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Sean Noonan - Level Design PortfolioNo description found
http://www.sean-noonan.com/
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http://www.sean-noonan.com/
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Sean Noonan - Level Design Portfolio | sean-noonan.com Reviews
https://sean-noonan.com
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Sean Noonan - Game and Level Designer
http://www.sean-noonan.com/index.html
Game and Level Designer. I’m Sean Noonan, a game and level designer with almost a decade of professional experience. I am a senior designer at Foundry 42, working on. The single player component of. My previous work includes. I am an active member of the independent game development community and have released my own indie game,. Jack B. Nimble. Would you like to know more.
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Randomly Accessed Memoirs | The Blog of Sean Noonan, Video Game and Level Designer: Game Boy Game Jam 2: Jack B. Nimble
http://noonansean.blogspot.com/2013/11/game-boy-game-jam-2-jack-b-nimble.html
Tuesday, 19 November 2013. Game Boy Game Jam 2: Jack B. Nimble. So just over 2 weeks ago there was an interesting little idea known as the “ 0h Game Jam. 8221; This game jam had participants create a game within the hour where the clocks go back (as part of the DST time shift) – effectively allowing someone to complete the production of a game in negative time. I thought I’d try my hand at this, but not before trying some tests in Construct 2 first. The first 5 hours. Whilst testing the whip I thought I&...
Randomly Accessed Memoirs | The Blog of Sean Noonan, Video Game and Level Designer: December 2014
http://noonansean.blogspot.com/2014_12_01_archive.html
Wednesday, 31 December 2014. Jack B. Nimble Winter update and Happy New Year! Although I didn’t get it out in time for Christmas, the latest update to Jack B. Nimble has been released on iOS in time for the new year. The update features a brand new Winter-themed level, “Bitter Bluffs”, much requested Game Center support for leaderboards, a number of big fixes and a couple of performances tweaks. Glimpse of the next new level…. Oh, and happy new year! Posted by Sean Noonan. Jack b. nimble.
Randomly Accessed Memoirs | The Blog of Sean Noonan, Video Game and Level Designer: The obligatory Far Cry 4 post
http://noonansean.blogspot.com/2014/08/the-obligatory-far-cry-4-post.html
Sunday, 17 August 2014. The obligatory Far Cry 4 post. It’s been quite some time since I’ve posted here, and while I’m sitting on a couple of half written blog entries (some of which I will get to later), I thought I’d address what I’ve been doing at Ubisoft for the last few months…. I joined the Far Cry 4 team! 8230;and speaking of Watch Dogs, I have yet to mention it’s record-breaking status as the fastest selling new IP in videogame history. Outside of Ubisoft, I’m putting the finishing touches ...
Randomly Accessed Memoirs | The Blog of Sean Noonan, Video Game and Level Designer: July 2015
http://noonansean.blogspot.com/2015_07_01_archive.html
Saturday, 4 July 2015. Montreal Game Jam 2015: Pwrong. Some of you may have seen that I’ve been participating in a number of 1 hour game jams as of late (held at weekjam.com. Where my team (known as “Not Enough Laptops”) entered for a third year running (this time with an additional programmer). Art and additional design). What Do We Do Now? Here was a theme that filled our minds with possibilities. It almost seemed “too easy” it was hard. Our first night had us pitching, scrawling, debating and scribbli...
Randomly Accessed Memoirs | The Blog of Sean Noonan, Video Game and Level Designer: April 2014
http://noonansean.blogspot.com/2014_04_01_archive.html
Thursday, 24 April 2014. Montreal Game Jam 2014: Bad Mood Rising. I didn’t blog about this at the time, but felt like I should go back and document my 2014 global game jam experience, having participated two years in a row (and get it out of the way before the second Ubisoft Montreal Game Jam begins tomorrow). Art and additional design). We don't see things as they are,. We see them as we are. With our team smaller than last year, we attempted to keep the scope super tight by limiting the number of playe...
Randomly Accessed Memoirs | The Blog of Sean Noonan, Video Game and Level Designer: November 2014
http://noonansean.blogspot.com/2014_11_01_archive.html
Tuesday, 18 November 2014. Far Cry 4 Released! Another game in the bag! Pretty happy with this one too – I came to the project quite late, so there’s a hell of a lot of the game I’ve not seen or played yet. I’m really excited to get stuck into it myself. Far Cry 4 101 Trailer. Oh, and while I was looking for an image/video to link I found this little thing – a Far Cry 4 branded Cannon Fodder eh? Far Cry 4 X Cannon Fodder. Posted by Sean Noonan. Tuesday, 11 November 2014. 3 games, 1 year. With Far Cry 4 a...
Randomly Accessed Memoirs | The Blog of Sean Noonan, Video Game and Level Designer: Jack B. Nimble Winter update and Happy New Year!
http://noonansean.blogspot.com/2014/12/jack-b-nimble-winter-update-and-happy.html
Wednesday, 31 December 2014. Jack B. Nimble Winter update and Happy New Year! Although I didn’t get it out in time for Christmas, the latest update to Jack B. Nimble has been released on iOS in time for the new year. The update features a brand new Winter-themed level, “Bitter Bluffs”, much requested Game Center support for leaderboards, a number of big fixes and a couple of performances tweaks. Glimpse of the next new level…. Oh, and happy new year! Posted by Sean Noonan. Jack b. nimble.
