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3D Modelling & Animation: Part 2

3D Modelling and Animation: Part 2. Thursday, 6 May 2010. Evaluation Of The Project. Overall, I am disappointed that after all that hard work modelling and skinning I couldn’t actually get my animation to look realistic, and most of all, work. This resulted in a lot of time being wasted on unnecessary things. In the end I do regret making such an imaginative and complex animation; I should have focused more on keeping it simple, to make it more successful on the whole. Thursday, May 06, 2010. Due to the ...

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3D Modelling & Animation: Part 2 | scoobster17-3dma2.blogspot.com Reviews
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3D Modelling and Animation: Part 2. Thursday, 6 May 2010. Evaluation Of The Project. Overall, I am disappointed that after all that hard work modelling and skinning I couldn’t actually get my animation to look realistic, and most of all, work. This resulted in a lot of time being wasted on unnecessary things. In the end I do regret making such an imaginative and complex animation; I should have focused more on keeping it simple, to make it more successful on the whole. Thursday, May 06, 2010. Due to the ...
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4 my animation
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6 labels my animation
7 finishing my animation
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10 skinning problems
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posted by,scoobster17,no comments,my animation,edit*,labels my animation,finishing my animation,more problems,animation problems,skinning problems,animating,materials,labels materials,skinning the models,pic of skinning,labels skinning,creating the bipeds
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3D Modelling & Animation: Part 2 | scoobster17-3dma2.blogspot.com Reviews

https://scoobster17-3dma2.blogspot.com

3D Modelling and Animation: Part 2. Thursday, 6 May 2010. Evaluation Of The Project. Overall, I am disappointed that after all that hard work modelling and skinning I couldn’t actually get my animation to look realistic, and most of all, work. This resulted in a lot of time being wasted on unnecessary things. In the end I do regret making such an imaginative and complex animation; I should have focused more on keeping it simple, to make it more successful on the whole. Thursday, May 06, 2010. Due to the ...

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3D Modelling & Animation: Part 2: Modelling; Lion Cub

http://www.scoobster17-3dma2.blogspot.com/2010/03/modelling-lion-cub.html

3D Modelling and Animation: Part 2. Wednesday, 17 March 2010. Modelling; Lion Cub. I have now altered my Lioness model to form my lion cub. Little alterations were made, to make the lion cub cute and chunky, similar to the fox cub. These are common features of cartoon characters and babies, "cute and chunky". Here is the final lion cub. Again I have chosen to wait before scaling the model down until I organise all the models into one scene. Wednesday, March 17, 2010. 19 March 2010 at 07:36.

2

3D Modelling & Animation: Part 2: Modelling; Lion

http://www.scoobster17-3dma2.blogspot.com/2010/03/modelling-lion.html

3D Modelling and Animation: Part 2. Wednesday, 17 March 2010. Once again, I have modified the fox I have created rather than start from a box. Even though I have created these low poly models in a very small fraction of the time it took me last semester, it was still easier and faster to work with the fox model than create something this similar from scratch. Once again I did the 'side-view' first, then played with the 'front' view of the object to adjust the nose and width of the lion.

3

3D Modelling & Animation: Part 2: Thoughts On My Animation

http://www.scoobster17-3dma2.blogspot.com/2010/02/thoughts-on-my-animation.html

3D Modelling and Animation: Part 2. Tuesday, 9 February 2010. Thoughts On My Animation. I have been thinking about my animation on and off for the last week, and have decided on my fable. I have chosen the Vixen and the Lioness; "Quality is better than Quantity". This is a very meaningful message, and I think I can portray it well. Tuesday, February 09, 2010. The Vixen And The Lioness. Thoughts on my animation. Subscribe to: Post Comments (Atom). Biodiversity; 3D Modelling and Animation.

4

3D Modelling & Animation: Part 2: Starting to animate in 3DS MAX

http://www.scoobster17-3dma2.blogspot.com/2010/02/starting-to-animate-in-3ds-max.html

3D Modelling and Animation: Part 2. Friday, 5 February 2010. Starting to animate in 3DS MAX. Today I learnt the basics of animating in 3DS MAX. I have done two tutorials working with a sphere bouncing, one is more realistic than the other:. ABOVE) This ball moves around the plane, rotating as it goes, and changing size. ABOVE) This ball simulates a ball bouncing. I did use the Graphic Editor to adjust the curvature of the bounces, but I think it could look more realistic. Friday, February 05, 2010.

