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Sébastien Lagarde | Random thoughts about graphics in game | seblagarde.wordpress.com Reviews
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Random thoughts about graphics in game
Siggraph 2014 : Moving Frostbite to Physically based rendering V2 | Sébastien Lagarde
https://seblagarde.wordpress.com/2015/07/14/siggraph-2014-moving-frostbite-to-physically-based-rendering
Random thoughts about graphics in game. All posts and recent updates. Use All posts and recent updates in the Menu to natigate this blog. Inverse trigonometric functions GPU optimization for AMD GCN architecture. Siggraph 2016: An Artist-Friendly Workflow for Panoramic HDRI →. Siggraph 2014 : Moving Frostbite to Physically based rendering V2. July 14, 2015. Http:/ www.frostbite.com/2014/11/moving-frostbite-to-pbr/. And also on the official PBR course website:. To be update only slides for now). During a ...
GDCEurope 2013 talk : The art and rendering of Remember Me | Sébastien Lagarde
https://seblagarde.wordpress.com/2013/08/22/gdceurope-2013-talk-the-art-and-rendering-of-remember-me
Random thoughts about graphics in game. All posts and recent updates. Use All posts and recent updates in the Menu to natigate this blog. FXGuide Game environment series based on Remember Me. Water drop 4a Reflecting wet world →. GDCEurope 2013 talk : The art and rendering of Remember Me. August 22, 2013. Here is the slides of me and my co-worker Laurent Harduin’s talk at GDCEurope 2013 : The art and rendering of Remember Me. Powerpoint 2007: GDCE13 Lagarde harduin light.pptx. November 22, 2013 at 5:22 am.
Adopting a physically based shading model | Sébastien Lagarde
https://seblagarde.wordpress.com/2011/08/17/hello-world
Random thoughts about graphics in game. All posts and recent updates. Use All posts and recent updates in the Menu to natigate this blog. Feeding a physically based shading model. Dive in SH buffer idea →. Adopting a physically based shading model. August 17, 2011. Version : 1.31 – Living blog – First version was 2 August 2011. With permission of my company : Dontnod entertainmen. T http:/ www.dont-nod.com/. Notation of this post can be found in siggraph 2010 Physically-Based Shading Models in Film and G...
Image-based Lighting approaches and parallax-corrected cubemap | Sébastien Lagarde
https://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap
Random thoughts about graphics in game. All posts and recent updates. Use All posts and recent updates in the Menu to natigate this blog. AMD Cubemapgen for physically based rendering. Siggraph 2012 and Game Connection 2012 talk : Local Image-based Lighting With Parallax-corrected Cubemap →. Image-based Lighting approaches and parallax-corrected cubemap. September 29, 2012. Version : 1.28 Living blog First version was 2 December 2011. IBL strategies for ambient specular lighting. 8211; Sampling K cubemap...
DONTNOD specular and glossiness chart | Sébastien Lagarde
https://seblagarde.wordpress.com/2012/04/30/dontnod-specular-and-glossiness-chart
Random thoughts about graphics in game. All posts and recent updates. Use All posts and recent updates in the Menu to natigate this blog. Relationship between Phong and Blinn lighting model. Spherical Gaussian approximation for Blinn-Phong, Phong and Fresnel →. DONTNOD specular and glossiness chart. April 30, 2012. With permission of my company : Dontnod entertainmen. T http:/ www.dont-nod.com/. Edit: There is a more recent version of this chart for UE4 here. Caution : The full resolution version of the ...
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Z-Fight Club: 2011-02
http://bioglaze.blogspot.com/2011_02_01_archive.html
Engine and Game development. Random iPhone Developer Tips. 1 Adding Default@2x.png. To an SVN repository using command line client. Command line svn client doesn't like the "@"-character. Oddly enough, escaping it with " " doesn't work, but what works is this: " svn add Default@2x.png@. 2 Resizing your website to fit the iPhone screen. Links to this post. Subscribe to: Posts (Atom). Random iPhone Developer Tips. Programming in the 21st Century. Diary of a Graphics Programmer. View my complete profile.
Z-Fight Club: 2011-04
http://bioglaze.blogspot.com/2011_04_01_archive.html
Engine and Game development. New Release of Aether3D. I uploaded release 3. It mostly contains bug fixes (Debug build now works in Visual Studio etc.), but new features include support of PVR compressed textures and automatic loading of compressed textures if present. Download the release here. In other news, Death Rally for iOS is selling well and the first update is coming soon. My role in the development has mostly been graphics performance profiling and optimizing and other graphics related stuff.