Randomly Accessed Memoirs | The Blog of Sean Noonan, Video Game and Level Designer: Games I played in 2013
http://noonansean.blogspot.com/2014/01/games-i-played-in-2013.html
Wednesday, 22 January 2014. Games I played in 2013. Over the past year my time was mainly devoted to development of Watch Dogs with any remaining time spent participating in game jams. So with time so limited, I didn’t get to play anywhere near as many games as last year. On top of that, this year I grabbed both of the new consoles; the Xbox One and the PS4, so they had my attention for the holidays – a time I would usually dedicate for finishing in-progress games. So what did I finish? Spec Ops: The Line.
Randomly Accessed Memoirs | The Blog of Sean Noonan, Video Game and Level Designer: Far Cry 4 Released!
http://noonansean.blogspot.com/2014/11/far-cry-4-released.html
Tuesday, 18 November 2014. Far Cry 4 Released! Another game in the bag! Pretty happy with this one too – I came to the project quite late, so there’s a hell of a lot of the game I’ve not seen or played yet. I’m really excited to get stuck into it myself. Far Cry 4 101 Trailer. Oh, and while I was looking for an image/video to link I found this little thing – a Far Cry 4 branded Cannon Fodder eh? Far Cry 4 X Cannon Fodder. Posted by Sean Noonan. Video game and level designer. Sometimes artist.
Randomly Accessed Memoirs | The Blog of Sean Noonan, Video Game and Level Designer: 3 games, 1 year
http://noonansean.blogspot.com/2014/11/3-games-1-year.html
Tuesday, 11 November 2014. 3 games, 1 year. By the end of 2014 I will have shipped my first two cross-gen console games. The first was Watch Dogs, a record breaking. Open-world title, which narrowly missed the next gen console launch window, but has since gone on to sell over 9 million copies and holds a healthy 80 on Metacritic. The second, is Far Cry 4, a first person action/adventure game, which has recently been seeing a good fan reaction from recent press events and YouTubers. 8211; No Score. If you...
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My Silent Pages
Monday, March 03, 2008. Shame on Marc Jacobs for his collection, so hastily put together he seems to coast merely on his fame alone. Granted this season has shown us a more sombre (and sober) Marc than last season but really. Disappointingly, Jean Paul Gaultier does not do enough for Hermes this season though craftsmanship remains superb. John Galliano seems lost though his work for Dior was palatable and without a doubt, sellable. Posted by Blank Doll at 9:47 pm. Links to this post. Well, Vietnam and Ca...
sean-nicaragua2009.blogspot.com
18 days in Nicaragua 2009
18 days in Nicaragua 2009. Our first trip to Nicaragua - visiting Granada, San Juan Del Sur, Las Penitas, Leon, Managua, and Corn Islands. Wednesday, December 9, 2009. We had a wonderful time in Nicaragua and I can’t wait to go back. Next time we definitely want to check out Ometempe and stay on Little Corn Island. Leon was our favorite place. We really liked the city and colonial architecture. While we liked Granada we found it to be too polished and touristy while Leon as more raw and real. Hotel Terra...
sean-NINETYONE (Sean) - DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) " class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ". Join DeviantArt for FREE. Forgot Password or Username? Deviant for 6 Years. This deviant's full pageview. Last Visit: 211 weeks ago. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. Why," you ask? MP3 player of...
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Blog de sean-nono-92 - ____#[(___Sean ____)]#_____ - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Mise à jour :. Abonne-toi à mon blog! Iim'S . 1. Maféé . 9. 2iZii . c. Decrii TOii en 7 cOm. N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (23.21.86.101) si quelqu'un porte plainte. Ou poster avec :. Retape dans le champ ci-dessous la suite de chiffres et de lettres qui apparaissent dans le cadre ci-contre. Fait ta .P. N'oublie p...
Sean Noonan - Level Design Portfolio
Sean O'casey's Irish Pub Karlsruhe
Skip to the navigation. Skip to the content. Der älteste original Irish Pub im Herzen von Karlsruhe,. Wurde zweimal, neben vielen weiteren Preisen,. Zum " Irish Pub of the Year - Regional Winner. Gewählt. Im Jahre 1996 sowie 2001. In der Sommerzeit, bietet die Aussenterrasse, die Möglichkeit Sonne zu tanken und zu entspannen. Auch Fussball- und Sportfans kommen im Pub auf ihre Kosten, es laufen ausgewählte Übertragungen.
Sean O'Daniels's Resume
The role of a creative leader is not to have all the ideas; it's to create a culture where everyone can have ideas and know that they're valued. I've lead teams in visual development and art direction for mobile and console video games. I help developers visualize their ideas and unlock the. Creative potential in others. Great ideas can come from anywhere and anyone. In competitive markets n. Freelance Art Direction / Visual Development. Jul 2013 - Present. Founder and Podcast host. Feb 2013 - Mar 2014.
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