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SCOTTHOMER.CO.UK

Scott Homer - 3D Environment Artist

Senior Artist @ Freelance (Unavailable for Work). 200SX DRIFT CAR [CE3]. CRYSIS 3 DAM (MP). CRYSIS 3 DAM (MP). CRYSIS 3 DAM (MP). CRYSIS 3 DAM (MP). CRYSIS 3 DAM (MP). A tribute to the Harry Potter franchise, testing my sculpting with a mixture of hard-surface and organic modelling. A set of Custom, highpoly BMX bikes created in 3dsmax and rendered in Keyshot. Personal Project 2013 - 2014. Ingame dioramas captured in Cryengine 3, currently an ongoing work in progress. Ingame shots captured in Cryengine 3.

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Scott Homer - 3D Environment Artist | scotthomer.co.uk Reviews
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Senior Artist @ Freelance (Unavailable for Work). 200SX DRIFT CAR [CE3]. CRYSIS 3 DAM (MP). CRYSIS 3 DAM (MP). CRYSIS 3 DAM (MP). CRYSIS 3 DAM (MP). CRYSIS 3 DAM (MP). A tribute to the Harry Potter franchise, testing my sculpting with a mixture of hard-surface and organic modelling. A set of Custom, highpoly BMX bikes created in 3dsmax and rendered in Keyshot. Personal Project 2013 - 2014. Ingame dioramas captured in Cryengine 3, currently an ongoing work in progress. Ingame shots captured in Cryengine 3.
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Scott Homer - 3D Environment Artist | scotthomer.co.uk Reviews

https://scotthomer.co.uk

Senior Artist @ Freelance (Unavailable for Work). 200SX DRIFT CAR [CE3]. CRYSIS 3 DAM (MP). CRYSIS 3 DAM (MP). CRYSIS 3 DAM (MP). CRYSIS 3 DAM (MP). CRYSIS 3 DAM (MP). A tribute to the Harry Potter franchise, testing my sculpting with a mixture of hard-surface and organic modelling. A set of Custom, highpoly BMX bikes created in 3dsmax and rendered in Keyshot. Personal Project 2013 - 2014. Ingame dioramas captured in Cryengine 3, currently an ongoing work in progress. Ingame shots captured in Cryengine 3.

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3dmaxcentra.com 3dmaxcentra.com

University projects | 3D Max Centra [max.centra[at]gmail.com]

https://3dmaxcentra.com/university-projects

3D Max Centra [max.centra[at]gmail.com]. 3D and VFX artist soul… unleashed from a computer engineer mind. About me and contacts. GAME: Elite Dangerous [2014]. GAME: Zoo Tycoon [2013]. GAME: Tales from Deep Space [2014]. Texturing: techniques and workflows. The Labyrinth or Vertigo. Caustics behaviour in different MIA shaders. Lighting Challenge #26: Matinee. Follow Blog via Email. Enter your email address to follow this blog and receive notifications of new posts by email. Join 40 other followers.

3dmaxcentra.com 3dmaxcentra.com

GAME: Zoo Tycoon [2013] | 3D Max Centra [max.centra[at]gmail.com]

https://3dmaxcentra.com/game-zoo-tycoon-2013

3D Max Centra [max.centra[at]gmail.com]. 3D and VFX artist soul… unleashed from a computer engineer mind. About me and contacts. GAME: Elite Dangerous [2014]. GAME: Zoo Tycoon [2013]. GAME: Tales from Deep Space [2014]. Texturing: techniques and workflows. GAME: Zoo Tycoon [2013]. Http:/ www.xbox.com/en-GB/xbox-one/games/zoo-tycoon. SHADERS DEV: …. LOOK DEV: …. Development of water shader in Cobra Engine and material tuning for different water pools (lakes, fountains, pools…). Follow Blog via Email.

3dmaxcentra.com 3dmaxcentra.com

LookDev mobile | 3D Max Centra [max.centra[at]gmail.com] | 3D & VFX artist soul… unleashed from a computer engineer mind

https://3dmaxcentra.com/postspage

3D Max Centra [max.centra[at]gmail.com]. 3D and VFX artist soul… unleashed from a computer engineer mind. About me and contacts. GAME: Elite Dangerous [2014]. GAME: Zoo Tycoon [2013]. GAME: Tales from Deep Space [2014]. Texturing: techniques and workflows. Sorry, but you are looking for something that isn’t here. Follow Blog via Email. Enter your email address to follow this blog and receive notifications of new posts by email. Join 40 other followers. About me & contacts. GAME: Elite Dangerous [2014].

3dmaxcentra.com 3dmaxcentra.com

Texturing: techniques and workflows | 3D Max Centra [max.centra[at]gmail.com]

https://3dmaxcentra.com/texturing-techniques-and-workflows

3D Max Centra [max.centra[at]gmail.com]. 3D and VFX artist soul… unleashed from a computer engineer mind. About me and contacts. GAME: Elite Dangerous [2014]. GAME: Zoo Tycoon [2013]. GAME: Tales from Deep Space [2014]. Texturing: techniques and workflows. Texturing: techniques and workflows. Follow Blog via Email. Enter your email address to follow this blog and receive notifications of new posts by email. Join 40 other followers. About me & contacts. GAME: Elite Dangerous [2014]. GAME: Zoo Tycoon [2013].

