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SCRAP mod – Scavenge, Collect, Reclaim, Attack, Prevail.

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SCRAP mod – Scavenge, Collect, Reclaim, Attack, Prevail. | scrapmod.wordpress.com Reviews

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1

Dendrites – SCRAP mod

https://scrapmod.wordpress.com/factions/dendrites

Just as the Fabricators are the aberrant detritus of advanced construction methods, the Dendrites are remnants of high-technology networking protocols – a physical and logical worm infecting the processors and hardware of broken-down machinery. A distributed tapeworm growing in the corpses of dead and dying planets. Are general purpose construction machines, that serve as mobile manufacturing for roving Dendrite swarms. Assemblers are not factories in a traditional sense, and reconfigure their own co...

2

Fabricators – SCRAP mod

https://scrapmod.wordpress.com/factions/fabricators

Fabricators were designed as multi-purpose construction and maintenance tools for high industrial work in advanced societies. Essentially mobile 3D printers, Fabricators store the. For various robotic assistants and large-scale construction projects in their memory, and were tasked. In many cases, Fabricators were left to their own devices, breaking down over years and decades, going about inane tasks and meaningless repairs, finishing or attempting to coordinate pre-determined construction programs that...

3

Modder’s Diary – Name Changes and Milestones – SCRAP mod

https://scrapmod.wordpress.com/2016/08/26/modders-diary-name-changes-and-milestones

Modder’s Diary – Name Changes and Milestones. August 26, 2016. Back in July, I wrote a post covering the progress I’ve made. On my StarCraft 2 mod, whose working title was Remnants. In one short month, I’ve come a surprising way (given how slowly I’d been working, any progress feels like a lot) and I wanted to share it with anyone who might be interested. 1,403 more words. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.

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Power – SCRAP mod

https://scrapmod.wordpress.com/core-systems/power

Just as in StarCraft, many units require Energy for their abilities. Additionally, Remnants utilizes what I’m calling a soft ammo system that will treat Energy as weapon ammo, and will penalize units in various ways when they run out of ammunition. On top of all this, very few units regenerate Energy on their own, and instead rely on Generators and Power Nodes for this. Back to Core Systems. Blog at WordPress.com.

5

Remnants StarCraft 2 Mod Update: Constructors Units (Tier 1) – SCRAP mod

https://scrapmod.wordpress.com/2016/08/26/remnants-starcraft-2-mod-update-constructors-units-tier-1

Remnants StarCraft 2 Mod Update: Constructors Units (Tier 1). August 26, 2016. Earlier this year, I wrote about a hypothetical low-economy RTS. Which I eventually fleshed out into a project I have been calling Remnants. And is being built in the StarCraft 2 Galaxy Editor (perhaps the most robust modding tools that exist in the RTS. 1,580 more words. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

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Company of Heroes | Wayward Strategist

https://waywardstrategist.com/category/games/company-of-heroes-games

Some Inspired Designs in Relic’s RTS Titles. I’m not going to mince words here. Relic’s games are a breath of fresh air in the real-time strategy space. They always have been. Their inaugural title, Homeworld, was a breathtaking testament. Category: Company of Heroes. My Hunt for the Rarely Comprehensive Game Website. Recently with two games I’ve been enjoying, Act of Aggression and Homeworld: Deserts of Kharak, I have run into some of the systems in the game that I wanted more information. In my last po...

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Wayward Strategy’s Top 20 RTS Units of All Time! | Wayward Strategist

https://waywardstrategist.com/2015/07/29/wayward-strategys-top-20-rts-units-of-all-time

Wayward Strategy’s Top 20 RTS Units of All Time! Posted on July 29, 2015. Desolator, Red Alert 2: Yuri’s Revenge. The Desolator is a good offensive and defensive unit with tons of character. It’s perhaps not one of the most iconic Red Alert units (mind controlled squids, anyone? But its utility and visual design provide it an enduring place in my RTS hall of fame. Necron Monolith, Warhammer 40k Dawn of War: The Dark Crusade. Spell Breaker, Warcraft 3. To negative magic. They were – are – ...Taken from th...

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04 | August | 2015 | Wayward Strategist

https://waywardstrategist.com/2015/08/04

Wargame: Red Dragon Non-Review. Some Inspired Designs in Relic’s RTS Titles. Working on a new map design logic for SCRAPmod. Brad Wardell provides us with exclusive information about Ashes: Escalation. Modder’s Diary – Name Changes and Milestones. Follow Wayward Strategist on WordPress.com. Wargame: Red Dragon Non-Review. Some Inspired Designs in Relic’s RTS Titles. Working on a new map design logic for SCRAPmod. Planetary Annihilation: TheWrongCat’s Tail Chapter 1 – The Grand Vision.

