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savage lands

A blog about building a 28mm scale prehistoric psychedelic pulp world for narrative based RPG skirmish tabletop wargames.

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savage lands | savagelands.co.uk Reviews

https://savagelands.co.uk

A blog about building a 28mm scale prehistoric psychedelic pulp world for narrative based RPG skirmish tabletop wargames.

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1

savage lands: GW Agrellan Earth Test

http://www.savagelands.co.uk/2014/04/gw-agrellan-earth-test.html

GW Agrellan Earth Test. I decided to just go for it and throw it straight on to my Orc quarry tile. I put on a reasonably thick layer, 1-1.5 mm. This is probably the max thickness, in fact I'm pretty sure it will break away after being stomped on a few times with plastic bases, so maybe 1mm depth is the best option. Dry mud would break after prolonged stomping anyway so I'm not too bothered. This comment has been removed by a blog administrator. Subscribe to: Post Comments (Atom). View my complete profile.

2

savage lands: Savage Orc Stronghold

http://www.savagelands.co.uk/2014/04/savage-orc-stronghold.html

Loose practice construction. I had no plans for this, just started making shapes and building it up. I wanted a Flintstonesesque effect on the Orc stronghold. It's as if they've corralled a load of giants in to heaping up the crude stones they've hewn out of the quarry they dwell in. I took these pictures to have a reference for the construction after I took it apart to pretty up the blocks. Subscribe to: Post Comments (Atom). View my complete profile. Lava River and Fissure to the Under Earth WIP.

3

savage lands: The difference detail makes

http://www.savagelands.co.uk/2014/05/the-difference-detail-makes.html

The difference detail makes. I subscribe to the theory that there should be three levels of visual impact in any architectural project. The overall picture, the individual "snapshot" areas of interest, and the ornamental details within each snapshot. The images above show the first level of detail, the bigger picture. Fine as a basic play piece but it feels lacking, dead. Thanks for spreading the word Eli! Thanks again for looking at and sharing my stuff,. My m button is f#$*! Thank you João Sousa! I ask...

4

savage lands: Savage Orc Bodyguard

http://www.savagelands.co.uk/2014/04/savage-orc-bodyguard_9535.html

Wood and stone body armour, made from spare shields and repurposed weapon heads. The two bodyguards of the Big Boss are like moving walls. The other one is here. Subscribe to: Post Comments (Atom). View my complete profile. Lava River and Fissure to the Under Earth WIP. GW Agrellan Earth Test. Savage Orc Quarry tile. Young Human Warrior (Female). Savage Orc Big Boss. Young Human Warrior (Male). Young Human Warrior (Female). Young Human Warrior (Male). Simple template. Powered by Blogger.

5

savage lands: April 2014

http://www.savagelands.co.uk/2014_04_01_archive.html

Lava River and Fissure to the Under Earth WIP. Guideline build, took this to remember how the blocks went together. Ended up forgetting straight away and putting it back together "wrong". Hence the spacers at the top right and bottom left. This awesome section of wall was done by my good friend hybrid horde. T-rex and Copplestone Cave-woman for scale. Improvements on the fissure and small entrance. Naff little flyby of the tile. GW Agrellan Earth Test. I decided to just go for it and throw it straight on...

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The difference detail makes. I subscribe to the theory that there should be three levels of visual impact in any architectural project. The overall picture, the individual "snapshot" areas of interest, and the ornamental details within each snapshot. The images above show the first level of detail, the bigger picture. Fine as a basic play piece but it feels lacking, dead. Savage Orc Stronghold/Gatehouse finished and a bit more fluff. I think my ancient world has a globalised society a lot like our own, w...

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