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Scott d'Eon

Monday, March 18, 2013. Friday, March 1, 2013. Sunday, February 24, 2013. Update on the character, that I have been re-topoing in my spare time as well as UV'ing. Glad to say I started texturing the new mesh today. This is what I got after a couple of hours of photoshop. I hope to have this done sometime next week. Wednesday, December 19, 2012. Early Face Mesh for New Character. 3DS Max Viewport Screengrab. Thursday, December 13, 2012. Quick Canoe Demo for UDK. Wednesday, November 28, 2012. New software ...

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Scott d'Eon | scottdeon.blogspot.com Reviews
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Monday, March 18, 2013. Friday, March 1, 2013. Sunday, February 24, 2013. Update on the character, that I have been re-topoing in my spare time as well as UV'ing. Glad to say I started texturing the new mesh today. This is what I got after a couple of hours of photoshop. I hope to have this done sometime next week. Wednesday, December 19, 2012. Early Face Mesh for New Character. 3DS Max Viewport Screengrab. Thursday, December 13, 2012. Quick Canoe Demo for UDK. Wednesday, November 28, 2012. New software ...
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Scott d'Eon | scottdeon.blogspot.com Reviews

https://scottdeon.blogspot.com

Monday, March 18, 2013. Friday, March 1, 2013. Sunday, February 24, 2013. Update on the character, that I have been re-topoing in my spare time as well as UV'ing. Glad to say I started texturing the new mesh today. This is what I got after a couple of hours of photoshop. I hope to have this done sometime next week. Wednesday, December 19, 2012. Early Face Mesh for New Character. 3DS Max Viewport Screengrab. Thursday, December 13, 2012. Quick Canoe Demo for UDK. Wednesday, November 28, 2012. New software ...

INTERNAL PAGES

scottdeon.blogspot.com scottdeon.blogspot.com
1

Scott d'Eon: Quick Canoe Demo for UDK

http://www.scottdeon.blogspot.com/2012/12/quick-canoe-demo-for-udk.html

Thursday, December 13, 2012. Quick Canoe Demo for UDK. Quick model asset I built tonight to use solely for experimenting with dDo and UDK. Contains diffuse and specular texture maps. I rejected the normals and gloss simply because they weren't making enough of an impact on such a simple object to merit keeping them. Edit, Now I've got the completed textures uploaded, now includes gloss and normal. Subscribe to: Post Comments (Atom).

2

Scott d'Eon: LG1 Artillery

http://www.scottdeon.blogspot.com/2012/06/lg1-artillery.html

Saturday, February 18, 2012. This is a high-poly model I created for work at the ALSC. This particular model was used for 3D printing and animation purposes. That being said the texturing of the gun was looked over due to it being used for instructional purposes. It contains all the components of its real-life counter part (theses renders have been dumbed-down because the original contained sensitive military components). Subscribe to: Post Comments (Atom).

3

Scott d'Eon: Demo Reel 2013

http://www.scottdeon.blogspot.com/2013/03/blog-post.html

Friday, March 1, 2013. Subscribe to: Post Comments (Atom).

4

Scott d'Eon: Newly Rendered Robot

http://www.scottdeon.blogspot.com/2011/08/newly-rendered-robot.html

Wednesday, August 24, 2011. Subscribe to: Post Comments (Atom).

5

Scott d'Eon: Testing Out dDos

http://www.scottdeon.blogspot.com/2012/11/testing-out-ddos.html

Wednesday, November 28, 2012. New software that takes your personal solid colour map, AO, any kind of height map and generates all the texture maps you could ever need for an individual mesh using sliders and presets. To the left are my personal texture maps. To the right are generated textures I created in 30 minutes of tinkering around with this new software. Same lighting, same materials plugged in, same post processing. Rendered in Marmoset Toolbag. Subscribe to: Post Comments (Atom).

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crackwalking.blogspot.com crackwalking.blogspot.com

Dylan Edwards: September 2013

http://crackwalking.blogspot.com/2013_09_01_archive.html

Monday, September 30, 2013. A painting of a clown listening to his iPhone or iPod or iThing of some sort. Tuesday, September 17, 2013. I changed the colours a bit and drew 2 more caves. Thursday, September 12, 2013. Trying to figure out my own non-Stop-Staring method for modeling a head in Maya. Subscribe to: Posts (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.

crackwalking.blogspot.com crackwalking.blogspot.com

Dylan Edwards: September 2014

http://crackwalking.blogspot.com/2014_09_01_archive.html

Sunday, September 28, 2014. My film 'Onions' (aka Sun Tower) won Best Atlantic Animation at the Atlantic Film Festival! There will be a link made available soon for online viewing! UPDATE* Onions has now screened at AFF. Where it was warmly received. The link to view the film is now live on YouTube:. Subscribe to: Posts (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.

