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FreeSCI Engine for ScummVM

FreeSCI Engine for ScummVM. Sunday, August 3, 2008. Here's where things stand:. I've figured out how to make the SCI engine use the game info provided by ScummVM, and implemented those changes. FreeSCI now does something sensible for configuration settings - querying the ScummVM Conf Manager when it needs to do so, otherwise setting parameters to match what ScummVM expects its output to be and leaving the rest to the backend. The FreeSCI debug console now communicates through a ScummVM console. As promis...

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FreeSCI Engine for ScummVM | scummsci.blogspot.com Reviews
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FreeSCI Engine for ScummVM. Sunday, August 3, 2008. Here's where things stand:. I've figured out how to make the SCI engine use the game info provided by ScummVM, and implemented those changes. FreeSCI now does something sensible for configuration settings - querying the ScummVM Conf Manager when it needs to do so, otherwise setting parameters to match what ScummVM expects its output to be and leaving the rest to the backend. The FreeSCI debug console now communicates through a ScummVM console. As promis...
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FreeSCI Engine for ScummVM | scummsci.blogspot.com Reviews

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FreeSCI Engine for ScummVM. Sunday, August 3, 2008. Here's where things stand:. I've figured out how to make the SCI engine use the game info provided by ScummVM, and implemented those changes. FreeSCI now does something sensible for configuration settings - querying the ScummVM Conf Manager when it needs to do so, otherwise setting parameters to match what ScummVM expects its output to be and leaving the rest to the backend. The FreeSCI debug console now communicates through a ScummVM console. As promis...

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FreeSCI Engine for ScummVM: May 2008

http://scummsci.blogspot.com/2008_05_01_archive.html

FreeSCI Engine for ScummVM. Monday, May 26, 2008. Official Start of Summer of Code. Today marks the official start of Google Summer of Code. For those who asked, here's what the tentative schedule for the next few months looks like:. May 26 - June 8 : Official start of GSoC. Alter FreeSCI's file I/O routines and any other OS-specific code to use ScummVM's OSystem class. June 23 - June 29 : Debug and document existing code, finish all file and audio work. It should be noted that the the FreeSCI configurat...

2

FreeSCI Engine for ScummVM: Files

http://scummsci.blogspot.com/2008/06/files.html

FreeSCI Engine for ScummVM. Monday, June 2, 2008. I picked FreeSCI's file handling as an initial target because it looked like it would be fairly straightforward: replace anything in the FreeSCI code that used file IO with invocations of the ScummVM file and savegame classes. In the process, it would be possible to get used to the ScummVM and FreeSCI source code, making future tasks easier. Subscribe to: Post Comments (Atom). View my complete profile.

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FreeSCI Engine for ScummVM: July 2008

http://scummsci.blogspot.com/2008_07_01_archive.html

FreeSCI Engine for ScummVM. Wednesday, July 16, 2008. Suffered a pretty nasty hard drive crash last week, but I think I've finally fixed everything. I've been working on dealing with configuration data. This tends to fall into a few categories:. Options that exist in both FreeSCI and ScummVM but are handled by the ScummVM backend. Here, you just want to figure out what values will clamp the FreeSCI output to what's "expected" by ScummVM. Tuesday, July 8, 2008. There are about 1700 lines of new code in th...

4

FreeSCI Engine for ScummVM: Exploding Chickens

http://scummsci.blogspot.com/2008/06/exploding-chickens.html

FreeSCI Engine for ScummVM. Tuesday, June 10, 2008. I ordered a few games to test things with. In the meantime, I've been using the Space Quest III Astrochicken demo to test the basic sound code. This means I've spent a lot of the past week listening to chickeny music, puncuated by the occasional explosion. Wikipedia's article on "Astro Chicken" begins thusly :. This article is about the hypothetical self-replicating spacecraft concept. For the side game from Space Quest III, see. So that's kind of ironic.

