ollustrator.

4

stg_sas: LIFE

http://sasupoika.blogspot.com/2011/07/life.html

Score more or die! Hurdur, I spent 2 hours tonight tuning stage 2 boss. Did not get far, got movement right and shit. I only have one attack ready. Stage 2 is nearly complete. Subscribe to: Post Comments (Atom). There was an error in this gadget. Awesome Inc. template. Template images by Ollustrator.

5

stg_sas: Demo released

http://sasupoika.blogspot.com/2012/02/demo-released.html

Score more or die! You can get it from here. Subscribe to: Post Comments (Atom). There was an error in this gadget. Awesome Inc. template. Template images by Ollustrator.

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arcadefever.blogspot.com arcadefever.blogspot.com

Confessions of an Arcade Addict: Assault

http://arcadefever.blogspot.com/2012/04/assault.html

Monday, April 09, 2012. Assault is an amazingly fun (and difficult) overhead tank arcade game that has a distinctive style all its own. The original vertical cabinet. Is pretty unique being noticeably thinner, with twin stick controls, making it a rare find outside of its native environment. Being a fan of dual playing. Rather than re-wiring actual connectors under one of my control panels, I just created a little adapter to remap the right stick controls over to the Player 2 inputs, and then mapped the ...

arcadefever.blogspot.com arcadefever.blogspot.com

Confessions of an Arcade Addict: March 2012

http://arcadefever.blogspot.com/2012_03_01_archive.html

Saturday, March 10, 2012. Received these two Jaleco PCBs over the weekend. Both were actually developed by the team that would later form NMK, and their difficulty prove it, especially Saint Dragon! Posted by Arcade Fever. Subscribe to: Posts (Atom). I'm a PCB collector / enthusiast addicted to coin-op arcade harware and vertical STG (shooting) games. Follow me on Twitter. Bee Storm: DoDonPachi II. Is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.

arcadefever.blogspot.com arcadefever.blogspot.com

Confessions of an Arcade Addict: April 2012

http://arcadefever.blogspot.com/2012_04_01_archive.html

Monday, April 09, 2012. Assault is an amazingly fun (and difficult) overhead tank arcade game that has a distinctive style all its own. The original vertical cabinet. Is pretty unique being noticeably thinner, with twin stick controls, making it a rare find outside of its native environment. Being a fan of dual playing. Rather than re-wiring actual connectors under one of my control panels, I just created a little adapter to remap the right stick controls over to the Player 2 inputs, and then mapped the ...

arcadefever.blogspot.com arcadefever.blogspot.com

Confessions of an Arcade Addict: February 2012

http://arcadefever.blogspot.com/2012_02_01_archive.html

Sunday, February 19, 2012. Sega Naomi video problem. Here is a quick fix to what I believe is a common Sega Naomi video problem. I've seen this happen on two Naomi motherboards I own, as well as on a Hikaru motherboard. Video looks to be smeared or ghosting, like in the picture below. I don't know exactly how it happens or why (I'm too lazy to really investigate at this point), but the problem is with the filter board (not the motherboard). Posted by Arcade Fever. Subscribe to: Posts (Atom).

arcadefever.blogspot.com arcadefever.blogspot.com

Confessions of an Arcade Addict: Red Storm 32" LCD arcade cabinet

http://arcadefever.blogspot.com/2012/04/red-storm-32-lcd-arcade-cabinet.html

Sunday, April 01, 2012. Red Storm 32" LCD arcade cabinet. I've been saving up for over a year now to get an LCD cabinet, and sold one of my Astro City's to make room in my garage. The wait paid off last week when I was able to take home a new Red Storm 32" LCD cabinet. This is a sister to the Black Storm 32" LCD cab ( as seen on arcadeotaku. Under the lighted control panel, you'll find a typical Chinese CGA2VGA scaler. This version is seriously budgeted to only take RGBS input and VGA output, althoug...

