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sethsivak.com

SethSivak.com - Welcome to SethSivak.com

HERE IS MY TALK FROM GDC 2012 - Making Core Gameplay for Everyone. WATCH THE TALK - Gamasutra GDC 2012 Featured Presentation. Was released in September 2011 and is the first game to come out of the Zynga Boston studio. I have been working at Zynga's Boston Studio since the summer of 2010. Our first game,. Adventure World was released in September 2011. My role at the studio has changed over time from Product Manager to Lead Game Designer to Executive Producer. After graduate school I joined Conduit Labs.

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Seth Sivak

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Seth Sivak

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SethSivak.com - Welcome to SethSivak.com | sethsivak.com Reviews
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HERE IS MY TALK FROM GDC 2012 - Making Core Gameplay for Everyone. WATCH THE TALK - Gamasutra GDC 2012 Featured Presentation. Was released in September 2011 and is the first game to come out of the Zynga Boston studio. I have been working at Zynga's Boston Studio since the summer of 2010. Our first game,. Adventure World was released in September 2011. My role at the studio has changed over time from Product Manager to Lead Game Designer to Executive Producer. After graduate school I joined Conduit Labs.
<META>
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1 interactive resume
2 downloadable resume
3 writing samples
4 tumblr
5 flickr
6 twitter
7 facebook
8 linkedin
9 slideshare
10 indiana jones
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interactive resume,downloadable resume,writing samples,tumblr,flickr,twitter,facebook,linkedin,slideshare,indiana jones,adventure world,from bard mckinley,on vimeo,active adventure,shortfall digital,the shortfall background,student postmortem etc's
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SethSivak.com - Welcome to SethSivak.com | sethsivak.com Reviews

https://sethsivak.com

HERE IS MY TALK FROM GDC 2012 - Making Core Gameplay for Everyone. WATCH THE TALK - Gamasutra GDC 2012 Featured Presentation. Was released in September 2011 and is the first game to come out of the Zynga Boston studio. I have been working at Zynga's Boston Studio since the summer of 2010. Our first game,. Adventure World was released in September 2011. My role at the studio has changed over time from Product Manager to Lead Game Designer to Executive Producer. After graduate school I joined Conduit Labs.

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sethsivak.com sethsivak.com
1

SethSivak.com - GameTruth

http://www.sethsivak.com/etcbvw.htm

Building Virtual Worlds is the most interesting class I have ever taken. The idea is to put together groups of four people each with a different responsibility: Programmer, Sound, 2D Artist and 3D Artist. These groups are given two weeks to create working virtual worlds on a wide range of platforms ranging from the Jam-O-Drum. To the Head Mounted Display. My role is programmer for this semester. We use Panda3D. This was one of my worlds that made it into the BVW 2007 Show. This was the finale for the BVW...

2

SethSivak.com - GameTruth

http://www.sethsivak.com/gametruth.html

Was created during my sophomore semester at Northeastern. There were many reasons for creating the website, but the main one was to have a place to post all the projects I have worked on with people. I had never made a website before, and wanted a chance to learn HTML as well as some Flash and Photoshop. The most popular part of the GameTruth website are the Photoshop Tutorials. Another important part of the website is the Projects Page. Seth at sethsivak dot com.

3

SethSivak.com - Welcome to SethSivak.com

http://www.sethsivak.com/index.html

HERE IS MY TALK FROM GDC 2012 - Making Core Gameplay for Everyone. WATCH THE TALK - Gamasutra GDC 2012 Featured Presentation. Was released in September 2011 and is the first game to come out of the Zynga Boston studio. I have been working at Zynga's Boston Studio since the summer of 2010. Our first game,. Adventure World was released in September 2011. My role at the studio has changed over time from Product Manager to Lead Game Designer to Executive Producer. After graduate school I joined Conduit Labs.

4

SethSivak.com - The Visual Story

http://www.sethsivak.com/etctvs.html

The Visual Story is meant to be a film class for non-film students. The goal of the class is to learn how to effectively tell a story visually and understand the ways film techniques can advance a narrative. Below is some of the work from my semester. The music video is an original song by one of the other members of my group. For the video I wrote and story boarded the boxer story. I also ended up playing the part of the boxer as well as directing and filming many of these shots.

5

SethSivak.com - Writing Samples

http://www.sethsivak.com/writing.html

On this page you will find several examples of my writing. I have included mostly technical writing but will in the future put up a few creative pieces. As always, a great resource for my writing can be found on. Well Played 1.0. I wrote a chapter for this book while in graduate school. The book focuses on close readings of games, essentially deep reviews that cover both game mechanics and the game experience. My chapter was on The Legend of Zelda: Ocarina of Time. Or purchased from Lulu. In high school ...

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Winds of Orbis: An Active Adventure

http://www.activeadventuregame.com/team.html

Garth Deangelis - Producer, Music. Favorite sports team: NY Giants. Favorite exercise activity: Basketball. Favorite videogame when I was 10: Road Rash and NBA Live. Favorite ridiculous Orbis addition: Orbis Town Square. Personal Site: www.andrew.cmu.edu/user/gdeangel. Email: gdeangel@andrew.cmu.edu. Zikun Fan - Artist. Favorite sports team: Rockets. Favorite exercise activity: Swimming. Favorite videogame when I was 10: Battletoads and Double Dragon. Favorite ridiculous Orbis addition: Cloud Running.

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SethSivak.com - Welcome to SethSivak.com

HERE IS MY TALK FROM GDC 2012 - Making Core Gameplay for Everyone. WATCH THE TALK - Gamasutra GDC 2012 Featured Presentation. Was released in September 2011 and is the first game to come out of the Zynga Boston studio. I have been working at Zynga's Boston Studio since the summer of 2010. Our first game,. Adventure World was released in September 2011. My role at the studio has changed over time from Product Manager to Lead Game Designer to Executive Producer. After graduate school I joined Conduit Labs.

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God Can Use Our Past. Author: sethskim Category: Values. I’m always inspired when I hear about God using a person’s messed-up past to advance His mission. We have to remember that God never makes mistakes. Even through some of our deepest pains and trials, God can use it somehow for His glory. God is always in the business of turning our ashes into something beautiful (Isa 61:3). This story is about how God turned a bad boy into a warrior for Christ. Author: sethskim Category: Values. I realized that it ...