5

FreeSCI Engine for ScummVM: April 2008

http://scummsci.blogspot.com/2008_04_01_archive.html

FreeSCI Engine for ScummVM. Friday, April 25, 2008. Over the next few months, this blog will serve to document my efforts to complete the transformation of the FreeSCI. Virtual Machine into an engine for ScummVM. I'm undertaking this as part of the Google Summer of Code. Program, under the mentorship of Jordi Prat, who began the project. Subscribe to: Posts (Atom). View my complete profile.

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July | 2008 | Buddha's ScummVM hacking blog

https://buddhahacks.wordpress.com/2008/07

Buddha’s ScummVM hacking blog. My escapades into the world of reverse engineering ye goode olde adventure games. Archive for July, 2008. Currently Operation Stealth throws an assertion. Function which is called from processSeqListElement. Which is called from processSeqList. Which is in turn called from the main loop. Calls to addAni when walking around in the first room. Param1=3, objIdx=1, var8=1, var14=0, param3=0 (Walking down). Param1=2, objIdx=1, var8=1, var14=0, param3=0 (Walking up). Element....

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December | 2009 | Buddha's ScummVM hacking blog

https://buddhahacks.wordpress.com/2009/12

Buddha’s ScummVM hacking blog. My escapades into the world of reverse engineering ye goode olde adventure games. Archive for December, 2009. It’s moving… again… almost! It’s been some time but now the executePlayerInput from Operation Stealth is completely reverse engineered. Here’s proof:. Full graph of Operation Stealth’s executePlayerInput-function in IDA (2916×2994 image i.e. LARGE! See a forum post about the problem. Or my previous blog post. For more info). Feels good getting things done.

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August | 2008 | Buddha's ScummVM hacking blog

https://buddhahacks.wordpress.com/2008/08

Buddha’s ScummVM hacking blog. My escapades into the world of reverse engineering ye goode olde adventure games. Archive for August, 2008. Google Summer of Code 2008 just ended. And I thought that it’d be good to make a new blog entry about where I got during the last days of GSoC. And talk a bit about the overall experience. Of that function a bit I got the swimming working and I could get to the girl and free her:. Freeing the girl in ScummVM. Being rescued by boat. Leaving for the palace. But there ar...

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June | 2008 | Buddha's ScummVM hacking blog

https://buddhahacks.wordpress.com/2008/06

Buddha’s ScummVM hacking blog. My escapades into the world of reverse engineering ye goode olde adventure games. Archive for June, 2008. Got into reverse engineering mode. Reverse engineering is fun! 8216;s graph view. Has proven extremely useful. It helps a lot in understanding what a function does and how it does it by giving a flow chart view of the function. It wouldn’t be easy to go back to using IDA. Without it, I’ll say! Doesn’t have it. Implement unimplemented opcodes used in intro:. 08h: o1 chec...

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Buddha's ScummVM hacking blog | My escapades into the world of reverse engineering ye goode olde adventure games | Page 2

https://buddhahacks.wordpress.com/page/2

Buddha’s ScummVM hacking blog. My escapades into the world of reverse engineering ye goode olde adventure games. Savegame format changing ordeal. Tried changing the Cine engine’s savegame format from plain data without any markers to a chunked format akin to IFF. Got lots of ideas, and some code together too, but eventually gave up as making it really work would’ve required some major objectifying of the engine and it’s still very C style in many places currently. I looked into how the SCUMM. That made A...

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FreeSCI Engine for ScummVM

FreeSCI Engine for ScummVM. Sunday, August 3, 2008. Here's where things stand:. I've figured out how to make the SCI engine use the game info provided by ScummVM, and implemented those changes. FreeSCI now does something sensible for configuration settings - querying the ScummVM Conf Manager when it needs to do so, otherwise setting parameters to match what ScummVM expects its output to be and leaving the rest to the backend. The FreeSCI debug console now communicates through a ScummVM console. As promis...

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