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ScrawkBlog | Game programming and asset creation | scrawkblog.com Reviews
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Game programming and asset creation
Of Ice and Ocean | Chronicle of an indie game | Page 2
http://vertexhorizon.com/gameblog/page/2
Of Ice and Ocean. Chronicle of an indie game. Skip to primary content. Skip to secondary content. Newer posts →. The ritual sharing of cool. April 15, 2014. I found something cool today, well two things! The ritual of sharing obliges me to pass it along in case you think its cool too. Has some nice samples for those looking to try something a little more graphics related in Unity. 8211; A friend of mine turned me on to ShaderToy. I am not listening to music today, maybe I will turn something on.).
The ritual sharing of cool | Of Ice and Ocean
http://vertexhorizon.com/gameblog/the-ritual-sharing-of-cool
Of Ice and Ocean. Chronicle of an indie game. Skip to primary content. The ritual sharing of cool. April 15, 2014. I found something cool today, well two things! The ritual of sharing obliges me to pass it along in case you think its cool too. Has some nice samples for those looking to try something a little more graphics related in Unity. 8211; A friend of mine turned me on to ShaderToy. Its a must visit site for those in love with shaders and looking to learn/share. This entry was posted in Sharings.
JoyTek: Upgrading to SVN 1.7
http://joytek.blogspot.com/2011/10/upgrading-to-svn-17.html
Diary of a game programmer. Monday, October 31, 2011. Upgrading to SVN 1.7. We upgraded our Tortoise SVN clients from version 1.6.x to 1.7.x. SVN 1.7 uses a Centralized Metadata Storage. Which means that instead of storing a .svn-. Directory inside every other directory in your working copy it stores 1 centralized .svn-directory in the root of your working copy. This means far less extra directories and files scattered all over your hard drive. For our project we got the follwing numbers:. Chris, a Coder.
JoyTek: March 2011
http://joytek.blogspot.com/2011_03_01_archive.html
Diary of a game programmer. Monday, March 14, 2011. Xcode - warning: no rule to process file. Update: This post covers how you solve a problem in Xcode 3. If you want to know how it's done in Xcode 4, see. I added 2 new files to my IPhone project today. These are two text files (two glsl files) and they should only be included in my main bundle to be accessed at run time. However, when I build the project I get the following warnings:. Upplagd av Jerry Jansson. Wednesday, March 2, 2011. From Visual Studi...
JoyTek: IPhone Development Reference Post
http://joytek.blogspot.com/2011/02/iphone-development-reference-post.html
Diary of a game programmer. Thursday, February 24, 2011. IPhone Development Reference Post. The bigger the ratio the more “widescreen” the display is. Eg: 16:9 = 1.78, 16:10 = 1.6. Upplagd av Jerry Jansson. Subscribe to: Post Comments (Atom). Programmer at SimWay AB. View my complete profile. Lost in the Triangles. The Hacks of Life. In The Games Of Madness. Mikkelsen and 3D Graphics. What your mother never told you about graphics development. John Ratcliff's Code Suppository. The Word of Notch.
JoyTek: PrimeQuiz on AppStore
http://joytek.blogspot.com/2011/11/primequiz-on-appstore.html
Diary of a game programmer. Thursday, November 3, 2011. We released our first game for the iPad today. It's a quiz-game, only in Swedish at the moment. The game is great fun and I suggest you pick up a copy at: http:/ itunes.apple.com/se/app/primequiz/id465316270? Upplagd av Jerry Jansson. Subscribe to: Post Comments (Atom). Programmer at SimWay AB. View my complete profile. Lost in the Triangles. The Hacks of Life. In The Games Of Madness. Mikkelsen and 3D Graphics. John Ratcliff's Code Suppository.
JoyTek: Xcode: Converting to execution character set: Illegal byte sequence
http://joytek.blogspot.com/2011/04/xcode-converting-execution-character.html
Diary of a game programmer. Thursday, April 14, 2011. Xcode: Converting to execution character set: Illegal byte sequence. If you are working on multiple platforms you may run into Unicode trouble if you do not save your files correctly. This test string worked just fine in VS2010:. But gave the following compiler error in Xcode:. This error happens because the file was saved in a non-Xcode compatible unicode format. Upplagd av Jerry Jansson. August 28, 2011 at 10:14 PM. Thanks; this solved my problem!
JoyTek: TablePlay
http://joytek.blogspot.com/2012/06/tableplay.html
Diary of a game programmer. Wednesday, June 20, 2012. Our latest game, TablePlay. Has been released on the AppStore. You can watch the promotional video here:. The game features 3 different minigames, suitable for kids of all ages:. It also features a way for parents to limit the time their kids spend with the game:. Upplagd av Jerry Jansson. Subscribe to: Post Comments (Atom). Programmer at SimWay AB. View my complete profile. Lost in the Triangles. The Hacks of Life. In The Games Of Madness.
JoyTek: September 2011
http://joytek.blogspot.com/2011_09_01_archive.html
Diary of a game programmer. Thursday, September 29, 2011. Xcode 4 - warning: no rule to process file. A while ago I posted a note. About how to resolve the warning: no rule to process file. Warning in Xcode. That post showed you how to solve the problem in Xcode 3. The same warning can be resolved in Xcode 4 by following these steps:. 1) Select Project Navigator. 2) Select your project. 3) Select your target. 4) Select Build Phases. To Copy Bundle Resources. Upplagd av Jerry Jansson. Lost in the Triangles.
