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ScrawkBlog | Game programming and asset creation

Game programming and asset creation

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ScrawkBlog | Game programming and asset creation | scrawkblog.com Reviews

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Game programming and asset creation

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vertexhorizon.com vertexhorizon.com

Of Ice and Ocean | Chronicle of an indie game | Page 2

http://vertexhorizon.com/gameblog/page/2

Of Ice and Ocean. Chronicle of an indie game. Skip to primary content. Skip to secondary content. Newer posts →. The ritual sharing of cool. April 15, 2014. I found something cool today, well two things! The ritual of sharing obliges me to pass it along in case you think its cool too. Has some nice samples for those looking to try something a little more graphics related in Unity. 8211; A friend of mine turned me on to ShaderToy. I am not listening to music today, maybe I will turn something on.).

vertexhorizon.com vertexhorizon.com

The ritual sharing of cool | Of Ice and Ocean

http://vertexhorizon.com/gameblog/the-ritual-sharing-of-cool

Of Ice and Ocean. Chronicle of an indie game. Skip to primary content. The ritual sharing of cool. April 15, 2014. I found something cool today, well two things! The ritual of sharing obliges me to pass it along in case you think its cool too. Has some nice samples for those looking to try something a little more graphics related in Unity. 8211; A friend of mine turned me on to ShaderToy. Its a must visit site for those in love with shaders and looking to learn/share. This entry was posted in Sharings.

joytek.blogspot.com joytek.blogspot.com

JoyTek: Upgrading to SVN 1.7

http://joytek.blogspot.com/2011/10/upgrading-to-svn-17.html

Diary of a game programmer. Monday, October 31, 2011. Upgrading to SVN 1.7. We upgraded our Tortoise SVN clients from version 1.6.x to 1.7.x. SVN 1.7 uses a Centralized Metadata Storage. Which means that instead of storing a .svn-. Directory inside every other directory in your working copy it stores 1 centralized .svn-directory in the root of your working copy. This means far less extra directories and files scattered all over your hard drive. For our project we got the follwing numbers:. Chris, a Coder.

joytek.blogspot.com joytek.blogspot.com

JoyTek: March 2011

http://joytek.blogspot.com/2011_03_01_archive.html

Diary of a game programmer. Monday, March 14, 2011. Xcode - warning: no rule to process file. Update: This post covers how you solve a problem in Xcode 3. If you want to know how it's done in Xcode 4, see. I added 2 new files to my IPhone project today. These are two text files (two glsl files) and they should only be included in my main bundle to be accessed at run time. However, when I build the project I get the following warnings:. Upplagd av Jerry Jansson. Wednesday, March 2, 2011. From Visual Studi...

joytek.blogspot.com joytek.blogspot.com

JoyTek: IPhone Development Reference Post

http://joytek.blogspot.com/2011/02/iphone-development-reference-post.html

Diary of a game programmer. Thursday, February 24, 2011. IPhone Development Reference Post. The bigger the ratio the more “widescreen” the display is. Eg: 16:9 = 1.78, 16:10 = 1.6. Upplagd av Jerry Jansson. Subscribe to: Post Comments (Atom). Programmer at SimWay AB. View my complete profile. Lost in the Triangles. The Hacks of Life. In The Games Of Madness. Mikkelsen and 3D Graphics. What your mother never told you about graphics development. John Ratcliff's Code Suppository. The Word of Notch.

joytek.blogspot.com joytek.blogspot.com

JoyTek: PrimeQuiz on AppStore

http://joytek.blogspot.com/2011/11/primequiz-on-appstore.html

Diary of a game programmer. Thursday, November 3, 2011. We released our first game for the iPad today. It's a quiz-game, only in Swedish at the moment. The game is great fun and I suggest you pick up a copy at: http:/ itunes.apple.com/se/app/primequiz/id465316270? Upplagd av Jerry Jansson. Subscribe to: Post Comments (Atom). Programmer at SimWay AB. View my complete profile. Lost in the Triangles. The Hacks of Life. In The Games Of Madness. Mikkelsen and 3D Graphics. John Ratcliff's Code Suppository.

joytek.blogspot.com joytek.blogspot.com

JoyTek: Xcode: Converting to execution character set: Illegal byte sequence

http://joytek.blogspot.com/2011/04/xcode-converting-execution-character.html

Diary of a game programmer. Thursday, April 14, 2011. Xcode: Converting to execution character set: Illegal byte sequence. If you are working on multiple platforms you may run into Unicode trouble if you do not save your files correctly. This test string worked just fine in VS2010:. But gave the following compiler error in Xcode:. This error happens because the file was saved in a non-Xcode compatible unicode format. Upplagd av Jerry Jansson. August 28, 2011 at 10:14 PM. Thanks; this solved my problem!

joytek.blogspot.com joytek.blogspot.com

JoyTek: TablePlay

http://joytek.blogspot.com/2012/06/tableplay.html

Diary of a game programmer. Wednesday, June 20, 2012. Our latest game, TablePlay. Has been released on the AppStore. You can watch the promotional video here:. The game features 3 different minigames, suitable for kids of all ages:. It also features a way for parents to limit the time their kids spend with the game:. Upplagd av Jerry Jansson. Subscribe to: Post Comments (Atom). Programmer at SimWay AB. View my complete profile. Lost in the Triangles. The Hacks of Life. In The Games Of Madness.

joytek.blogspot.com joytek.blogspot.com

JoyTek: September 2011

http://joytek.blogspot.com/2011_09_01_archive.html

Diary of a game programmer. Thursday, September 29, 2011. Xcode 4 - warning: no rule to process file. A while ago I posted a note. About how to resolve the warning: no rule to process file. Warning in Xcode. That post showed you how to solve the problem in Xcode 3. The same warning can be resolved in Xcode 4 by following these steps:. 1) Select Project Navigator. 2) Select your project. 3) Select your target. 4) Select Build Phases. To Copy Bundle Resources. Upplagd av Jerry Jansson. Lost in the Triangles.

joytek.blogspot.com joytek.blogspot.com

JoyTek: October 2011

http://joytek.blogspot.com/2011_10_01_archive.html

Diary of a game programmer. Monday, October 31, 2011. Upgrading to SVN 1.7. We upgraded our Tortoise SVN clients from version 1.6.x to 1.7.x. SVN 1.7 uses a Centralized Metadata Storage. Which means that instead of storing a .svn-. Directory inside every other directory in your working copy it stores 1 centralized .svn-directory in the root of your working copy. This means far less extra directories and files scattered all over your hard drive. For our project we got the follwing numbers:. Svn:/ 89.2...

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ScrawkBlog | Game programming and asset creation

Game programming and asset creation. October 16, 2014. Marching Cubes on the GPU in Unity. September 4, 2014. DirectCompute tutorial for Unity: Consume buffers. August 14, 2014. DirectCompute tutorial for Unity: Append buffers. July 2, 2014. DirectCompute tutorial for Unity: Buffers. June 28, 2014. DirectCompute tutorial for Unity: Textures. June 26, 2014. DirectCompute tutorial for Unity: Kernels and thread groups. June 24, 2014. DirectCompute tutorial for Unity: Introduction. June 16, 2014. May 20, 2014.

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