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Seabug: The Seattle Blender User Group

The Seattle Blender User Group. Saturday, August 1st, 2015, 2:00 PM. Lake Washington Institute of Technology, room T124, 11605 132nd Ave NE, Kirkland, WA 98034. Here's a map, we're in the technology center. Try to take the North entrance, and enter the first parking lot on the right. First off, there's a Facebook group. Texturing characters w/ the new workflow. If you have a project or tutorial you'd like to show, we'd love to see it! And if one topic is driving you bonkers, we'll cover it!

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Seabug: The Seattle Blender User Group | seabug.info Reviews
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The Seattle Blender User Group. Saturday, August 1st, 2015, 2:00 PM. Lake Washington Institute of Technology, room T124, 11605 132nd Ave NE, Kirkland, WA 98034. Here's a map, we're in the technology center. Try to take the North entrance, and enter the first parking lot on the right. First off, there's a Facebook group. Texturing characters w/ the new workflow. If you have a project or tutorial you'd like to show, we'd love to see it! And if one topic is driving you bonkers, we'll cover it!
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4 where
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6 go join
7 other stuff
8 parallax in blender
9 your cool project
10 seabug friends
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calendar,gallery,next meeting,where,topics,go join,other stuff,parallax in blender,your cool project,seabug friends,oscar baechler,seabug on facebook,nathan vegdahl,blender for humans,david radford,matthew herbener,last seabug,about seabug
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Seabug: The Seattle Blender User Group | seabug.info Reviews

https://seabug.info

The Seattle Blender User Group. Saturday, August 1st, 2015, 2:00 PM. Lake Washington Institute of Technology, room T124, 11605 132nd Ave NE, Kirkland, WA 98034. Here's a map, we're in the technology center. Try to take the North entrance, and enter the first parking lot on the right. First off, there's a Facebook group. Texturing characters w/ the new workflow. If you have a project or tutorial you'd like to show, we'd love to see it! And if one topic is driving you bonkers, we'll cover it!

LINKS TO THIS WEBSITE

seattleindies.org seattleindies.org

Indie Support Group – Seattle Indies

http://seattleindies.org/category/indie-support-group

Every Saturday, get stuff done surrounded by other game makers. Plug in your headphones, fire up your laptop, and fix that bug you’ve wrestled with for the past two weeks. Enjoy your preferred beverage, and meet new companions! Latest Indie Support Group Posts. About the Indie Support Group. Jan 1st 2000 by Constance Chen. The Seattle Indies features a weekly Saturday work session known as the Indie Support Group, hosted by the inestimable Ken Hoff. Head down, focus, get stuff done! Get help and advice f...

seattleindies.org seattleindies.org

Game Design Recap – Seattle Indies

http://seattleindies.org/workshop-6-7-15

Jun 9th 2015 by Alex Schearer. On Sunday we met for the monthly Game Design Workshop. Three teams set about creating a game from scratch over the course of three hours — no small feat! Here’s what we came up with:. A Game of Chance. The next team wasn’t sure what they wanted to make. All they knew was that their game should involve bluffing. Imagine their disappointment, then, when their game “War Dice” wasn’t a bluffing game! Game of Dice: A Song of Cards and D12s. A complex space sim. Of course there w...

seattleindies.org seattleindies.org

Power of Play 2015! – Seattle Indies

http://seattleindies.org/power-of-play-2015

Power of Play 2015! May 17th 2015 by Constance Chen. Was held on the 4th floor of the Bellevue Meydenbauer Convention Center this year. It boasted 2 days of talks from industry experts, a showcase of 59 indie games in their Indie Expo Hall, and 5 finalists for the Seattle Indie Games Competition, which was won this year by Tumblestone. Congratulations to them on a well-deserved victory! For the full album, or click-through for an abbreviated and uncaptioned gallery below! Friends of Seattle Indies.

seattleindies.org seattleindies.org

I Am Bread – Game Club recap – Seattle Indies

http://seattleindies.org/i-am-bread-game-club-recap

I Am Bread – Game Club recap. May 21st 2015 by Tim Cullings. For a game that no one had much to say about, this ended up being one of our longest Game Club sessions. It turns out that I Am Bread. Is a lot more fun to watch and play in a group of people than it is to play alone. So rather than spend a lot of time picking apart the many issues we had with the game, we did what most of us didn’t spend much time doing this month – actually playing I Am Bread. Speaking of modes, Story mode. Really shows off t...

