toonsta.blogspot.com
Toonsta: The Game: Case 8 - Items, Arrays and Counters
http://toonsta.blogspot.com/2009/11/rapport-case-8-items-arrays-and.html
Monday, November 9. The Game: Case 8 - Items, Arrays and Counters. Things are looking better, and I'm catching up to myself, so to speak. I sat up last night till three o'clock and finished up case 8. I have begun redoing the previous level design to be more in touch with the game's "story", which can be read in its entirety on my group's Wiki Site. And how to use them in your script. How much water you have. Not pictured: The counter for my game. As I've already experimented with timers for my combat sy...
toonsta.blogspot.com
Toonsta: November 2009
http://toonsta.blogspot.com/2009_11_01_archive.html
Monday, November 30. The Game: Case 10 - The End. Well, here we are! The last of these entertaining rapport-posts. It's seven thirthy in the morning and after a good night's no-sleep-at-all I have loads of energy to write this last post in the nick of time. Time to inject that last red bull in my arm and get to it. Case 10 - Make a pretty menu with flowers(optional) for your game. Also make win and lose screens, with retry-buttons. Which is now updated to the final version. As a last detail. Check it out...
toonsta.blogspot.com
Toonsta: October 2009
http://toonsta.blogspot.com/2009_10_01_archive.html
Friday, October 30. The Game: Case 5 - Ground and Gravity. I know I haven't been very regular with these blog posts lately due to various circumstances, but we've already come to Case 7 and now I'm gonna have to really step up my game. Literally. Creating a more advanced groundline to move along, and gravity physics for jumping". It just seemed like the right thing to do. I got some tips from Svein. And by using a while. Additionally I can share my solution to a problem i have run into a lot in my code i...
toonsta.blogspot.com
Toonsta: Blindfighter Beta out now!
http://toonsta.blogspot.com/2009/11/blindfighter-beta-out-now.html
Thursday, November 26. Blindfighter Beta out now! Has already been out for a day on DeviantArt. Check it out and leave comments and bugs you find either here, or in the DeviantArt comment section. The game will hopefully be updated about once a day until monday, so remember to check back often to help me eliminate bugs! Subscribe to: Post Comments (Atom). View my complete profile. The Game: Case 10 - The End. Blindfighter Beta out now! The Game: Case 9 - The Sound of Music. The Game: Case 7 - Enemies.
toonsta.blogspot.com
Toonsta: The Game: Case 7 - Enemies
http://toonsta.blogspot.com/2009/11/game-case-7-enemies.html
Monday, November 2. The Game: Case 7 - Enemies. Create and design an enemy for your hero, which has basic AI and will follow your character around on his own without relying on button presses. Here's a screencap of the "Brute". After I get this problem handled, Case 8 is up, in which I will make the collectible water canteens and "blind"-system for my game. Also try to make it able for the characters to actually damage each other. That would be a nice feature for a fighting game. 2 November 2009 at 16:32.
toonsta.blogspot.com
Toonsta: The Game: Case 10 - The End
http://toonsta.blogspot.com/2009/11/game-case-10-end.html
Monday, November 30. The Game: Case 10 - The End. Well, here we are! The last of these entertaining rapport-posts. It's seven thirthy in the morning and after a good night's no-sleep-at-all I have loads of energy to write this last post in the nick of time. Time to inject that last red bull in my arm and get to it. Case 10 - Make a pretty menu with flowers(optional) for your game. Also make win and lose screens, with retry-buttons. Which is now updated to the final version. As a last detail. Codes, codes...
toonsta.blogspot.com
Toonsta: The Game: Case 4 - Controlled Movement
http://toonsta.blogspot.com/2009/09/game-case-4-controlled-movement.html
Wednesday, September 30. The Game: Case 4 - Controlled Movement. Yes, it's case number foar! Make your character move using the arrowkeys, walking left, right and assuming resting position corresponding to the key pressed. Also work to better your animations and make them more fluid.". Which i heartily recommend to everyone struggling with this case. While skimming through said book, I could not help but think: Why the HELL. Is this not our main reference book for Animation class? 2 October 2009 at 10:49.
metode-6.wikispaces.com
metode6 - home
http://metode-6.wikispaces.com/home
Skip to main content. Wikispaces Classroom is now free, social, and easier than ever. Try it today. PROSJEKTPLAN gruppe 6.xlsm. André O. Strand. Thomas H. Aakvik. Rune A. Larsen. PROSJEKTPLAN gruppe 6.xlsm. Ny side - Linker. Til høyre i margen, under Home, har jeg nå laget en ny side. Der kan dere legge inn linker til sider dere mener kan hjelpe andre med oppgaven. Og om dere har ideer om nye sider, er det bare å lage dem selv, ved å klikke på New Page øverst i margen til høyre. Help on how to format text.