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Desktop Themes | Wayward Strategist

https://waywardstrategist.com/desktop-themes-and-other-goodies

Well, Friends on the Internet, I present to you, 3 completely packaged and ready to install gaming desktop themes, for Windows 7! Just click the links, and in a minute or so, you’ll have gaming goodness on your desktop. Alternately, I’ve provided the files ( here. For you to build your own themes: I know you might be concerned about viruses. End of Nations Theme:. StarCraft Logo Theme (I’d give props to the artist if I knew who he/she was Sorry! Alternately, go here. To download the individual screens.

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Grey Goo non-review | Wayward Strategist

https://waywardstrategist.com/2015/01/26/grey-goo-non-review

Posted on January 26, 2015. I’m going to start by saying that I already covered a lot of ground on the topic of Grey Goo in my preview. Which I released just under 2 weeks ago. I’m going to endeavor to not cover the same topics the same way I did before. I also, and I cannot stress this enough, am intentionally not intending to. Here’s a quick breakdown of the game’s economy system for the Human and Beta factions. Harvesters are automatically sent from refineries to extractors. They can be killed en ...

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RTS101 – Ladder Anxiety | Wayward Strategist

https://waywardstrategist.com/2015/07/10/rts101-ladder-anxiety

Posted on July 10, 2015. This article has been reposted from RTSGuru.com, which appears to have been recently decommissioned. I’ll be periodically reposting some of my best writing from that site, in the efforts to preserve it. Thanks for your patience if you’ve already read this! You see, in so many parts of my life, I was so afraid of failing that I was actually robbing myself of the opportunity to succeed. I was never able to do this, as sensible as it might sound. Even at my best, I was still pre...

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Wayward’s Watchlist #3 | Wayward Strategist

https://waywardstrategist.com/2015/08/04/waywards-watchlist-3

Wayward’s Watchlist #3. Posted on August 4, 2015. So, without further ado, I present my watchlist: a list of RTS games that I think people might be interested in. I hope you see at least one that interests you! I’ve covered some of these games in previous Watchlist entries, but know much more about many of them than I did previously. In Early Access To Be Released in September 2015. Game purchased by Wayward Strategist staff]. Ashes of the Singularity. Founders Alpha To Be Released in 2016. The Blitzkrie...

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RTS101 – Blobs | Wayward Strategist

https://waywardstrategist.com/2015/08/06/rts101-blobs

RTS101 – Blobs. Posted on August 6, 2015. Blobs are just the worst. The Anatomy of a Blob. Blobbing. I hate it more than turtling, I hate it more than cheese tactics. Typically, the impetus for blobbing is derived from ranged units with high rates of fire. High rates of fire in RTS games allow for more consistent damage and a lack of ‘overkill’ or wasted DPS. High rate of fire ranged units, especially those with decent mobility and DPS, tend to make up the bulk of all blobs. I Hate The Blob. Knowing when...

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The Glorious History of the RTS Cheat Code. | Wayward Strategist

https://waywardstrategist.com/2015/08/11/the-glorious-history-of-the-rts-cheat-code

The Glorious History of the RTS Cheat Code. Posted on August 11, 2015. I played a number of other games around that period as well, namely Warcraft 2: Orcs and Humans as well as Age of Empires 1 and 2. I quickly discovered my favorite site during the early days of the internet, Cheat Code Central. From there I learned other iconic codes that I would continue to use many times. In Starcraft I used. To reveal the map and show me the money to start rolling in minerals. While in Warcarft 2 I memorized. While...

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Time as a Resource Part 3: World in Conflict | Wayward Strategist

https://waywardstrategist.com/2015/07/20/time-as-a-resource-part-3-world-in-conflict

Time as a Resource Part 3: World in Conflict. Posted on July 20, 2015. Part 1: Single Player. Let’s delve into WiC a bit more now. In terms of scale unit count it’s not a grand battle, though it’s battlefields and explosions can be large. With between 10-30 units under your control it allows the player to, very intensive when it comes to unit control and positioning. WiC allows the player to get away with this extreme focus and unit management with two tools:. 8211; Limited unit focus. July 20, 2015.

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SCRAP mod – Scavenge, Collect, Reclaim, Attack, Prevail.

Scavenge, Collect, Reclaim, Attack, Prevail. Working on a new map design logic for SCRAPmod. August 31, 2016. September 1, 2016. Modder’s Diary – Name Changes and Milestones. August 26, 2016. Remnants StarCraft 2 Mod Update: Constructors Units (Tier 1). August 26, 2016. Remnants Mod – Faction Lore. August 26, 2016. Remnants Modder’s Diary – The State of the Mod. August 26, 2016. Scavenge, Collect, Reclaim, Attack, Prevail. Read more about the origins of the mod here. Read more about the game world here.

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