seattleindies.org seattleindies.org

Seattle Indies – Page 2 – A community of indie video game developers in the Seattle area

http://seattleindies.org/page/2

Welcome to Seattle Indies! Whether you're an experienced game developer or just interested in making games, Seattle Indies has a place for you! We feature regular meet-ups that enable people to make games, share feedback, network, and discuss the latest news in the industry. Join us and start the journey to making your next game! It's time to get together and swap stories. Put down your keyboards and brave the outdoors. Let's meet for a drink, a bite to eat, and some good conversation! In their usual ama...

matthewherbener.blogspot.com matthewherbener.blogspot.com

The Art of Matthew B Herbener: Paper

https://matthewherbener.blogspot.com/p/paper.html

The Art of Matthew B Herbener. Integrated Dynamic Energetic Art. Handmade paper, embossed, painted, and mounted on recycled wood panels with metal plates. Catalogs, magazines, can labels, paper and glue etc. Two colours of pulp were used to create these paper sheets. The pulp was made from 100% recycled acid-free matte board. Friday, July 13, 2012 at 8:08:00 PM PDT. The Industrials Series 2012 - YES! Subscribe to: Posts (Atom). Friends of the Artist. The Art of Paisley O'Farrell.

matthewherbener.blogspot.com matthewherbener.blogspot.com

The Art of Matthew B Herbener: Lummi Island

https://matthewherbener.blogspot.com/2015/07/lummi-island.html

The Art of Matthew B Herbener. Integrated Dynamic Energetic Art. Wednesday, July 29, 2015. A Meditation on Rocks and Stones. I stacked these simple ephemeral structures. On a friend's beach on Lummi Island. They stand, because of gravity, balance and friction, but to the tides and winds, they will collapse with intention. Rock stacking is illegal in National parks. Only you can prevent rock stacking.". Posted by Matthew B Herbener. Subscribe to: Post Comments (Atom). Friends of the Artist.

seattleindies.org seattleindies.org

Seattle Indies – Page 17 – A community of indie video game developers in the Seattle area

http://seattleindies.org/page/17

Welcome to Seattle Indies! Whether you're an experienced game developer or just interested in making games, Seattle Indies has a place for you! We feature regular meet-ups that enable people to make games, share feedback, network, and discuss the latest news in the industry. Join us and start the journey to making your next game! It's time to get together and swap stories. Put down your keyboards and brave the outdoors. Let's meet for a drink, a bite to eat, and some good conversation! It’s going t...

seattleindies.org seattleindies.org

About Seattle Indies – Seattle Indies

http://seattleindies.org/about

Seattle Indies is community created for independent game developers in the Puget Sound region. Whether you’re an experienced game developer or just interested in making games, Seattle Indies has a place for you! Want to get involved? You can RSVP for our meet-ups, join our Facebook discussions, or follow us on Twitter at any time! Feel free to shoot us an email at contact@seattleindies.org. Friends of Seattle Indies. Seattle Blender User Group. Women in Games - Seattle.

matthewherbener.blogspot.com matthewherbener.blogspot.com

The Art of Matthew B Herbener

https://matthewherbener.blogspot.com/2014/05/3d-surreal-abstracts-ii-exorcise-in.html

The Art of Matthew B Herbener. Integrated Dynamic Energetic Art. Sunday, June 08, 2014. 3D Surreal Abstracts II. An Exercise in Modifiers. The Default Cube Challenge. Ring Structure View III. Ring Structure View IV. Ring Structure View V. Ring Structure View VI. Posted by Matthew B Herbener. Subscribe to: Post Comments (Atom). Friends of the Artist. The Art of Paisley O'Farrell. SeaBUG Seattle Blender User Group. Awesome Inc. template. Powered by Blogger.

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Seabug: The Seattle Blender User Group

The Seattle Blender User Group. Saturday, August 1st, 2015, 2:00 PM. Lake Washington Institute of Technology, room T124, 11605 132nd Ave NE, Kirkland, WA 98034. Here's a map, we're in the technology center. Try to take the North entrance, and enter the first parking lot on the right. First off, there's a Facebook group. Texturing characters w/ the new workflow. If you have a project or tutorial you'd like to show, we'd love to see it! And if one topic is driving you bonkers, we'll cover it!

seabug.org seabug.org

Seattle BSD Users Group

Welcome to the Seattle BSD Users Group (SeaBUG). SeaBUG is a users group for Open Source Unix based in Seattle, WA. Our primary emphasis is on BSD but enthusiasts of other Open Source Unix such as Linux are welcome. BSD is an advanced UNIX operating system for "PC-compatible" computers. It offers advanced networking, performance, security and compatibility features today which are still missing in other operating systems, even some of the best commercial ones. Next - come to one of our monthly meetups.

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