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Hello... I'm Sean!!!

2015년 8월 12일 수요일. China market is tough, but, still attractive! It is really tough for mobile game developers to survive in China market, the biggest market in Asia Pacific. More than 3,400 games have been released in China market during last 8 months, but, only 9% of released games could list their titles on game rank chart or could still be serviced. Approx. only 300 games among 3,400 games can keep being serviced. 2015년 8월 11일 화요일. Chinese advises to Korean mobile games who want to enter Chinese market.

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Hello... I'm Sean!!! | seanbum.blogspot.com Reviews
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2015년 8월 12일 수요일. China market is tough, but, still attractive! It is really tough for mobile game developers to survive in China market, the biggest market in Asia Pacific. More than 3,400 games have been released in China market during last 8 months, but, only 9% of released games could list their titles on game rank chart or could still be serviced. Approx. only 300 games among 3,400 games can keep being serviced. 2015년 8월 11일 화요일. Chinese advises to Korean mobile games who want to enter Chinese market.
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2 sean kwon
3 댓글 없음
4 라벨 arpu
5 china
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7 game
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9 라벨 china
10 korea
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Hello... I'm Sean!!! | seanbum.blogspot.com Reviews

https://seanbum.blogspot.com

2015년 8월 12일 수요일. China market is tough, but, still attractive! It is really tough for mobile game developers to survive in China market, the biggest market in Asia Pacific. More than 3,400 games have been released in China market during last 8 months, but, only 9% of released games could list their titles on game rank chart or could still be serviced. Approx. only 300 games among 3,400 games can keep being serviced. 2015년 8월 11일 화요일. Chinese advises to Korean mobile games who want to enter Chinese market.

INTERNAL PAGES

seanbum.blogspot.com seanbum.blogspot.com
1

Hello... I'm Sean!!!: China market is tough, but, still attractive!!!

http://seanbum.blogspot.com/2015/08/china-market-is-tough-but-still.html

2015년 8월 12일 수요일. China market is tough, but, still attractive! It is really tough for mobile game developers to survive in China market, the biggest market in Asia Pacific. More than 3,400 games have been released in China market during last 8 months, but, only 9% of released games could list their titles on game rank chart or could still be serviced. Approx. only 300 games among 3,400 games can keep being serviced. 피드 구독하기: 댓글 (Atom). Is online game era coming again in Korea? Korean mobile gaming marke...

2

Hello... I'm Sean!!!: Mobile eSports market is getting bigger in Korea

http://seanbum.blogspot.com/2015/08/mobile-esports-market-is-getting-bigger.html

2015년 8월 6일 목요일. Mobile eSports market is getting bigger in Korea. A number of mobile game developers disclose specific mobile games for eSports, and organize their own league. In addition to this movement, gaming cable TV channels are also concentrating on making mobile eSports market size's scale up. Companies that actively working on for making this market size bigger are Nexon, OGN and Superevilmegacorp. Nexon's games for mobile eSports. 피드 구독하기: 댓글 (Atom). Is online game era coming again in Korea?

3

Hello... I'm Sean!!!: 8월 2015

http://seanbum.blogspot.com/2015_08_01_archive.html

2015년 8월 17일 월요일. Is online game era coming again in Korea? Mobile games have been dominated Korean market for the past few years, but, recently, big online game titles are soft landing in Korean market. SquareEnix's Final Fantasy 14 has launched on Aug. 14, 2015 and ranked top 8 in the PC Cafe's popular game chart. Also, Nexon's Maple story 2 has also landed into the market softly, and maintaining top 15 for more than two months. 1st half performance of Korean game companies. 2015년 8월 13일 목요일. Just like...

4

Hello... I'm Sean!!!: eSports without keyboard and mouse

http://seanbum.blogspot.com/2015/08/esports-without-keyboard-and-mouse.html

2015년 8월 4일 화요일. ESports without keyboard and mouse. CJ E&M's game channel OGN (the biggest gaming TV channel in Korea). The developer of Vain Glory. Had a press conference. On last Jul. 13, 2015 at Yongsan eSports stadium in Korea for Vain Glory's world invitational. SEMC had explained that Vain Glory had all capable MOBA elements as a mobile game. According to SEMC, not like PC online games, Vain Glory can be enjoyable. Without regards to places and time. 피드 구독하기: 댓글 (Atom). Korean mobile gaming market...

5

Hello... I'm Sean!!!: Chinese advises to Korean mobile games who want to enter Chinese market.

http://seanbum.blogspot.com/2015/08/chinese-advises-to-korean-mobile-games.html

2015년 8월 11일 화요일. Chinese advises to Korean mobile games who want to enter Chinese market. There has been a rapid change between Chinese game market and Korean game market in past few years. In the past, Korea was a lot more advanced market than China, so, Chinese developers were following Korean developers movement. But, recently, there is not technical and trend gaps between Chinese developers and Korean developers. First, volume of contents are smaller than Chinese games, which leads shorter life cycle.

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Hello... I'm Sean!!!

2015년 8월 12일 수요일. China market is tough, but, still attractive! It is really tough for mobile game developers to survive in China market, the biggest market in Asia Pacific. More than 3,400 games have been released in China market during last 8 months, but, only 9% of released games could list their titles on game rank chart or could still be serviced. Approx. only 300 games among 3,400 games can keep being serviced. 2015년 8월 11일 화요일. Chinese advises to Korean mobile games who want to enter Chinese market.

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