ericstokes.net
Xcoders talk: UICollectionView - don't panic
http://www.ericstokes.net/blog/2013/07/16/xcoders-talk-uicollectionview
I recently had the opportunity to give a talk at Seattle Xcoders. About UICollectionViews in iOS 6. Unfortunately, I didn’t get a recording or screencast, but the slides are available here. You can also find the source code used in the talk (spruced up a bit) over at GitHub.
slouchingtowardsegfault.com
Slouching Toward Segfault | Notes on iOS development
http://www.slouchingtowardsegfault.com/category/azure
Skip to main content. Notes on iOS development. June 28, 2016. One of the new libraries in GameplayKit for 2016 is Decision Trees. A decision tree consists of nodes, which can be of two types: a decision node, which can have one or more branches leading to other nodes; or a leaf node, which represents an answer (or. As Apple calls it). 8221;), but it could be any of a number of different types. More on decision trees later. Posted in Decision Trees. April 24, 2016. In GameplayKit, rule systems are enacte...
slouchingtowardsegfault.com
Slouching Toward Segfault | Notes on iOS development
http://www.slouchingtowardsegfault.com/2015/05
Skip to main content. Notes on iOS development. June 28, 2016. One of the new libraries in GameplayKit for 2016 is Decision Trees. A decision tree consists of nodes, which can be of two types: a decision node, which can have one or more branches leading to other nodes; or a leaf node, which represents an answer (or. As Apple calls it). 8221;), but it could be any of a number of different types. More on decision trees later. Posted in Decision Trees. April 24, 2016. In GameplayKit, rule systems are enacte...
slouchingtowardsegfault.com
Slouching Toward Segfault | Notes on iOS development
http://www.slouchingtowardsegfault.com/category/tutorial
Skip to main content. Notes on iOS development. June 28, 2016. One of the new libraries in GameplayKit for 2016 is Decision Trees. A decision tree consists of nodes, which can be of two types: a decision node, which can have one or more branches leading to other nodes; or a leaf node, which represents an answer (or. As Apple calls it). 8221;), but it could be any of a number of different types. More on decision trees later. Posted in Decision Trees. April 24, 2016. In GameplayKit, rule systems are enacte...
optshiftk.com
⌥⇧K | optshiftk | Page 3
http://optshiftk.com/page/3
Slides Available from iCloud: Lessons Learned Talk at Seattle Xcoders. December 12, 2011. Last Thursday I gave a talk at Seattle Xcoders. Titled “iCloud: Lessons Learned.” I’m very grateful for the warm reception and the stunning turnout there were over 40 attendees, many of whom asked some very good questions. By request, I have uploaded my slides. Hopefully they will be useful. If anyone happened to take video of the talk, please contact me at kyle dot sluder at gmail dot com. October 27, 2011. Is out,...
corpunknown.org
Core Data Potpourri - Corporation Unknown
http://corpunknown.org/blog/2014/02/16/core-data-potpourri
Last Thursday (Feb 13, 2014) I presented a talk to Seattle Xcoders. Entitled “Core Data Potpourri”. On Friday I posted a PDF version of the slides. Primarily so those in attendance would have them. These slides aren’t really intended to stand alone—hell, I wrote them up the day of the presentation—so I didn’t intend to announce them outside Xcoders until the video was posted. I’m not in charge of the encoding, so I don’t know yet when it will be posted.). Video is now live. This talk was pretty much a.
slouchingtowardsegfault.com
Slouching Toward Segfault | Notes on iOS development
http://www.slouchingtowardsegfault.com/2014/12/22/online-is-offline
Skip to main content. Notes on iOS development. June 28, 2016. One of the new libraries in GameplayKit for 2016 is Decision Trees. A decision tree consists of nodes, which can be of two types: a decision node, which can have one or more branches leading to other nodes; or a leaf node, which represents an answer (or. As Apple calls it). 8221;), but it could be any of a number of different types. More on decision trees later. Posted in Decision Trees. April 24, 2016. In GameplayKit, rule systems are enacte...
feralscrutiny.co
Uncategorized – Feral Scrutiny
http://feralscrutiny.co/category/uncategorized
Sheree Pennah, iOS and OS X Software Tester who dabbles in DevOps and keeps Design in mind. There are 8 posts filed in Uncategorized. This is page 1. There’s a lot more to hiring than the interview questions but recently I came across someone looking for a list so I thought I would share my own. The context of these questions is an interview for a mobile-focused, agile-ish, exploratory test role in an agency environment. Please use as you see fit. Do you have a smartphone, what’s your favorite app? If th...
slouchingtowardsegfault.com
Slouching Toward Segfault | Notes on iOS development
http://www.slouchingtowardsegfault.com/category/uncategorized
Skip to main content. Notes on iOS development. June 28, 2016. One of the new libraries in GameplayKit for 2016 is Decision Trees. A decision tree consists of nodes, which can be of two types: a decision node, which can have one or more branches leading to other nodes; or a leaf node, which represents an answer (or. As Apple calls it). 8221;), but it could be any of a number of different types. More on decision trees later. Posted in Decision Trees. April 24, 2016. In GameplayKit, rule systems are enacte...
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