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SDL Game Framework Series. SDL Coordinates and Bliting. SDL Tutorial - Tic Tac Toe. SDL Net - Part 1. SDL Net - Part 2. SDL Per Pixel Collision. SDL OpenGL Tutorial Basics. A Guide to Graphics with Sprig. The Ins and Outs (and Overlays) of Alpha-blending. My Pong clone uses 100% CPU and is still slow? Setting up MonoDevelop to run Tao. First Foray into SDL/OpenGL. SDL 20 Texture Bank. March 18th, 2014. Wrapper class for SDL Textures. Makes it easier to load and render textures. You can find the code here:.

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SDL Game Framework Series. SDL Coordinates and Bliting. SDL Tutorial - Tic Tac Toe. SDL Net - Part 1. SDL Net - Part 2. SDL Per Pixel Collision. SDL OpenGL Tutorial Basics. A Guide to Graphics with Sprig. The Ins and Outs (and Overlays) of Alpha-blending. My Pong clone uses 100% CPU and is still slow? Setting up MonoDevelop to run Tao. First Foray into SDL/OpenGL. SDL 20 Texture Bank. March 18th, 2014. Wrapper class for SDL Textures. Makes it easier to load and render textures. You can find the code here:.
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{sdltutorials.com} | sdltutorials.com Reviews

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SDL Game Framework Series. SDL Coordinates and Bliting. SDL Tutorial - Tic Tac Toe. SDL Net - Part 1. SDL Net - Part 2. SDL Per Pixel Collision. SDL OpenGL Tutorial Basics. A Guide to Graphics with Sprig. The Ins and Outs (and Overlays) of Alpha-blending. My Pong clone uses 100% CPU and is still slow? Setting up MonoDevelop to run Tao. First Foray into SDL/OpenGL. SDL 20 Texture Bank. March 18th, 2014. Wrapper class for SDL Textures. Makes it easier to load and render textures. You can find the code here:.

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Tag: Projects

http://www.sdltutorials.com/tags/projects

SDL Game Framework Series. SDL Coordinates and Bliting. SDL Tutorial - Tic Tac Toe. SDL Net - Part 1. SDL Net - Part 2. SDL Per Pixel Collision. SDL OpenGL Tutorial Basics. A Guide to Graphics with Sprig. The Ins and Outs (and Overlays) of Alpha-blending. My Pong clone uses 100% CPU and is still slow? Setting up MonoDevelop to run Tao. First Foray into SDL/OpenGL. Sorry, no Posts were found. First Foray into SDL/OpenGL. My Pong clone uses 100% CPU and is still slow? Your program is being a CPU hog!

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SDL Game Framework Series

http://www.sdltutorials.com/category/sdl-game-framework-series

SDL Game Framework Series. SDL Coordinates and Bliting. SDL Tutorial - Tic Tac Toe. SDL Net - Part 1. SDL Net - Part 2. SDL Per Pixel Collision. SDL OpenGL Tutorial Basics. A Guide to Graphics with Sprig. The Ins and Outs (and Overlays) of Alpha-blending. My Pong clone uses 100% CPU and is still slow? Setting up MonoDevelop to run Tao. First Foray into SDL/OpenGL. SDL Game Framework Series. August 4th, 2009. October 31st, 2008. March 15th, 2008. February 22nd, 2008. January 29th, 2008. November 3rd, 2007.

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Tag: Charity

http://www.sdltutorials.com/tags/charity

SDL Game Framework Series. SDL Coordinates and Bliting. SDL Tutorial - Tic Tac Toe. SDL Net - Part 1. SDL Net - Part 2. SDL Per Pixel Collision. SDL OpenGL Tutorial Basics. A Guide to Graphics with Sprig. The Ins and Outs (and Overlays) of Alpha-blending. My Pong clone uses 100% CPU and is still slow? Setting up MonoDevelop to run Tao. First Foray into SDL/OpenGL. The Humble Frozenbyte Bundle. April 12th, 2011. It's that time again! The Humble Indie Bundle. May 6th, 2010. First Foray into SDL/OpenGL.

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{sdltutorials.com}

http://www.sdltutorials.com/tutorials

SDL Game Framework Series. SDL Coordinates and Bliting. SDL Tutorial - Tic Tac Toe. SDL Net - Part 1. SDL Net - Part 2. SDL Per Pixel Collision. SDL OpenGL Tutorial Basics. A Guide to Graphics with Sprig. The Ins and Outs (and Overlays) of Alpha-blending. My Pong clone uses 100% CPU and is still slow? Setting up MonoDevelop to run Tao. First Foray into SDL/OpenGL. Kind of like school, but not as boring. SDL Game Framework Series. SDL Coordinates and Bliting. SDL Tutorial - Tic Tac Toe. SDL Net - Part 1.

5

SDL Animation

http://www.sdltutorials.com/sdl-animation

SDL Game Framework Series. SDL Coordinates and Bliting. SDL Tutorial - Tic Tac Toe. SDL Net - Part 1. SDL Net - Part 2. SDL Per Pixel Collision. SDL OpenGL Tutorial Basics. A Guide to Graphics with Sprig. The Ins and Outs (and Overlays) of Alpha-blending. My Pong clone uses 100% CPU and is still slow? Setting up MonoDevelop to run Tao. First Foray into SDL/OpenGL. January 29th, 2008. In this tutorial we are going to take our hand at SDL Animation. Create two new files (I am sure you are seeing a pattern ...

