kevinfosse.com
LINKS – Kevin Fosse
http://kevinfosse.com/links
CV & CONTACT. 3D Artist at Framestore. Vfx artist at Bug. 3D Artist at Bug. 3D artist at Unity3D. 3D artist at Mediateam. Theodor Groeneboom, digital stereoscopic 3d lead compositor at Framestore. Rigs and competitions for animation. Rigs, tools and news for Maya, Max, XSI etc. RetimingTool, poseLib, e.t.c. AutoTangent, e.t.c. Refrence Footage for Animations. Refrence Footage for animations.
juss-usa.blogspot.com
Juss Rig It: April 2014
http://juss-usa.blogspot.com/2014_04_01_archive.html
Monday, April 7, 2014. Good Students' Rigging Reel. I became a Rigging Instructor for two and a half years in Malaysia, and was busy with work that I didn't have time to update here. Now that I have left my job, and moved to Osaka, Japan, I like to revive just a little bit of updates here. Lim Tik Sheng (DG0905). Choi Jien Hui (DG1008). Khor Kok Kim (DG1101). Harry Yong Yeou Shiuh (DG1101). That is all for now. Keep up the good work, you guys, and all the best in your future endeavor! 那年夏天我們很 Pad See Ew.
animator-k.blogspot.com
The Life of Animation: My corner
http://animator-k.blogspot.com/2011/11/my-corner.html
The Life of Animation. If I can see it, then I can do it. A Pixar fans corner. I really enjoy watching your character rigging demo reel; the one you posted with the great facial rig of a character who looks like a cave man on youtube, and I feel like it would be amazing if i can collaborate with you some way somehow. Http:/ www.imdb.com/name/nm3114759/. Really hope to hear back from you. January 24, 2012 at 10:33 PM. This is my email, if you have other idea, we can use email contact. I will email you wit...
andreablasich.blogspot.com
Andrea Blasich: Andrea Blasich: Football Player
http://andreablasich.blogspot.com/2015/02/andrea-blasich-football-player.html
Sunday, February 01, 2015. Andrea Blasich: Football Player. Https:/ www.facebook.com/294251337404562/photos/pcb.517282811768079/517282238434803/? View my complete profile. Il "Maestro" Lou Romano. Andrea Blasich: Football Player.
andreablasich.blogspot.com
Andrea Blasich: February 2014
http://andreablasich.blogspot.com/2014_02_01_archive.html
Monday, February 03, 2014. Finally I finished this sculpt that was standing around my studio for 2 years. The sculpt was done from a drawing of my dear friend Barney. Hope you like it. Links to this post. Links to this post. Subscribe to: Posts (Atom). View my complete profile. Il "Maestro" Lou Romano.
andreablasich.blogspot.com
Andrea Blasich: April 2014
http://andreablasich.blogspot.com/2014_04_01_archive.html
Friday, April 11, 2014. My website is here! Finally after years I decided to put together a website. This is the address:. Please feel free to come by and I hope you will enjoy the tour! I also have a lot information regarding workshop that. I'm offering in my. Own studio in Marin County. Links to this post. Subscribe to: Posts (Atom). View my complete profile. Il "Maestro" Lou Romano. My website is here!
juss-usa.blogspot.com
Juss Rig It: Joint Labeling
http://juss-usa.blogspot.com/2011/01/joint-labeling.html
Tuesday, January 4, 2011. Import maya.cmds as cmds. Sel = cmds.ls (sl=True, fl=True). For i in sel:. AfterName=i.split (' ', 1)[0] # take the starting prefix and check. AfterNameTwo=i.split (' ', 1)[1] # take the obj's name and check. CmdssetAttr ('%s.side'%i, 1). CmdssetAttr ('%s.type'%i, 18). CmdssetAttr ('%s.otherType'%i, '%s'%afterNameTwo, type= "string"). Print 'Labeled %s prefix called %s' %(afterName, afterNameTwo). If afterName = rightSide:. CmdssetAttr ('%s.side'%i, 2). If afterName = center:.
juss-usa.blogspot.com
Juss Rig It: December 2010
http://juss-usa.blogspot.com/2010_12_01_archive.html
Wednesday, December 15, 2010. IK Spring Solver is useful when posing and animating limbs that have numerous joints such as insect legs. The most prominent function is the ability to adjust the spring angle bias to keep the joint angles to be evenly distributed. To use this IK solver, it has to be activated through an easy MEL script:. Note that IK Spring Solver will also break if you choose to parent the joints under a transform node and choose that transform node to perform the required parent-constrain...