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Sebastiano Mandala
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Sebastiano Mandala
24, wa●●●●●●y road
sou●●●sea , hants, po5 2pw
United Kingdom
View this contact
Sebastiano Mandala
24, wa●●●●●●y road
sou●●●sea , hants, po5 2pw
United Kingdom
View this contact
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Sebastiano Mandalà | sebashq.com Reviews
https://sebashq.com
Hi,
Sebastiano Mandalà – Seba's Lab
http://www.sebaslab.com/author/sebas77
Svelto ECS is now production ready. Six months have been passed since my last article about Inversion of Control and Entity Component System and meanwhile I had enough time to test and refine my theories, which have been now proven to be working quite well in a production environment. During these months of putting in practice my ideas, I had the chance to consolidate […]. C# Murmur 3 hash anyone? How to perfectly synchronize workspaces with older versions of Perforce. The latest versions of perforce fin...
Sebastiano Mandalà – Seba's Lab
http://www.sebaslab.com/author/admin
What I have learned while developing a game launcher in Unity. This post can be considered partially outdated as my mind changed quite a bit since when I originally wrote it. First of all, I would never suggest to write a game launcher in Unity now. Use instead .net or the latest version of mono with xamarin. Mono library embedded with Unity 4 is too outdated and its use results […]. What’s wrong with Unity SendMessage and BroadcastMessage and what to do about it. For a long time I wanted to make some ex...
Older posts – Seba's Lab
http://www.sebaslab.com/older-posts
Svelto ECS is now production ready. May 21, 2016. C# Murmur 3 hash anyone? October 15, 2015. The truth behind Inversion of Control Part V Entity Component System design to achieve true Inversion of Flow Control. October 3, 2015. How to perfectly synchronize workspaces with older versions of Perforce. June 4, 2015. The truth behind Inversion of Control Part IV Dependency Inversion Principle. April 19, 2015. The truth behind Inversion of Control Part III Entity Component System Design. April 3, 2015. Enhan...
The truth behind Inversion of Control – Part I – Dependency Injection – Seba's Lab
http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-i-dependency-injection
The truth behind Inversion of Control – Part I – Dependency Injection. Note: this article series assumes you have already read my previous articles on IoC containers. There is an evil truth behind the concept of Inversion of Control container. An unspoken code tragedy taking place everyday while passing unnoticed. Firm in my intentions to stop this shame, I decided to stand up and start writing this series of articles that will tell about the problem, the principles and the possible solutions. When depen...
How to compress and decompress binary streams in Unity – Seba's Lab
http://www.sebaslab.com/how-to-compress-and-decompress-binary-stream-in-unity
How to compress and decompress binary streams in Unity. Recently I needed to compress a binary stream that was getting to big to be serialized over internet. I could not find any way to compress files easily, so eventually I used a 3rd party library that works very well in Unity3D (web player included): SharpZipLib. I suppose the following code could be handy for someone:. Write the length first. Write the compressed file. Read the length first. Read the decompressed file. Categorised in: Unity3D. On The...
March 2015 – Seba's Lab
http://www.sebaslab.com/2015/03
The truth behind Inversion of Control – Part I – Dependency Injection. Note: this article series assumes you have already read my previous articles on IoC containers. There is an evil truth behind the concept of Inversion of Control container. An unspoken code tragedy taking place everyday while passing unnoticed. Firm in my intentions to stop this shame, I decided to stand up and start writing this series of articles […]. Svelto Inversion of Control Container. Svelto ECS is now production ready. On The ...
July 2013 – Seba's Lab
http://www.sebaslab.com/2013/07
What I have learned while developing a game launcher in Unity. This post can be considered partially outdated as my mind changed quite a bit since when I originally wrote it. First of all, I would never suggest to write a game launcher in Unity now. Use instead .net or the latest version of mono with xamarin. Mono library embedded with Unity 4 is too outdated and its use results […]. Svelto ECS is now production ready. C# Murmur 3 hash anyone? On Svelto ECS is now production ready. Send to Email Address.
What’s wrong with Unity SendMessage and BroadcastMessage and what to do about it – Seba's Lab
http://www.sebaslab.com/whats-wrong-with-sendmessage-and-broadcastmessage-and-what-to-do-about-it?share=email
What’s wrong with Unity SendMessage and BroadcastMessage and what to do about it. Unity 3D is a well designed tool, I can say that. It is clearly less painful to use than UDK, no matter what its limitations are. However, as I keep on saying, the c# framework is still full of bad design choices, probably unfortunate inheritances from unity script (why don’t they abolish it and just switch to c#? Emblematic example of these bad choices is the communication system built around. What can be so bad about it?
