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Secretmapper's Dev Blog

The power of limits - How Restrictions can lead to Game Innovations. Posted On 3:23 AM. Perhaps one of the most prevalent views in game development, especially among newbies, is that our current technological state limits our capability in creating expressive video games. The general idea is that we simply need more innovation to reach what games are (and should) be aspiring for. This is also perhaps one of the most inaccurate things I have ever read. The Paradox of Choice. You're not a real gamer. The g...

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Secretmapper's Dev Blog | secretmapper.blogspot.com Reviews
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The power of limits - How Restrictions can lead to Game Innovations. Posted On 3:23 AM. Perhaps one of the most prevalent views in game development, especially among newbies, is that our current technological state limits our capability in creating expressive video games. The general idea is that we simply need more innovation to reach what games are (and should) be aspiring for. This is also perhaps one of the most inaccurate things I have ever read. The Paradox of Choice. You're not a real gamer. The g...
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6 inventing a genre
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Secretmapper's Dev Blog | secretmapper.blogspot.com Reviews

https://secretmapper.blogspot.com

The power of limits - How Restrictions can lead to Game Innovations. Posted On 3:23 AM. Perhaps one of the most prevalent views in game development, especially among newbies, is that our current technological state limits our capability in creating expressive video games. The general idea is that we simply need more innovation to reach what games are (and should) be aspiring for. This is also perhaps one of the most inaccurate things I have ever read. The Paradox of Choice. You're not a real gamer. The g...

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Writing Fast Code: Introduction to Algorithms and Big-O | Secretmapper's Dev Blog

http://secretmapper.blogspot.com/2013/11/writing-fast-code-introduction-to.html

Writing Fast Code: Introduction to Algorithms and Big-O. Posted On 7:05 PM. Did you know computers are stupid machines? They are actually so stupid that they don't know how to multiply; instead, they add - whenever you say 2*5, the computer is really doing 2 2 2 2 2! What computers can, and have always been capable of, is executing things incredibly. Quickly. So even if it uses repeated addition, it adds so quickly that you don't even feel. However, fast as computers are, sometimes, you need. If we open ...

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The power of limits - How Restrictions can lead to Game Innovations | Secretmapper's Dev Blog

http://secretmapper.blogspot.com/2013/12/the-power-of-limits-how-restrictions.html

The power of limits - How Restrictions can lead to Game Innovations. Posted On 3:23 AM. Perhaps one of the most prevalent views in game development, especially among newbies, is that our current technological state limits our capability in creating expressive video games. The general idea is that we simply need more innovation to reach what games are (and should) be aspiring for. This is also perhaps one of the most inaccurate things I have ever read. The Paradox of Choice. You're not a real gamer. The g...

3

Hello [GameDev] World! | Secretmapper's Dev Blog

http://secretmapper.blogspot.com/2013/11/hello-gamedev-world.html

Posted On 6:53 PM. I'm Secretmapper, a game developer interested in engaging, meta gaming experiences. I try not to pigeonhole myself to any one genre. Expanding horizons and always going out of comfort zones is my mantra. This blog is aimed to be a development blog, so expect it to be messy! Thanks for reading and hopefully you'll have a good time browsing through my devblog. View my complete profile. Why your Games are Unfinished, and What To Do About It. After making a Game Design Do. Perhaps one of t...

4

How To Reverse Time - Introduction to Git, Cloud Computing, and Version Control | Secretmapper's Dev Blog

http://secretmapper.blogspot.com/2013/11/how-to-reverse-time-introduction-to-git.html

How To Reverse Time - Introduction to Git, Cloud Computing, and Version Control. Posted On 8:37 PM. Are you telling me I need to rework my entire game from scratch! If you want to pass, then yes.". This is how a conversation went down with one of my university friends and his professor. My friend had the unfortunate luck of his laptop dying on him, along with all its data, the day his final project is due. Perhaps you've heard of Git. The easy - Cloud file hosting. It also helps to have connections to a ...

5

Why your Games are Unfinished, and What To Do About It | Secretmapper's Dev Blog

http://secretmapper.blogspot.com/2013/11/why-your-games-are-unfinished-and-what.html

Why your Games are Unfinished, and What To Do About It. Posted On 10:14 PM. So, you've got a new game idea, and it's going to change what everyone knows about the genre! After making a Game Design Document, you proceed to make some art, or maybe a prototype. You even got that fancy gimp program, or started using a new 'multi-platform' library. Time went on and you hit a wall. Maybe it's that annoying bug in the second level. Your plan's aren't panning that well. It's just too much work. And move on. ...

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The power of limits - How Restrictions can lead to Game Innovations. Posted On 3:23 AM. Perhaps one of the most prevalent views in game development, especially among newbies, is that our current technological state limits our capability in creating expressive video games. The general idea is that we simply need more innovation to reach what games are (and should) be aspiring for. This is also perhaps one of the most inaccurate things I have ever read. The Paradox of Choice. You're not a real gamer. The g...

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