JoyTek: October 2011
http://joytek.blogspot.com/2011_10_01_archive.html
Diary of a game programmer. Monday, October 31, 2011. Upgrading to SVN 1.7. We upgraded our Tortoise SVN clients from version 1.6.x to 1.7.x. SVN 1.7 uses a Centralized Metadata Storage. Which means that instead of storing a .svn-. Directory inside every other directory in your working copy it stores 1 centralized .svn-directory in the root of your working copy. This means far less extra directories and files scattered all over your hard drive. For our project we got the follwing numbers:. Svn:/ 89.2...
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EDITIONS SCRAWITCH - Accueil
12/2014 Salon de l’Œuvre Originale Numérotée, SOON Paris. Albert Camus : oeuvres. 05/2014 Carole Fékété, Paul Pouvreau. 03/2014 ART PARIS art fair. 02/2014 Hakima El Djoudi. 01/2014 Martin Mc Nulty. 10/2013 Hakima El Djoudi (YIA art fair). 07/2013 Valérie Blin-Kaddour, Flavie Cournil, Marion Jannot, Régis Sénèque. 04/2013 Eleonore Cheneau vous nous ils. 04/2013 Éric Bauer vidéos. Un peu de temps, de matière et de silence #1. 01/2013 Éric Bauer enlace moi. 11/2012 Yves Belenfant Paysages [Gé].
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結び切りののし袋に、 寿 ご結婚祝 の表書きを. 紅白 金銀などの10本の水引を 結び切り または あわび結び にしたのし袋を利用。 表書きは 寿 もしくは 御結婚祝 とし、下に送り主の氏名を毛筆で記入。 水引上には 結婚内祝 内祝 と筆書きで記し、水引下には新しい姓名を書きます。
Scrawk is a business name for sale on BrandBucket
Scrawk.com is a business name for sale Buy Now. Scroll to Learn More. WHY USE SCRAWK AS A BUSINESS NAME? This is a great name because it urges being shouted about. Sounds similar to "squawk". It is easy to say and spell and has a very active tone to it. Possible uses: A twitter service, search engine, or a blog. Active #art #blog #business #excite #network #social #squawk. SCRAWK BRAND NAME SCORE CARD. Any score of 7 or higher is a lofty benchmark to pass by our branding team. WHAT DO I GET? Pleased with...
ScrawkBlog | Game programming and asset creation
Game programming and asset creation. October 16, 2014. Marching Cubes on the GPU in Unity. September 4, 2014. DirectCompute tutorial for Unity: Consume buffers. August 14, 2014. DirectCompute tutorial for Unity: Append buffers. July 2, 2014. DirectCompute tutorial for Unity: Buffers. June 28, 2014. DirectCompute tutorial for Unity: Textures. June 26, 2014. DirectCompute tutorial for Unity: Kernels and thread groups. June 24, 2014. DirectCompute tutorial for Unity: Introduction. June 16, 2014. May 20, 2014.
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Blog de Scrawl-and-Me - And so the Lion fell in love with the Lamb - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. And so the Lion fell in love with the Lamb. Bienvenue sur Scrawl-and-Me, un blog dédié à mes coups de cœur. MERCI D'ARRÊTER DE ME DEMANDER DES CRÉAS! PROFITEZ DES OFFRES ET CONCOURS, MAIS SI Y EN A PAS, ÇA SERT A RIEN DE DEMANDER, JE NE LES FERAI PAS. MERCI DE VOTRE COMPRÉHENSION. Avatar and Fond by Me. Les montages présents sur le blog sont ma propriété, merci de ne pas plagier! BLOG ANTI-PLAGIAT PROTÉGÉ PAR LES DROITS D'AUTEURS. Mise à jour :.
Scrawl and Scratches
Kyueko’s Seven Deadly Sins album cover. Michelin X Inefecto, Mattepaintings. Commissioned by Inefecto for Michelin’s commercials and E-cards. Being X Inefecto, Illustration for Mc Donald’s collector glasses. Commissioned by Inefecto for Being’s Mc Donald’s collector glasses print. Enhanced by Scrawl and Scratches.
Blog de Scrawl-BOW-Ties - "Behold, I do not give lectures or a little charity, when I give , I give myself." - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Behold, I do not give lectures or a little charity, when I give , I give myself. Voyage : n.m. Fait de partir loin du lieu où l'on vit. Mise à jour :. Joe Brooks Holes Inside. Abonne-toi à mon blog! N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (67.219.144.114) si quelqu'un porte plainte. Ou poster avec :. Ou poster avec :. N'oub...
Scrawl Box
Upgrade to paid account! Welcome on Scrawl Box. Vous connaissez déjà les communautés répertoriant des avatars pour rpg ; il y en a plusieurs. Mais voici une petite innovation. =. Est-ce que vous connaissez les communautés regroupant non pas des avatars mais des bannières. Utilisables pour vos fiches de présentation, vos signatures et autres usages que vous pourriez en faire. Non? Alors voilà, c'est fait = Scrawl Box. Bonne visite, en espérant vous voir nous rejoindre. C : baby gone. C : maybe tomorrow.