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blog.samshull.com blog.samshull.com

AJAX Push in iOS, Safari, and Chrome with Server-Sent Events

http://blog.samshull.com/2010/10/ajax-push-in-ios-safari-and-chrome-with.html

I was just thinking the same thing. Thoughts and Ideas on how we can make IT better. Saturday, October 9, 2010. AJAX Push in iOS, Safari, and Chrome with Server-Sent Events. One of the many new APIs of HTML5 is Server-Sent Events. Server-Sent Events are a lot like long-polling. The server, you will need to fall back on an XMLHttpRequest, and the message will be sent on a separate connection. Var source = new EventSource("/path/to/my/event-stream-handler.php"); / or whatever CGI you are using source&#...

blog.samshull.com blog.samshull.com

About Me

http://blog.samshull.com/p/about-me.html

I was just thinking the same thing. Thoughts and Ideas on how we can make IT better. I am a certified nerd. I hangout on Google. Keep my projects on Github. Post links that I find interesting on Tumblr. Although I do occasionally post my thoughts on my blog. Subscribe to: Posts (Atom). There was an error in this gadget. AJAX Push in iOS, Safari, and Chrome with Server-S. Simple template. Powered by Blogger.

normalvector.blogspot.com normalvector.blogspot.com

Normal Vector: sdltutorials.com 2009 Game Contest

http://normalvector.blogspot.com/2009/08/sdltutorialscom-2009-game-contest.html

Tech, Linux, open source, programming, firearms, airsoft, or whatever I feel like talking about at the time. Monday, August 10, 2009. Sdltutorials.com 2009 Game Contest. I've been using the sdltutorials.com. 2009 game contest as an excuse to dive into modern C . Nevermind that I studied it pretty extensively about a decade ago, today it's a different animal. Anyway, here's a preview of my entry. There's a lot to be done, but I think the hardest parts are over. Youtube for better quality. The GIMP is a gr...

pygametutorials.wikidot.com pygametutorials.wikidot.com

Links - PyGame Tutorials

http://pygametutorials.wikidot.com/links

Simple introduction to game programming. Add a new page. Here look for good documentation about PyGame and for fresh news about it. Here look for Python interpreter and for news about new versions abou it. SDL is a great library for game programmers that focus on simplicity PyGame is an Python extension for it. SDL great C tutorials. If gonna use C there is no better tutorial to start with. Book about Python game development. Work in progress but you can already see some nice results. General Wikidot&#46...

gamedesigncenter.org gamedesigncenter.org

Mike's Best of 2011 - Part 2

http://www.gamedesigncenter.org/mikes-best-of-2011-part-2

Mike's Best of 2011 - Part 2. January 3rd, 2012. Today we reveal 10 through 6 on Mike's "Best of 2011" list. Check out the first part of the list 15-11, here. 10 Nintendo's 3Ds Lineup. Bull; Super Mario 3D Land - Memorable Super Mario Bros. 3 mechanics in beautiful 3D. Bull; Mario Kart 7 - Blue Shell frustration is back, as well as a new set of kart upgrades. Bull; Pushmo - Quick and clever puzzle design that bests most mobile games. Bull; Punishing gameplay and difficult boss battles. 7 Gears of War 3.

gamedesigncenter.org gamedesigncenter.org

Can't Catch 'em All

http://www.gamedesigncenter.org/cant-catch-em-all

Can't Catch 'em All. February 22nd, 2012. What can Apple (as well as other mobile OSs) do to help combat the spread of scammers who seek to abuse the openness of the mobile landscape? Bull; Public Developer Profiles. Bull; Pre-Developer Education. Bull; Peer Reviews. Bull; Consumer Awareness. Like most people, I've never heard of Home of Anime, the developer of the. Consumers realize it's a scam, but they don't care. They just want the Pokemon. No comments yet, be the first. Game of the Week.

gamedesigncenter.org gamedesigncenter.org

Humble Introversion Bundle

http://www.gamedesigncenter.org/humble-introversion-bundle

Pay what you want. Support charity. Get awesome games.". November 23rd, 2011. Oh man, they just don't give you a break do they? It's once again time for another bundle. Remember, it's for charity. Click here to visit the Humble Bundle Website. No comments yet, be the first. Email (required, not published):. Sign up to receive emails when new tutorials are released, promos from metacipher studios, and other fun emails. Game of the Week. Game of the Year. Show me more Tags.

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Welcome to S.D.L Tutorial. RNSHARMA M.Sc(MATHS), P.G.D.C.A. SDL Tutorial came into existence in the year 1993 first established in Budha colony, Patna now shiffed to S.K.Nagar, Near − Devisthan, Patna. Since them it has travelled a long part of success and famousness. It was founded with the view to provide best education for class IX, X, XI and Xii both B.S.E.B. and C.B.S.E. 1 We provide important and useful study materials. 2 Creative learning environment with complete. No Any news available.

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{sdltutorials.com}

SDL Game Framework Series. SDL Coordinates and Bliting. SDL Tutorial - Tic Tac Toe. SDL Net - Part 1. SDL Net - Part 2. SDL Per Pixel Collision. SDL OpenGL Tutorial Basics. A Guide to Graphics with Sprig. The Ins and Outs (and Overlays) of Alpha-blending. My Pong clone uses 100% CPU and is still slow? Setting up MonoDevelop to run Tao. First Foray into SDL/OpenGL. SDL 20 Texture Bank. March 18th, 2014. Wrapper class for SDL Textures. Makes it easier to load and render textures. You can find the code here:.

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