arcadefever.blogspot.com arcadefever.blogspot.com

Confessions of an Arcade Addict: July 2012

http://arcadefever.blogspot.com/2012_07_01_archive.html

Wednesday, July 04, 2012. CGA2VGA scaler for arcade PCBs. 03/01/15) There have been a lot of breakthroughs in hacking these Gbones upscalers via Raspberry Pi and I2C connection. Details can be found on the shmups forum thread located here. I made a very interesting discovery with the CGA2VGA scaler that came in my Red Storm cabinet. Here is a visual comparison. The Gonbes GBS-8220 in on the left, and the Red Storm generic is on the right. Click picture for hires pic). So I'm hoping someone can help me fi...

arcadefever.blogspot.com arcadefever.blogspot.com

Confessions of an Arcade Addict: August 2011

http://arcadefever.blogspot.com/2011_08_01_archive.html

Sunday, August 14, 2011. I picked up a Monkey Ball GDRom on the shmups forum recently (thanks fuko! Normally this requires the expensive "banana panel", but given I have a Planet Harriers cab with analog stick, I figured it should be compatible - not to mention a lot less phallic than a banana stick. Swapping out the Hikaru for a Naomi GD was no problem at all, everything hooked right up perfectly! Posted by Arcade Fever. Subscribe to: Posts (Atom). Follow me on Twitter. Bee Storm: DoDonPachi II.

arcadefever.blogspot.com arcadefever.blogspot.com

Confessions of an Arcade Addict: CGA2VGA scaler for arcade PCBs

http://arcadefever.blogspot.com/2012/07/cga2vga-scaler-for-arcade-pcbs.html

Wednesday, July 04, 2012. CGA2VGA scaler for arcade PCBs. 03/01/15) There have been a lot of breakthroughs in hacking these Gbones upscalers via Raspberry Pi and I2C connection. Details can be found on the shmups forum thread located here. I made a very interesting discovery with the CGA2VGA scaler that came in my Red Storm cabinet. Here is a visual comparison. The Gonbes GBS-8220 in on the left, and the Red Storm generic is on the right. Click picture for hires pic). So I'm hoping someone can help me fi...

arcadefever.blogspot.com arcadefever.blogspot.com

Confessions of an Arcade Addict: Weekend Project - XB360 to Jamma

http://arcadefever.blogspot.com/2009/12/weekend-project-360-to-jamma.html

Sunday, December 13, 2009. Weekend Project - XB360 to Jamma. After finally receiving Mushihimesama Futari for XB360 in the mail last week (14 days shipping! I took some time this weekend to get my XB360 hooked up proper to my Exceleena cab. Used xbox controllers were $20 each from gamestop (what a ripoff! 10 project box from Fry's, a fingerboard I had laying around, and two 12 position barrier strips from Radio Shack. Why did I use a barrier strip? Anyway, here we are in hires shmupping goodness! Thanks ...

arcadefever.blogspot.com arcadefever.blogspot.com

Confessions of an Arcade Addict: Jaleco (NMK) shmups

http://arcadefever.blogspot.com/2012/03/jaleco-nmk-shmups.html

Saturday, March 10, 2012. Received these two Jaleco PCBs over the weekend. Both were actually developed by the team that would later form NMK, and their difficulty prove it, especially Saint Dragon! Posted by Arcade Fever. Saint Dragon cow boss . . . a Deathsmiles inspiration? Quite possible. Im pretty sure the tree boss in deathsmiles is also inspired by a much older shmup.but cant remember which. Subscribe to: Post Comments (Atom). Follow me on Twitter. Bee Storm: DoDonPachi II.

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stg_sas

Score more or die! You can get it from here. Hurdur, I spent 2 hours tonight tuning stage 2 boss. Did not get far, got movement right and shit. I only have one attack ready. Stage 2 is nearly complete. I have improved some things, but not much. In fact, I have barely touched my code. Today I just added shadows for enemies. The shadows are not seperate object or image, but same image drawn with different colour and position. So it has same exact frame of animation and rotation. Fun eh?

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