crackwalking.blogspot.com crackwalking.blogspot.com

Dylan Edwards: January 2014

http://crackwalking.blogspot.com/2014_01_01_archive.html

Thursday, January 09, 2014. Character Design : Robots. I am starting a character design process as a demonstration for my Character Design class. I will be posting my work-in-progress as I go. Subscribe to: Posts (Atom). Illustrator • animator • writer • designer • thespian • geek • haligonian • teacher • artist • cat owner • dog owner • I have been working and playing in the creative arena for many years. View my complete profile. Character Design : Robots.

crackwalking.blogspot.com crackwalking.blogspot.com

Dylan Edwards: October 2013

http://crackwalking.blogspot.com/2013_10_01_archive.html

Thursday, October 10, 2013. Here's some animation I did for an exhibit at Nocturne Halifax 2013. It is part of an 'exquisite corpse' being put together by Copernicus Studios, which will feature many animated clips of the same character done by different animators. To see all the clips you have to attend the Nocturne Arts Festival! Thursday, October 03, 2013. Transformers Painting 1: Mirage. Tuesday, October 01, 2013. Coloured pencil, 15 min. Graphite, 20 min. Subscribe to: Posts (Atom).

crackwalking.blogspot.com crackwalking.blogspot.com

Dylan Edwards: No Barking

http://crackwalking.blogspot.com/2014/03/no-barking.html

Saturday, March 08, 2014. Subscribe to: Post Comments (Atom). Illustrator • animator • writer • designer • thespian • geek • haligonian • teacher • artist • cat owner • dog owner • I have been working and playing in the creative arena for many years. View my complete profile. Awesome Inc. template. Powered by Blogger.

crackwalking.blogspot.com crackwalking.blogspot.com

Dylan Edwards: March 2013

http://crackwalking.blogspot.com/2013_03_01_archive.html

Thursday, March 21, 2013. Clowns from the Clown Dimension. Subscribe to: Posts (Atom). Illustrator • animator • writer • designer • thespian • geek • haligonian • teacher • artist • cat owner • dog owner • I have been working and playing in the creative arena for many years. View my complete profile. Clowns from the Clown Dimension. Awesome Inc. template. Powered by Blogger.

crackwalking.blogspot.com crackwalking.blogspot.com

Dylan Edwards: June 2013

http://crackwalking.blogspot.com/2013_06_01_archive.html

Wednesday, June 26, 2013. This is an illustration for a boardgame cover. The game is really fun - it's in alpha testing right now. It's darkly humorous, and I hope that comes through in the artwork. I did some revisions and here's a v2. Friday, June 14, 2013. Here's a GIF of a stormtrooper run cycle. He's getting chased by Han Solo and Chewbacca through the Death Star. I guess he dropped his gun. Friday, June 07, 2013. An animation cycle of a devil whipping. Subscribe to: Posts (Atom).

crackwalking.blogspot.com crackwalking.blogspot.com

Dylan Edwards: The Fly

http://crackwalking.blogspot.com/2015/07/the-fly.html

Friday, July 31, 2015. My team is putting the finishing touches on my latest animated short, 'The Fly' which is a music video for a song by Benn Ross. I have some exciting news about it, which I will be announcing soon. In the meantime, here's a still from the film. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.

crackwalking.blogspot.com crackwalking.blogspot.com

Dylan Edwards: March 2014

http://crackwalking.blogspot.com/2014_03_01_archive.html

Saturday, March 08, 2014. Subscribe to: Posts (Atom). Illustrator • animator • writer • designer • thespian • geek • haligonian • teacher • artist • cat owner • dog owner • I have been working and playing in the creative arena for many years. View my complete profile. Awesome Inc. template. Powered by Blogger.

crackwalking.blogspot.com crackwalking.blogspot.com

Dylan Edwards: July 2013

http://crackwalking.blogspot.com/2013_07_01_archive.html

Thursday, July 25, 2013. Onions - the final phase. I've officially started the final phase of my animated short project with Silöen Daley, titled 'Onions'. Most of the film is stop-motion, with a part that is traditional 2D. The goal is to be done before the end of the summer. Subscribe to: Posts (Atom). View my complete profile. Onions - the final phase. Awesome Inc. template. Powered by Blogger.

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Monday, March 18, 2013. Friday, March 1, 2013. Sunday, February 24, 2013. Update on the character, that I have been re-topoing in my spare time as well as UV'ing. Glad to say I started texturing the new mesh today. This is what I got after a couple of hours of photoshop. I hope to have this done sometime next week. Wednesday, December 19, 2012. Early Face Mesh for New Character. 3DS Max Viewport Screengrab. Thursday, December 13, 2012. Quick Canoe Demo for UDK. Wednesday, November 28, 2012. New software ...

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