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ScapeCodeAnime, Tentacles, and Software Development
http://www.scapecode.com/
Anime, Tentacles, and Software Development
http://www.scapecode.com/
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Sean Kent
P.O.●●●● 366
Waln●●●●reek , California, 94596
United States
View this contact
Sean Kent
P.O.●●●● 366
Waln●●●●reek , California, 94596
United States
View this contact
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ScapeCode | scapecode.com Reviews
https://scapecode.com
Anime, Tentacles, and Software Development
SlimDX - ScapeCode
http://www.scapecode.com/tag/slimdx
Page 1 of 1. Building a SlimDX MiniTriangle sample with Direct3D11 and IronPython. I generally don't post huge code dumps, mainly because I find them more annoying and less helpful than some books/authors might. But you know, I've been playing with IronPython ». Page 1 of 1. Proudly published with Ghost.
C++ Quiz #2
http://www.scapecode.com/c-quiz-2
This is a test of your knowledge of C , not of your compiler’s knowledge of C . Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones. Using the code below as a reference, explain what behavior should be expected of each of the commented lines, please keep your answer very short. Using the code below as a reference, explain what behavior should be expected of each of the commented lines? Template class T class X { X T * p; / 1 X T a; / 2 };.
C++ Quiz #3
http://www.scapecode.com/c-quiz-3
This is a test of your knowledge of C , not of your compiler’s knowledge of C . Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones. Given the following code:. Does the first numbered line result in defined behavior? What should the first numbered line do? Do the second and third numbered lines produce defined behavior? Does the fourth numbered line produce defined behavior? If so, why? If not, why? Does the fifth numbered line produce defined behavior?
C++ Quiz #4
http://www.scapecode.com/c-quiz-4
This is a test of your knowledge of C , not of your compiler's knowledge of C . Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones. What is the value of i after the first numbered line is evaluated? What do you expect the second numbered line to print out? What is the value of p- c after the third numbered line is evaluated? What does the fourth numbered line print? What should you expect the compiler to do on the first numbered line?
Washu - ScapeCode
http://www.scapecode.com/author/washu
Page 1 of 3. Older Posts →. This is a test of your knowledge of C , not of your compiler's knowledge of C . Using a compiler during this test will likely give you the wrong answers, or ». This is a test of your knowledge of C , not of your compiler’s knowledge of C . Using a compiler during this test will likely give you the wrong answers ». This is a test of your knowledge of C , not of your compiler’s knowledge of C . Using a compiler during this test will likely give you the wrong answers ».
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A Pixel Is NOT A Little Square | Promit's Ventspace
https://ventspace.wordpress.com/2013/05/14/a-pixel-is-not-a-little-square
May 14, 2013. A Pixel Is NOT A Little Square. 8212; Promit @ 12:57 pm. It’s good to review the fundamentals sometimes. Written in 1995 and often forgotten: A Pixel Is Not. Leave a Comment ». Feed for comments on this post. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. Our New Game: I Am Dolphin.
Game Code Build Times: RAID 0, SSD, or both for the ultimate in speed? | Promit's Ventspace
https://ventspace.wordpress.com/2014/09/16/game-code-build-times-raid-0-ssd-or-both-for-the-ultimate-in-speed
September 16, 2014. Game Code Build Times: RAID 0, SSD, or both for the ultimate in speed? 8212; Promit @ 7:08 pm. I wanted to find out what storage system layout would provide the best results. Traditionally game developers used RAID 0 magnetic arrays for development, but large capacity SSDs have now become common and inexpensive enough to entertain seriously for development use. I tested builds on three different volumes:. A single Samsung 850 Pro 512 GB (boot). A RAID 0 of two Crucial MX100 512 GB.
Sony A77 Mark II: EVF Lag and Blackout Test | Promit's Ventspace
https://ventspace.wordpress.com/2014/11/05/sony-a77-mark-ii-evf-lag-and-blackout-test
November 5, 2014. Sony A77 Mark II: EVF Lag and Blackout Test. 8212; Promit @ 4:05 pm. I’m planning to review this camera properly at some point, but for the time being, I wanted to do a simple test of what the parameters of EVF lag and blackout are. Let’s talk about lag first. What do we mean? How do we test the lag? 32, 16, 17, 34, 17, 33 = 24.8 ms average. Next up: EVF blackout. What is it? In single shot mode. Here’s a GIFed version at 20 fps:. 17, 16, 16, 17, 16, 16 = 272 ms average. It’s wort...
Quick tip: Retina mode in iOS OpenGL rendering is not all-or-nothing | Promit's Ventspace
https://ventspace.wordpress.com/2014/10/14/quick-tip-retina-mode-in-ios-opengl-rendering-is-not-all-or-nothing
October 14, 2014. Quick tip: Retina mode in iOS OpenGL rendering is not all-or-nothing. 8212; Promit @ 3:50 pm. Well it turns out you don’t have to choose such a drastic step. Here’s the typical enable-retina code you’ll find on StackOverflow or whatever:. If([ UIScreen mainScreen] respondsToSelector:@selector(scale)] & [ UIScreen mainScreen] scale] = 2). SelfcontentScaleFactor = 2.0;. EaglLayer.contentsScale = 2.0;. Some GL setup stuff. Get the correct backing framebuffer size. Int fbWidth, fbHeight;.