Z-Fight Club: 2015-05
http://bioglaze.blogspot.com/2015_05_01_archive.html
Engine and Game development. What I've been doing recently. I've been adding graphics features into my new engine. Slowly because I don't want to write a lot of code that will be replaced by newer APIs. Regarding that, I made an iOS branch. Into GitHub and I'm learning Metal and already got a textured quad to render. So far the best resource for learning has been http:/ metalbyexample.com. Some of the assets are downloaded from sites like https:/ freesound.org. Next steps in my engine will be a virtual f...
Z-Fight Club: 2013-07
http://bioglaze.blogspot.com/2013_07_01_archive.html
Engine and Game development. Developing a New Engine. I'm now two months into developing my new engine and here's a breakdown of currently working features:. Models and Cameras are scene graph nodes so you can make hierarchies like in Unity. You can modify shaders and textures while the game is running, allowing fast iteration. This is implemented using a FileWatcher class that registers created objects. BMFont is widely used in games industry so I wrote a reader for its ASCII and binary formats.
Z-Fight Club: 2012-10
http://bioglaze.blogspot.com/2012_10_01_archive.html
Engine and Game development. For the last couple of weeks I have been designing and building my first HL2 map. It has been a great way to learn level design and to explore other areas of game production besides programming. I try to tell a story with the map. You start in a cell, but where? Playtesting will be conducted on my friends and modifications will be made according to their reasonable feedback. I'll put the .bsp and .vmf to my website. When the map is finished. Links to this post.
Z-Fight Club: 2014-03
http://bioglaze.blogspot.com/2014_03_01_archive.html
Engine and Game development. Game Developers Conference 2014 was held on March 17-21, 2014 at Moscone Center, San Francisco. It was my fourth GDC so far, and in this blog post I’ll share some details. Overall, this year’s GDC was great and I met many cool people and got a lot of takeaways from the sessions that I’ll start applying into my engine when the jet lag wears off. Links to this post. Subscribe to: Posts (Atom). Programming in the 21st Century. Diary of a Graphics Programmer.
Z-Fight Club: 2014-11
http://bioglaze.blogspot.com/2014_11_01_archive.html
Engine and Game development. I was on a long bus trip and was bored, so I launched Xcode and worked on my game prototype. I wanted to see its memory usage so I opened Instruments Allocator tool. I noticed something strange, multiple OpenGL buffer creation calls on every frame. I figured out it must be in RenderQueue class because the screen was only showing 2D stuff:. But my render queue only creates GL buffers when it's full! Takeaway: profile your code early and often. Don't make engines or.
Z-Fight Club: 2012-06
http://bioglaze.blogspot.com/2012_06_01_archive.html
Engine and Game development. I finally had time to package the new codebase of Aether3D Game Engine and made a test release. If you're building it on Windows, you'll need Visual Studio 2012 because I'm using C 11 extensively. Supported operating systems are Windows, OS X, GNU/Linux and iOS. This release only contains OpenGL backend, but D3D11 backend is also in development. Labels: aether3d c ios game engine. Subscribe to: Posts (Atom). Programming in the 21st Century. Diary of a Graphics Programmer.
lighting « Steve McAuley
http://blog.stevemcauley.com/tag/lighting
Computer graphics in the real world. Calibrating Lighting and Materials in Far Cry 3. September 9th, 2012 Posted in Calibration. Sep, 09 2012. This year at SIGGRAPH, Stephen Hill and I organised the Practical Physically Based Shading in Film and Game Production. I really couldn’t believe how full the room was, and I hope you learned a lot. If you haven’t found your way there by now, check out all the materials on the course web page. Calibrating Lighting and Materials in Far Cry 3. Slides, ( ppt. And I g...
conserving « Steve McAuley
http://blog.stevemcauley.com/tag/conserving
Computer graphics in the real world. Extension to Energy-Conserving Wrapped Diffuse. January 30th, 2013 Posted in Rendering. Jan, 30 2013. A while ago, I wrote a blog post on energy-conserving wrapped diffuse lighting [1], noting that following standard formula ended up adding a lot of energy:. Instead, we should normalise and use this instead, preventing a sudden surge in energy whenever we decide to wrap:. However, Jorge Jimenez. Whereas Valve’s original model fixed. Once Jorge had made the suggestion ...
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Blog de sebladouille - le blog 2 sebdu69 - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Le blog 2 sebdu69. Wesh jmapelle seb g 13 ans jadore l'ol é lé mangas dbz. Mise à jour :. Abonne-toi à mon blog! Goku se transforme en super saiyens. N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (54.145.69.42) si quelqu'un porte plainte. Ou poster avec :. Posté le dimanche 25 février 2007 06:23. Voici le meilleur joueur lyonnais.