3dmaxcentra.com 3dmaxcentra.com

GAME: Tales from Deep Space [2014] | 3D Max Centra [max.centra[at]gmail.com]

https://3dmaxcentra.com/game-tales

3D Max Centra [max.centra[at]gmail.com]. 3D and VFX artist soul… unleashed from a computer engineer mind. About me and contacts. GAME: Elite Dangerous [2014]. GAME: Zoo Tycoon [2013]. GAME: Tales from Deep Space [2014]. Texturing: techniques and workflows. GAME: Tales from Deep Space [2014]. Http:/ games.amazon.com/games/. Lighting design and implementation from the artistic point of view, for most of the game levels, following concept art and art direction. Management of technical issues. 8211; Mine Hub.

motionalmedia.wordpress.com motionalmedia.wordpress.com

motionalmedia | Motional Media

https://motionalmedia.wordpress.com/author/motionalmedia

Creativity coming to motion. All posts by motionalmedia. I have changed blogs! On June 7, 2015. I have moved to another blog. Personal Project – Utopian Garden (Multi-biome Ecological center and society building/s): Creation progression log practice. On May 20, 2014. Posted in: Personal Projects. Reason for this project. I am planning on working on multiple, different projects over the next few months to improve my creativity and my ability to track my creations development. The end product will be plann...

seanvangorder.wordpress.com seanvangorder.wordpress.com

New Site! | Sean VanGorder - 3D Artist

https://seanvangorder.wordpress.com/2011/04/25/new-site

Sean VanGorder – 3D Artist. Art is never finished. So I finally went ahead and got a new domain name and hosting, so my new site can be found at www.seanvangorder.com. It will be run pretty much the same way I ran this blog, but will eventually be turned into a portfolio website. Thanks for checking it out! This entry was posted on April 25, 2011 by Sean VanGorder. It was filed under Uncategorized. And was tagged with News. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

3dmaxcentra.com 3dmaxcentra.com

Shaders – node based – Maya | 3D Max Centra [max.centra[at]gmail.com]

https://3dmaxcentra.com/shaders

3D Max Centra [max.centra[at]gmail.com]. 3D and VFX artist soul… unleashed from a computer engineer mind. About me and contacts. GAME: Elite Dangerous [2014]. GAME: Zoo Tycoon [2013]. GAME: Tales from Deep Space [2014]. Texturing: techniques and workflows. Shaders – node based – Maya. Moss grows in proximity of exposed surfaces and is more evident where water stagnates;. Observation, design and fine tuning were essential for this shader. Rust spreads out eroded parts of metals, usually edges and cavities.

seanvangorder.wordpress.com seanvangorder.wordpress.com

Rock Study | Sean VanGorder - 3D Artist

https://seanvangorder.wordpress.com/2011/04/25/rock-study

Sean VanGorder – 3D Artist. Art is never finished. This entry was posted on April 25, 2011 by Sean VanGorder. It was filed under High Poly. And was tagged with Sculpting. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Game Art IRC Channel.

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Scott Homer - 3D Environment Artist

Senior Artist @ Freelance (Unavailable for Work). 200SX DRIFT CAR [CE3]. CRYSIS 3 DAM (MP). CRYSIS 3 DAM (MP). CRYSIS 3 DAM (MP). CRYSIS 3 DAM (MP). CRYSIS 3 DAM (MP). A tribute to the Harry Potter franchise, testing my sculpting with a mixture of hard-surface and organic modelling. A set of Custom, highpoly BMX bikes created in 3dsmax and rendered in Keyshot. Personal Project 2013 - 2014. Ingame dioramas captured in Cryengine 3, currently an ongoing work in progress. Ingame shots captured in Cryengine 3.

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scotthomer

For Christmas, weddings, birthdays and so much more. I’m a Graphic Designer from Poole on the south coast of England. Working with print and digital media from initial concepts through to completion. I have a passionate eye for detail and I am meticulous in getting things just right. Email me at hello@scotthomer.com or fill out the form for an enquiry.

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Scott Home Repair Handyman Painter Plumber Designer

Click here to read about Scott Home Repair's Super Service Award on Angies List. SCOTT HOME REPAIR IS A FULL SERVICE, FULL SPECTRUM OWNER OPERATED HOME REPAIR AND RESTORATION COMPANY. Whether you need Handyman Services to complete that "Honey Do"List, a Plumber, Electrician, Carpenter, Craftsman Quality Painting, or just need your Christmas decorations and lighting installed - Scott Home Repair is your "1 Call" Home Improvement Solution. I provide many Senior Services. I use only the BEST Materials, Fast...

scotthomerwip.blogspot.com scotthomerwip.blogspot.com

Scott Homer - Work In Progress

Scott Homer - Work In Progress. A blog for anything that doesn't quite fit in my folio! Monday, 7 July 2014. Constructing the focal point, blocking out the floor. Over the weekend, I focussed on putting together a sculpt of the Statue of Liberty's head. Starting with a base-mesh, I re-topologised the model using this guide. Playing around with some ideas. In retrospect, I think I might invert the depth node, as the points look noisy at a distance. An example of point-cloud-data. Monday, 30 June 2014.

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