Game Assets: Compilation « Excursions into the Unknown
http://www.popoloski.com/posts/game-assets-compilation
Excursions into the Unknown. A journey from here to God knows where, with a few passengers along for the ride. January 29, 2013 - Assets. Many things go into making a game besides just the code; textures, icons, sound clips, music, models, and animations are just a few of the things you might need to create in order to have a complete game. Once created, the assets need to get into the actual game itself. One of the problems facing game developers of all scales is creating a. Test build script - - /.
February « 2013 « Excursions into the Unknown
http://www.popoloski.com/posts/2013/02
Excursions into the Unknown. A journey from here to God knows where, with a few passengers along for the ride. Archive for February, 2013. February 18, 2013. In line with my previous post about Ampere, I thought I’d share some of the scripts I’m using to build various content types for my game. The Bag of Holding. SlimDX v1 – Google Code. SlimDX v2 – GitHub.
CSharp « Excursions into the Unknown
http://www.popoloski.com/posts/category/csharp
Excursions into the Unknown. A journey from here to God knows where, with a few passengers along for the ride. Archive for the ‘CSharp’ Category. February 18, 2013. In line with my previous post about Ampere, I thought I’d share some of the scripts I’m using to build various content types for my game. July 27, 2011. July 25, 2011. The Bag of Holding. SlimDX v1 – Google Code. SlimDX v2 – GitHub.
C++ « Excursions into the Unknown
http://www.popoloski.com/posts/category/c
Excursions into the Unknown. A journey from here to God knows where, with a few passengers along for the ride. Archive for the ‘C ’ Category. July 23, 2011. The Bag of Holding. SlimDX v1 – Google Code. SlimDX v2 – GitHub.
C# Quiz « Excursions into the Unknown
http://www.popoloski.com/posts/c-quiz
Excursions into the Unknown. A journey from here to God knows where, with a few passengers along for the ride. July 25, 2011 - CSharp. Originally posted on GameDev.net. Back in Feburary 2010. Question 1: Does the following program compile? If not, why? If so, or if compilation errors are corrected, what is its output? Define class namespace Test { #if class /* should compile? If class /* should compile? Question 2: What is the output of the following program? Question 3: Does this program compile? A = {0...
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SCAPE - Southern California Aquatic Plants Enthusiasts
If this is your first visit, be sure to check out the FAQ. By clicking the link above. You may have to register. Before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. Raquo; Today's Birthdays. Top Poster: Neon Shrimp. Welcome to our newest member, kslandrum. Raquo; Welcome Page. Welcome to Southern California Aquatic Plants. There is a wealth of information from experienced hobbyists to help out those ne...
Scapecoats
A political blog with collected news and issues regarding the Canadian election on January 23rd. Debate coverage will be coming within a day or so, once I've had the chance to review the transcripts and what the various news sources are saying. I'm switching locations soon, so that may cause a bit of an interruption, but hopefully not much. Thanks for your support. Posted by TG Hadley at 11:24 PM. Steve doesn't like things from the 19th century. Yes, it would theoretically slow down the process, but I'm ...
ScapeCode
Anime, Tentacles, and Software Development. Page 1 of 3. Older Posts →. This is a test of your knowledge of C , not of your compiler's knowledge of C . Using a compiler during this test will likely give you the wrong answers, or ». This is a test of your knowledge of C , not of your compiler’s knowledge of C . Using a compiler during this test will likely give you the wrong answers ». Building a SlimDX MiniTriangle sample with Direct3D11 and IronPython. SlimGen and You, Part ADD EAX, [EAX] of N.
Scape Comunicação Digital | Soluções em Marketing Digital
Administração de Páginas no Facebook. Relacionamento com o Cliente. Para atender seus objetivos no mundo digital, a Scape Comunicação oferece serviços de marketing digital para dar visibilidade para a sua empresa. Os serviços oferecidos são:. Administração de Páginas no Facebook e Google. Ações de Engajamento em Redes Sociais. Relacionamento com o Cliente SAC 2.0. Campanhas de Mídia Paga. Para que você entenda os planos e saiba mais detalhes de cada produto, entre em contato conosco. Para que tudo isso e...
Scape Constructions
You are welcome to contact us on (02) 4384 4376. How we can lighten the load on your construction project. We have the equipment, manpower and expertise to bring construction projects to life. Whether it is development, redevelopment or renovation,. Scape Constructions can deliver first class results with the added reassurance of exceptional service that keeps you in the driver's seat. Scape Constructions is uniquely positioned to provide a comprehensive range of services:. 02 4384 4376 Fax.
scapeconsulting.com - This website is for sale! - scapeconsulting Resources and Information.
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Landscape design, construction and maintenance. Complete landscape design, construction and maintenance service. Scapecraft can give your garden a complete makeover from design phase to end creation and also carry out maintenance / gardening services on a regular basis. Whether it be a large project or a small garden maintenance job we are here to help. Have your dream garden designed at our workshop in Kent and constructed by a highly skilled team.
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