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Scott Tongue Copyright 2014 |

Virtual Rift Museum Space. Vistics is a 2.5D virtual reality platformer in which players must explore 3D space using the Oculus Rift to jump and dash their way around the virtual world of the computer system Vistics. Built in Unreal Engine 4. Displayed at Indiecade east 2015, Playcraft NYC Spring Expo 2015, NYC Arcade and more. Mention on Sphinxgamer and SkilledUp. A Oculus Rift 2 player survival game for the 2014 Global Game Jam. Worked on UnrealScript/Kismet tasks in UDK and game design.

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Scott Tongue

192 Ov●●●●●● Drive

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United States

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Scott Tongue Copyright 2014 | | scotttongue.com Reviews

https://scotttongue.com

Virtual Rift Museum Space. Vistics is a 2.5D virtual reality platformer in which players must explore 3D space using the Oculus Rift to jump and dash their way around the virtual world of the computer system Vistics. Built in Unreal Engine 4. Displayed at Indiecade east 2015, Playcraft NYC Spring Expo 2015, NYC Arcade and more. Mention on Sphinxgamer and SkilledUp. A Oculus Rift 2 player survival game for the 2014 Global Game Jam. Worked on UnrealScript/Kismet tasks in UDK and game design.

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Through the Rift | Scott Tongue Copyright 2016

http://scotttongue.com/through-the-rift

Virtual Rift Museum Space. RAM: 8GB DDR3 1600. GPU: Geforce GT 650M GDDR5 Version. Sound Designer/Level Designer/Texture Modeler: Joe Lajoie. Programmer/Game Design/Producer: Scott Tongue. 3d Modeler/Texture Modeler: Zachary Peterson. Designed by Elegant Themes.

2

Vistics | Scott Tongue Copyright 2016

http://scotttongue.com/vistics

Virtual Rift Museum Space. Vistics at World’s Fair Nano. Player Actor Prototype Script. Intro stage side wirefame view. Don your VR headset to explore the Vistics computer system. Once inside the system, jump and dash your way around the world while using your headset to find new paths to explore in this 2.5D virtual reality platformer. Designed and built exclusively for virtual reality. Game A Con 2015 – Best Technology ( Link. Mention in Gizmodo ( Link 20min mark. Nerdier Tides ( Link.

3

Virtual Rift Museum Space | Scott Tongue Copyright 2016

http://scotttongue.com/virtual-rift-museum-space

Virtual Rift Museum Space. Virtual Rift Museum Space. UDK Build For Oculus Rift DK1, Inside the Chapter House. VRMS UDK Tridef 3D. VRMS on the Tridef 3D Driver, Renaissance Court Screenshot. UDK Version, Screenshot inside the Chapter House at WAM. VRMS UDK Kismet Menu. Main Menu for the end user to switch between multiplayer, and VR modes. Unreal Engine 4, 2D Screenshot. Second Floor of the Renaissance Court. Unreal Engine 4 2D screenshot. Inside of the Chapter House. Featured on Betaboston.com ( Link.

4

Resume | Scott Tongue Copyright 2016

http://scotttongue.com/resume

Virtual Rift Museum Space. Kismet, UnrealScript, Blueprints. Adobe Photoshop, Illustrator, After Effect, Premiere CS5.5/6/CC/CC 2014. UDK, Unreal Engine 4, Unity 5. Stereoscopic Displays, Virtual Reality Devices. Color Crash(2016) iOS/Android – Lead Programmer. Natural Selection II:Combat(2014) PC- Play Tester. Natural Selection II(2012) PC- Play Tester. NYU Global Game Jam 2016: Best Visuals. Won for Best Visuals for Gashna at the NYU site for the 2016 Global Game Jam. Becker College, Teacher Assistant ...

5

About Me | Scott Tongue Copyright 2016

http://scotttongue.com/about

Virtual Rift Museum Space. I ride a previously neglected clydesdale/thoroughbred horse. He was bad shape when I first met him at stables during undergraduate, I helped turned him around along with my trainers. I got him to canter and jump over small cross rails despite what was said about him. He is now home with me at long last. Currently I am playtester for Natural Selection II, and Subnautica; in addition to working on bring Vistics to market. Blade Runner, Tron, Inception, Grave of the Fire flies.

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Scott Tongue Copyright 2014 |

Virtual Rift Museum Space. Vistics is a 2.5D virtual reality platformer in which players must explore 3D space using the Oculus Rift to jump and dash their way around the virtual world of the computer system Vistics. Built in Unreal Engine 4. Displayed at Indiecade east 2015, Playcraft NYC Spring Expo 2015, NYC Arcade and more. Mention on Sphinxgamer and SkilledUp. A Oculus Rift 2 player survival game for the 2014 Global Game Jam. Worked on UnrealScript/Kismet tasks in UDK and game design.

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