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CJ Pollock's Blog

Friday, March 11, 2011. Sorry it's so choppy! I'll work on getting a better, smoother video soon! I promise it's the recorder that's laggy and not the game! Posted by CJ Pollock. Thursday, February 17, 2011. Now with placable turrets and upgraded laser beams! Posted by CJ Pollock. Sunday, February 13, 2011. A simple quickly-made game made to be the first game we put on the App Store. Shouldn't take longer than a month to finish. Here's what we got done in 6 hours:. Posted by CJ Pollock. I was inspired to...

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CJ Pollock's Blog | scifiknux.blogspot.com Reviews
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Friday, March 11, 2011. Sorry it's so choppy! I'll work on getting a better, smoother video soon! I promise it's the recorder that's laggy and not the game! Posted by CJ Pollock. Thursday, February 17, 2011. Now with placable turrets and upgraded laser beams! Posted by CJ Pollock. Sunday, February 13, 2011. A simple quickly-made game made to be the first game we put on the App Store. Shouldn't take longer than a month to finish. Here's what we got done in 6 hours:. Posted by CJ Pollock. I was inspired to...
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CJ Pollock's Blog | scifiknux.blogspot.com Reviews

https://scifiknux.blogspot.com

Friday, March 11, 2011. Sorry it's so choppy! I'll work on getting a better, smoother video soon! I promise it's the recorder that's laggy and not the game! Posted by CJ Pollock. Thursday, February 17, 2011. Now with placable turrets and upgraded laser beams! Posted by CJ Pollock. Sunday, February 13, 2011. A simple quickly-made game made to be the first game we put on the App Store. Shouldn't take longer than a month to finish. Here's what we got done in 6 hours:. Posted by CJ Pollock. I was inspired to...

INTERNAL PAGES

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1

CJ Pollock's Blog: August 2010

http://scifiknux.blogspot.com/2010_08_01_archive.html

Wednesday, August 25, 2010. Decisions on the Name. We have been discussing the name of our game which was codenamed Project Portara. Here is the product of our conversations and debates:. The engine we have created and will be developing on will be named the Portara Engine. The game we have been creating that uses the Portara Engine will be called Insurrection. Posted by CJ Pollock. Tuesday, August 10, 2010. Things are Pulling Together. Smooth sailing from there! Posted by CJ Pollock. Posted by CJ Pollock.

2

CJ Pollock's Blog: Organic Face Modeling

http://scifiknux.blogspot.com/2011/01/organic-face-modeling.html

Thursday, January 20, 2011. I have been working on organic modeling as of the past two days, and here's what I've got to show for it:. Posted by CJ Pollock. Subscribe to: Post Comments (Atom). The way consoles should be. Green if Online, Gray if Offline:.

3

CJ Pollock's Blog: February 2011

http://scifiknux.blogspot.com/2011_02_01_archive.html

Thursday, February 17, 2011. Now with placable turrets and upgraded laser beams! Posted by CJ Pollock. Sunday, February 13, 2011. A simple quickly-made game made to be the first game we put on the App Store. Shouldn't take longer than a month to finish. Here's what we got done in 6 hours:. NOTE: All meteors are randomly generated so no two look the same! Also the position on the Y axis is also random, ensuring no 2 games being the same! Posted by CJ Pollock. Subscribe to: Posts (Atom).

4

CJ Pollock's Blog: November 2010

http://scifiknux.blogspot.com/2010_11_01_archive.html

Sunday, November 21, 2010. This is my map Transport. It's still in Alpha, but it's almost playable. It's a subway station, and the first multiplayer map that is going to be completed. Posted by CJ Pollock. Monday, November 15, 2010. Posted by CJ Pollock. Wednesday, November 10, 2010. Portfolio Design Take Two. Posted by CJ Pollock. Subscribe to: Posts (Atom). Portfolio Design Take Two. Green if Online, Gray if Offline:.

5

CJ Pollock's Blog: October 2010

http://scifiknux.blogspot.com/2010_10_01_archive.html

Thursday, October 14, 2010. Now like most of my work, this is nowhere near done. I am also experimenting with Mirror's Edge-like texture and lighting effects. Posted by CJ Pollock. Subscribe to: Posts (Atom). Green if Online, Gray if Offline:.

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CJ Pollock's Blog

Friday, March 11, 2011. Sorry it's so choppy! I'll work on getting a better, smoother video soon! I promise it's the recorder that's laggy and not the game! Posted by CJ Pollock. Thursday, February 17, 2011. Now with placable turrets and upgraded laser beams! Posted by CJ Pollock. Sunday, February 13, 2011. A simple quickly-made game made to be the first game we put on the App Store. Shouldn't take longer than a month to finish. Here's what we got done in 6 hours:. Posted by CJ Pollock. I was inspired to...

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CJ Pollock | Scifiknux

Battling Motion Sickness in Virtual Reality. As many of my followers know, I’m working on a virtual reality game– the world’s first VRMMORPG codenamed Project Portara. I’m in charge of all the things you will see and hear in the game, which includes level design. Are gamers people who are capable of staring at screens for hours, or does gaming make people capable of staring at screens? I realized that this area that I had spent three days designing would now have to be scrapped. I think that the isla...

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Sci-Fi Könyvek

Friss megjelenések- 2010. augusztus-szeptember. Október 3, 2010. Robert Silverberg: Valentine, Napkirály. Végre megjelent a Majipoor-krónikák harmadik, záró kötete is! Robert A. Heinlein: A Hold börtönében. A Hugo-díjas, az olvasók által többször is a legjobb 10 sf könyv közé is beválasztott mű végre magyar nyelven is megjelent! Harry Harrison: Fagyos éden. Ian M Banks: Ellentétek. Az Agave folytatja az író műveinek kiadását egy 1998-ban megjelent, a Kultúra sorozatba tartozó regénnyel. ”. Kivételes hang...

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Sci fi crafts

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