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SFX Game Dev Blog | updated weekly! ish!

SFX Game Dev Blog. Skip to primary content. Skip to secondary content. January 19, 2013. The old free hosting solution added stupid ads and I finally came up with a domain to get. Here we are, our very own domain. Using an edge detection shader for outlining UI elements. January 14, 2013. Happy New Years everyone! What would be nice is a boundary line on the playing field of exactly how far the radar reaches. Here’s a before and after. GraphicsDevice.Clear(Color.Black); RenderCircle(.);. PresentationPara...

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SFX Game Dev Blog | updated weekly! ish! | sfx.doublew.net Reviews
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SFX Game Dev Blog. Skip to primary content. Skip to secondary content. January 19, 2013. The old free hosting solution added stupid ads and I finally came up with a domain to get. Here we are, our very own domain. Using an edge detection shader for outlining UI elements. January 14, 2013. Happy New Years everyone! What would be nice is a boundary line on the playing field of exactly how far the radar reaches. Here’s a before and after. GraphicsDevice.Clear(Color.Black); RenderCircle(.);. PresentationPara...
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SFX Game Dev Blog | updated weekly! ish! | sfx.doublew.net Reviews

https://sfx.doublew.net

SFX Game Dev Blog. Skip to primary content. Skip to secondary content. January 19, 2013. The old free hosting solution added stupid ads and I finally came up with a domain to get. Here we are, our very own domain. Using an edge detection shader for outlining UI elements. January 14, 2013. Happy New Years everyone! What would be nice is a boundary line on the playing field of exactly how far the radar reaches. Here’s a before and after. GraphicsDevice.Clear(Color.Black); RenderCircle(.);. PresentationPara...

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sfx.doublew.net sfx.doublew.net
1

Development | SFX Game Dev Blog

http://sfx.doublew.net/category/development

SFX Game Dev Blog. Skip to primary content. Skip to secondary content. Using an edge detection shader for outlining UI elements. January 14, 2013. Happy New Years everyone! I wanted to show the team’s radar range in the tactical view. The current solution was to just draw circles that faced the camera. Since the game is on a 2D plane, it’s misleading when you have a ship that’s inside the bubble, but not actually in range. GraphicsDevice.Clear(Color.Black); RenderCircle(.);. You new it up like so:. Prese...

2

Images | SFX Game Dev Blog

http://sfx.doublew.net/category/images

SFX Game Dev Blog. Skip to primary content. Skip to secondary content. February 7, 2012. One of the more fun challenges in ship design here is getting any particular blob of ships to make sense as a. 8220;I’m a bomber! I blow things up! Things get interesting when more subtle or more complex niches (say,. 8220;I’m a fighter/bomber meant for carriers too small to carry complete squadrons of both,”. 8220;I’m a mobile point defense platform”. Start to show up. As well as it can protect a carrier. New roles ...

3

Roles and Options | SFX Game Dev Blog

http://sfx.doublew.net/roles-and-options

SFX Game Dev Blog. Skip to primary content. February 7, 2012. One of the more fun challenges in ship design here is getting any particular blob of ships to make sense as a. Rather than simply as a swarm of individual vessels. Not only do the individual ships have to be generally fun to fly on their own, but they have to have some clear purpose: a mission or role that they excel at doing compared to any other ships flying alongside them. Sometimes this is simple enough to figure out –. I blow things up!

4

SFX Game Dev Blog | updated weekly! ish! | Page 2

http://sfx.doublew.net/page/2

SFX Game Dev Blog. Skip to primary content. Skip to secondary content. Newer posts →. January 30, 2012. Over the weekend, I was finally able to get ribbon trails into the game. A ribbon trail is basically a bunch of axis-constrained billboards, so let’s start out with an axis-constrained billboard. Nothing interesting here, we basically have a rectangle plane that’s being rotated along the blue vector. How do we create the trapezoid? How do we get this green arrow? Now to actually put this to use:. Hello...

5

Yet Another Introduction | SFX Game Dev Blog

http://sfx.doublew.net/yet-another-introduction

SFX Game Dev Blog. Skip to primary content. January 26, 2012. Hello everyone, I’m ace. As mentioned, I’m the programmer that turns caffeinated beverages into new features for SFX. Hrmm, I guess a brief history is in order. We’re currently working on higher levels of AI that will manage Carriers and Battlegroups (groups of squads) alike. We’re also working on some visual goodies such as dense star fields and nebulae. Stay tuned for updates! Meanwhile, you can entertain yourself with some old videos.

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SFX Game Dev Blog | updated weekly! ish!

SFX Game Dev Blog. Skip to primary content. Skip to secondary content. January 19, 2013. The old free hosting solution added stupid ads and I finally came up with a domain to get. Here we are, our very own domain. Using an edge detection shader for outlining UI elements. January 14, 2013. Happy New Years everyone! What would be nice is a boundary line on the playing field of exactly how far the radar reaches. Here’s a before and after. GraphicsDevice.Clear(Color.Black); RenderCircle(.);. PresentationPara...

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