April 2013 – Seba's Lab
http://www.sebaslab.com/2013/04
What’s wrong with Unity SendMessage and BroadcastMessage and what to do about it. Unity 3D is a well designed tool, I can say that. It is clearly less painful to use than UDK, no matter what its limitations are. However, as I keep on saying, the c# framework is still full of bad design choices, probably unfortunate inheritances from unity script (why don’t they abolish it and just […]. Svelto ECS is now production ready. C# Murmur 3 hash anyone? On Svelto ECS is now production ready. Send to Email Address.
Svelto Inversion of Control Container – Seba's Lab
http://www.sebaslab.com/svelto-inversion-of-control-container
Svelto Inversion of Control Container. If it’s the first time you visit my blog, please don’t forget to read my main articles on the subject before to continue this post:. Http:/ www.sebaslab.com/ioc-container-for-unity3d-part-1/. Http:/ www.sebaslab.com/ioc-container-for-unity3d-part-2/. The new IoC container is structurally similar to the old one, but has several major differences. In order to use it, a. Specialised monobehaviour must still be created. The class that implements. Is called while the inj...
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Blog de sebashockey27 - Un blog qui parle de tout - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Un blog qui parle de tout. Ste blog là parlera de sport pi de mes amis(es). Mise à jour :. Abonne-toi à mon blog! Toi je c'est pas si tu c quelle chance que J'ai d'êtreton ami en secondaire 1 on ne connaissait pas beaucoup mais la cette année on est très proche tu est drôle tu est gentille et tu na pas pentoutte peur du ridicule tk fait tention a toi pi jtm fow fow Marie-Soleil. Ou poster avec :. Posté le lundi 17 novembre 2008 19:08. Ou poster avec :. Retape...
sebashockeyfans's blog - salut moi c seb - Skyrock.com
Salut moi c seb. Salut si tu vien sur mon blog c que t curieux ou curieuse pis ta envie de tamuser de décuvrir mais passion et mais opignions. 20/05/2008 at 6:37 PM. 12/07/2008 at 6:40 PM. Subscribe to my blog! Sauver le canard en laissent des com. Salut si vous aimer les canard ben laisser des com pasque jva le faire pour de vrai XD. Please enter the sequence of characters in the field below. Posted on Saturday, 12 July 2008 at 6:40 PM. Please enter the sequence of characters in the field below. Don't f...
SEBA SHOES | A Pair Of Shoes Can Change Your Life
A Pair Of Shoes Can Change Your Life. How to buy and Contact. February 5, 2015 Comments Off on PORTER. June 4, 2014 Comments Off on HARRINGTON. March 10, 2014 Comments Off on MIKONOZ. March 10, 2014 Comments Off on JARVIS. March 10, 2014 Comments Off on WALES LTD. March 10, 2014 Comments Off on MALIBU. January 15, 2014 Comments Off on NEWS. Currently we’re still developing our web, there’s lot more catalogues to come. We’ll be back as soon as possible. Laquo; Older Entries. RT @ lo ving. RT @ lo ving.
Seba's world
Despre lucruri frumoase, facute pe'ndelete si cu drag. Despre frumusetea fulgului de nea, despre bunatatea unei frunze de izma, despre perfectiunea florii de trandafir, despre. Joi, 15 august 2013. Marți, 2 aprilie 2013. Joi, 7 februarie 2013. Februarie, luna indragostitilor :). Luni, 4 februarie 2013. Invitatie la joaca :). Http:/ www.facebook.com/events/548373685181890/. Etichete: atelier produse cosmetice. Vineri, 1 februarie 2013. M-am gandit sa organizez o serie de ateliere creative si interactive p...
Sebastiano Mandalà
What's on your mind? My (fun) job life. I am Sebastiano Mandalà and video game development. Has always been my passion. Making games was my dream. Since when I was a kid and it is my job today. When I started to work in the industry, I right away set my mind to think big. My ambitions could have been quenched. Only creating my own products, which success or failure would have been heavily dependent on my own decisions. For this reason I created my first team when I was 18 and my first company. I was 18 y...
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Seb Ashton | Software Engineer
I’m a full stack software engineer, and I spend my days helping to deliver market leading eCommerce and web software solutions. Oh, and I cycle a bit.
Sébastien Rüegg
Chef de projet et développeur web. Ch du Clos à Golet 6. 41 79 586 41 74. Http:/ www.sruegg.ch/. Au bénéfice de plus de 4 ans d'expérience en tant que chef de projet web et responsable d'une petite équipe, ainsi que plus de 9 ans en tant que développeur web, je souhaite prendre en charge la gestion de projet afin d’exercer mon savoir-faire, ainsi qu'améliorer mes connaissances et mes compétences dans le domaine du web et des médias digitaux. Développement web et applicatif. Linux (Debian, Ubuntu, CentOS).
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