5

3D Modelling & Animation: Part 2: My Animation

http://www.scoobster17-3dma2.blogspot.com/2010/05/conclusion.html

3D Modelling and Animation: Part 2. Thursday, 6 May 2010. Here is the final video, in MP4 format. There was no option that I could find to export to AVI, the only suitable presets in Premiere Pro and Adobe Media Encoder were .MOV or .MP4. Upon uploading this file, it does not display correctly on my browser. The final video is not like that, it does work! Thursday, May 06, 2010. The Fox And The Lioness. The Vixen And The Lioness. Subscribe to: Post Comments (Atom). Biodiversity; 3D Modelling and Animation.

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leemccartneyanimation.blogspot.com leemccartneyanimation.blogspot.com

Sack Model & Scene Merge - 3D Animation

http://leemccartneyanimation.blogspot.com/2010/03/sack-model-scene-merge.html

176; Aesop's Fables °. Sack Model and Scene Merge. Sack Model and Scene Merge. Sack Character development 2. Model Skinning Development 1. Sack Model Development - 1.

leemccartneyanimation.blogspot.com leemccartneyanimation.blogspot.com

Learning to Walk - 3D Animation

http://leemccartneyanimation.blogspot.com/2010/03/learning-to-walk.html

176; Aesop's Fables °. Sack Model and Scene Merge. Sack Character development 2. Model Skinning Development 1. Sack Model Development - 1.

scoobster17-3dma.blogspot.com scoobster17-3dma.blogspot.com

3D Modelling & Animation: Otter Scene Update 1

http://scoobster17-3dma.blogspot.com/2009/11/otter-scene-update-1.html

3D Modelling and Animation Project. Monday, 30 November 2009. Otter Scene Update 1. Here's a screen shot of the progress of my otter scene. This is my 3rd attempt. I initially tried doing it by manipulating a simple cylinder, but ended up drawing an outline in illistrator and lathing it. After getting a nice 'wavy' shape for the body and tail, I started to extrude polygons to form the legs and arms. Subscribe to: Post Comments (Atom). The Vixen And The Lioness; 3D Modelling and Animation.

scoobster17-3dma.blogspot.com scoobster17-3dma.blogspot.com

3D Modelling & Animation: Halloween Special

http://scoobster17-3dma.blogspot.com/2009/10/halloween-special.html

3D Modelling and Animation Project. Thursday, 22 October 2009. Ok, it doesn't look as realistic as it could, but it's still spooky! Scooby Doo, where are you? Playing around with lighting and shadows I have been able to produce a scene with a lit-up pumpkin. Thursday, October 22, 2009 11:10:00 am. LOL im diggin it. does remind me of scooby doo indeed. Saturday, October 24, 2009 10:52:00 pm. Nice work Phil. nice n Spooky. Wednesday, November 04, 2009 11:42:00 am. Subscribe to: Post Comments (Atom).

rachelbull.blogspot.com rachelbull.blogspot.com

Aesop's Fables 3D Animation: Elly Skinned

http://rachelbull.blogspot.com/2010/05/elly-skinned.html

Aesop's Fables 3D Animation. Thursday, 6 May 2010. Subscribe to: Post Comments (Atom). Start and Finish Lines. View my complete profile.

leemccartneyanimation.blogspot.com leemccartneyanimation.blogspot.com

Rendering - 3D Animation

http://leemccartneyanimation.blogspot.com/2010/05/rendering.html

176; Aesop's Fables °. Editing in Premiere Pro.

leemccartneyanimation.blogspot.com leemccartneyanimation.blogspot.com

Sack Model Development - 1 - 3D Animation

http://leemccartneyanimation.blogspot.com/2010/03/sack-model-development-1.html

176; Aesop's Fables °. Sack Model Development - 1. After creating my reference images I began modelling. I started by creating a box which would form the body of the character, I then extruded out the polygons for the limbs and head. I moved the vertices to create the shapes I wanted. The model was kept as simple as possible so that when i came to the skinning stage the task would not be too difficult. Sack Model and Scene Merge. Sack Character development 2. Model Skinning Development 1.

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3D Modelling & Animation: Part 2

3D Modelling and Animation: Part 2. Thursday, 6 May 2010. Evaluation Of The Project. Overall, I am disappointed that after all that hard work modelling and skinning I couldn’t actually get my animation to look realistic, and most of all, work. This resulted in a lot of time being wasted on unnecessary things. In the end I do regret making such an imaginative and complex animation; I should have focused more on keeping it simple, to make it more successful on the whole. Thursday, May 06, 2010. Due to the ...

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