Blog de seblafashion - SEBASTIEN. - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Mise à jour :. Abonne-toi à mon blog! 19 Ans. #. N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (23.21.86.101) si quelqu'un porte plainte. Ou poster avec :. Retape dans le champ ci-dessous la suite de chiffres et de lettres qui apparaissent dans le cadre ci-contre. Posté le mercredi 11 février 2009 16:27. Poster sur mon blog.
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seblafripouilledu88560's blog - ma vie en image - Skyrock.com
Ma vie en image. 05/08/2010 at 8:35 AM. 22/08/2010 at 5:13 AM. Je ne mai pa encor darticle sur se blog. Subscribe to my blog! Parc assistance de sebastien loeb en essai privée aux col des croix. Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (66.160.134.14) if someone makes a complaint. Please enter the sequence of characters in the field below. Posted on Sunday, 22 August 2010 at 5:15 AM. Post to my blog.
SebLaFrite-Source's blog - SebLaFrite-Source - Skyrock.com
More options ▼. Subscribe to my blog. Created: 07/05/2012 at 12:37 PM. Updated: 13/05/2012 at 9:50 AM. The author of this blog only accepts comments from friends. You haven't logged in. Click here to post a comment using your Skyrock username. And a link to your blog, as well as your photo, will be automatically added to your comment. Posted on Monday, 07 May 2012 at 12:53 PM. Mon, May 07, 2012. Subscribe to my blog! Post to my blog. Here you are free.
Blog de seblafriteoficiel - seb la frite - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Nuit blacnhe avec ma meilleur ami 3 super cool skype,jeux multijoueurs. coca xD. N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (67.219.144.170) si quelqu'un porte plainte. Ou poster avec :. Retape dans le champ ci-dessous la suite de chiffres et de lettres qui apparaissent dans le cadre ci-contre. Dim 23 juin 2013. Mar 07 mai 2013.
Sébastien Lagarde | Random thoughts about graphics in game
Random thoughts about graphics in game. All posts and recent updates. Use All posts and recent updates in the Menu to natigate this blog. Siggraph 2014 : Moving Frostbite to Physically based rendering V2. July 14, 2015. The slides, course notes and Mathematica files of me and my-coworker Charles de Rousiers “Moving Frostbite to Physically based rendering” are available here (The course notes have been update to v2, mathematica files to v3):. And also on the official PBR course website:. 33 PBR and decals.
seblagord's blog - Blog de seblagord - Skyrock.com
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I Hate Christian Laettner T-Shirts A Short Buying Guide. August 5, 2015. The most common closeout goods that companies supply include movies, music, books, electronic devices, accessories, clothes, and furniture. When searching for discounts on all these products, where should you set off? You have two options: The offline store or online store. The convenience of Online shopping makes discount searching a dream of penny Pincher. Either you can find everything on a single Web site or the some. Shipping c...
'We suffer from the future perfect tense"
Hi this is marianne welcome etc. I very rarely use tumblr these days but here are a few pictures of Emma graduating on my Facebook feed in case you lovely people are interested. (I go to college there so my wall is riddled with these! Posted 1 year ago. Natalie dormer photographed by chris floyd for esquire, october 2013. Posted 1 year ago. Yeah so i met smeone from the glee project last night did i mention i love brown? Posted 1 year ago. Posted 1 year ago. Posted 1 year ago. Posted 1 year ago.
Blog Music de Seblaisko-blaise - seblaisko blaise - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Plus d'actions ▼. S'abonner à mon blog. Création : 11/12/2014 à 10:41. Mise à jour : 08/01/2015 à 09:23. Numéro de la piste. Ajouter à mon blog. Seblaisko / Malirap discour by Gabidou Récord&Kris beat. Ajouter à mon blog. SEBE GANG {seblaisko ft mr.o ft petit coeur} On est le boss. Ajouter à mon blog. Tu n'as pas la bonne version de Flash pour utiliser le player Skyrock Music. Clique ici pour installer Flash. Ajouter ce morceau à mon blog. Ou poster avec :.
seblak keriting mak irit bukan mak erot
Minggu, 18 September 2011. Makanan Ringan : Seblak Keriting Mak Irit Menembus BALI. Seblak Keriting Mak Irit Bukan Mak Erot. Memang terbilang cukup baru masuk ke dalam bisnis cemilan. Dengan rasa yang khas dan aroma yang menggugah selera, sangat pas dinikmati ketika sedang berkumpul ngobrol bersama rekan ataupun keluarga. Tidak heran jika permintaan seblak. Keriting ini menjadi meningkat, karena memang rasa yang dikenal RENYAK NIDAS atau Renyah, Enak, Nikmat dan Pedas. Menawarkan peluang usaha reseller d...
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