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Scott Lopez 3D Artist

Scott Lopez 3D Artist. Wednesday, April 30, 2014. Making some progress on the tree. At this point I wanted to nail the larger forms of the tree, next will be getting some of the finer line details. Comments and critiques always welcomed. Friday, April 25, 2014. Added components for the lantern pieces. I'm still working out final forms in the zsphere sculpt of the tree before I convert it to a base mesh for sculpting out the tree. Lots more to do, stay tuned! Tuesday, April 22, 2014. Friday, April 18, 2014.

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Scott Lopez 3D Artist | scottylo.blogspot.com Reviews
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Scott Lopez 3D Artist. Wednesday, April 30, 2014. Making some progress on the tree. At this point I wanted to nail the larger forms of the tree, next will be getting some of the finer line details. Comments and critiques always welcomed. Friday, April 25, 2014. Added components for the lantern pieces. I'm still working out final forms in the zsphere sculpt of the tree before I convert it to a base mesh for sculpting out the tree. Lots more to do, stay tuned! Tuesday, April 22, 2014. Friday, April 18, 2014.
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Scott Lopez 3D Artist | scottylo.blogspot.com Reviews

https://scottylo.blogspot.com

Scott Lopez 3D Artist. Wednesday, April 30, 2014. Making some progress on the tree. At this point I wanted to nail the larger forms of the tree, next will be getting some of the finer line details. Comments and critiques always welcomed. Friday, April 25, 2014. Added components for the lantern pieces. I'm still working out final forms in the zsphere sculpt of the tree before I convert it to a base mesh for sculpting out the tree. Lots more to do, stay tuned! Tuesday, April 22, 2014. Friday, April 18, 2014.

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1

Scott Lopez 3D Artist

http://www.scottylo.blogspot.com/2012/03/did-some-more-adjustments-lots-of-work.html

Scott Lopez 3D Artist. Thursday, March 15, 2012. Did some more adjustments, lots of work with lighting and post processing. Always open for crits to help finalize the scene more, thanks! Subscribe to: Post Comments (Atom). St Paul, Minnesota, United States. Here you will find my work in progress. Please visit my online portfolio for my finished projects at www.scottlopez3d.com. View my complete profile.

2

Scott Lopez 3D Artist

http://www.scottylo.blogspot.com/2013/08/the-polypaint-and-sculpt-are-complete.html

Scott Lopez 3D Artist. Monday, August 12, 2013. The polypaint and sculpt are complete. I'm currently in the retopologizing phase. Baking, and finalizing my textures come next, followed by rendering in UDK. CC always welcomed! Subscribe to: Post Comments (Atom). St Paul, Minnesota, United States. Here you will find my work in progress. Please visit my online portfolio for my finished projects at www.scottlopez3d.com. View my complete profile.

3

Scott Lopez 3D Artist: Polishing

http://www.scottylo.blogspot.com/2012/09/polishing.html

Scott Lopez 3D Artist. Saturday, September 29, 2012. Revisiting the Fantasy Alley, made adjustments based on critiques received from friends and Polycount (thank you! Floor bsp swapped for sculpted terrain, which is using multiple materials to blend. Practiced some shader work with water puddles as well. Still testing the lighting. deciding which to go with. Suggestions are welcomed! Subscribe to: Post Comments (Atom). St Paul, Minnesota, United States. Here you will find my work in progress.

4

Scott Lopez 3D Artist

http://www.scottylo.blogspot.com/2014/04/tightening-mass-shapes-of-stone-ruins.html

Scott Lopez 3D Artist. Friday, April 18, 2014. Tightening the mass shapes of the stone ruins. I still need to do some more work with the demon head beam, then I'll be moving on to adding the chips and cracks to the stone. Subscribe to: Post Comments (Atom). St Paul, Minnesota, United States. Here you will find my work in progress. Please visit my online portfolio for my finished projects at www.scottlopez3d.com. View my complete profile.

5

Scott Lopez 3D Artist

http://www.scottylo.blogspot.com/2013/07/working-on-new-prop-this-cool-figurine.html

Scott Lopez 3D Artist. Monday, July 29, 2013. Working on a new prop! Found this cool figurine of a water well, I immediately wanted to recreate this in 3D. Currently creating a base mesh in 3DMax, still need to lay out the shingles for the roof and do the bucket parts. Once the base mesh is complete, I will be bringing this into ZBrush to add the sculpted details of the original photo reference. Stay tuned! Subscribe to: Post Comments (Atom). St Paul, Minnesota, United States. View my complete profile.

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Scott Lopez 3D Artist

Scott Lopez 3D Artist. Wednesday, April 30, 2014. Making some progress on the tree. At this point I wanted to nail the larger forms of the tree, next will be getting some of the finer line details. Comments and critiques always welcomed. Friday, April 25, 2014. Added components for the lantern pieces. I'm still working out final forms in the zsphere sculpt of the tree before I convert it to a base mesh for sculpting out the tree. Lots more to do, stay tuned! Tuesday, April 22, 2014. Friday, April 18, 2014.

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