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Saxon Camel Games | Exploring the theory of browser game developmentExploring the theory of browser game development
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Exploring the theory of browser game development
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Saxon Camel Games | Exploring the theory of browser game development | saxoncamel.wordpress.com Reviews
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Exploring the theory of browser game development
(Re-)Introducing Feudal Knights | Saxon Camel Games
https://saxoncamel.wordpress.com/2016/02/13/re-introducing-feudal-knights
Exploring the theory of browser game development. Feudal Knights – A Medieval Strategy and RPG. After 2-3 years of hiatus, I finally decided to re-develop my text based browser game. I adopted the strategy I had outlined in previous blog posts which was to dive straight into the deep-end of battle mechanics; battles being as complex as my game would get. The code itself was simple to write as it was essentially:. Once the stats are extracted from units.php, they are stored in an array which acts the ...
Battle Mechanics | Saxon Camel Games
https://saxoncamel.wordpress.com/2013/08/28/battle-mechanics
Exploring the theory of browser game development. Simulate Warfare – a Question of UI. In case I have not outlined this before, the units recruitable in my game are the following archetypal soldiers of medieval warfare:. With many other browser games, battles can be resolved easily by calculating damage versus armour/protection/resistance, whether by ratio or differential, then removing hit points from the receiving unit, then reiterate in a loop until someone’s hit points or morale reaches zero. Amount ...
DK | Saxon Camel Games
https://saxoncamel.wordpress.com/2016/02/13/re-introducing-feudal-knights/dk
Exploring the theory of browser game development. 105 × 120. In (Re-)Introducing Feudal Knights. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email.
SS | Saxon Camel Games
https://saxoncamel.wordpress.com/2016/02/13/re-introducing-feudal-knights/ss
Exploring the theory of browser game development. 116 × 120. In (Re-)Introducing Feudal Knights. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email.
Mapping out your Project? | Saxon Camel Games
https://saxoncamel.wordpress.com/2013/06/08/mapping-out-your-project
Exploring the theory of browser game development. Mapping out your Project? After discussing in my first post about the difficulties in these text-based game projects, thoughts have led me to asking questions about how to map out the development process of such projects and what kind of road one should be taking. Is a plan (or at least, a written one) necessary? So what’s my problem so far? I have been going at it really slowly. In all fairness, I have only. Age of Empires II. Different battle types like...
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Starting off with a really simple game
http://community.bbgamezone.net/the-starting-line/starting-off-with-a-really-simple-game/msg27512
Did you miss your activation email. Starting off with a really simple game. Topic: Starting off with a really simple game (Read 9151 times). Starting off with a really simple game. September 01, 2012, 04:27:07 PM. Has anybody started off like this, or did they not want to waste any time on their main project? I'm mindful that I might be wasting resources but hosting and a domain can't cost too much nowadays. Re: Starting off with a really simple game. 171; Reply #1 on:. September 01, 2012, 04:35:38 PM.
Rather simple math question
http://community.bbgamezone.net/coding-discussion/rather-simple-math-question/msg27673
Did you miss your activation email. Rather simple math question. Topic: Rather simple math question (Read 2563 times). Rather simple math question. May 22, 2014, 08:30:13 AM. Check attachment. How to find A1, A2, B1 and B2? Re: Rather simple math question. 171; Reply #1 on:. May 24, 2014, 02:20:03 PM. I am assuming you know (or at least, can define) A and B and h? If the angles are different, like 60 and 30 for example. Then use sin and cos accordingly - sin for opposite angle, cos for adjacent. 171; Rep...
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Or email enq@saxonby.com. Saxonby staff conference, July 2015. Employee’s future 'looks great’ as company pays for driving lessons. Kinlet CofE Primary School children visit village's housing development. Saxonby supports new car club for Shrewsbury's Belle Vue residents. Saxonby pledges support for greenwood courses following commission of handmade furniture. Saxonby starts work on Community Led Grant development. Saxonby sponsor tree at St. Chad's 2014 Christmas tree festival. From a chippy to a chippy!
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Or email enq@saxonby.com. Saxonby staff conference, July 2015. Employee’s future 'looks great’ as company pays for driving lessons. Kinlet CofE Primary School children visit village's housing development. Saxonby supports new car club for Shrewsbury's Belle Vue residents. Saxonby pledges support for greenwood courses following commission of handmade furniture. Saxonby starts work on Community Led Grant development. Saxonby sponsor tree at St. Chad's 2014 Christmas tree festival. From a chippy to a chippy!
Saxon Camel Games | Exploring the theory of browser game development
Exploring the theory of browser game development. Feudal Knights – A Medieval Strategy and RPG. After 2-3 years of hiatus, I finally decided to re-develop my text based browser game. I adopted the strategy I had outlined in previous blog posts which was to dive straight into the deep-end of battle mechanics; battles being as complex as my game would get. The code itself was simple to write as it was essentially:. Once the stats are extracted from units.php, they are stored in an array which acts the ...
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Graphic designer / photographer / creative creature. March 11, 2013. Oo3 Framed and Muse. The photoshoots for Framed. Went great this weekend. I have selected a few of my favorites. Check them out! Let me know what you think. Thanks again to the models and photographers that helped out with all of this. Read the rest of this entry ». March 7, 2013. Oo2 Weekly Projects, Music, and Movies. Oh my. Read the rest of this entry ». March 1, 2013. Read the rest of this entry ». Blog at WordPress.com.
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