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PatR SGD Homepage

SGD 113 Programming I. SGD 213 Programming II. SGD 174 Level Design I. OLD - SGD 214 Modeling II. OLD - SGD 114 Modeling I. OLD - SGD 162 DEAT 213 Animation I. Tuesday, December 31, 2013. Hello, my name is Patrick Roeder. I am an instructor for North Carolina's SGD and DEAT programs. This blog will serve as an informal resource hub for students, peers, and any enthusiast who wishes to learn about CG Art. I have Tabs at the top of the blog that will. Offer Tutorials on specific topics.

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PatR SGD Homepage | sgd.patrgames.com Reviews

https://sgd.patrgames.com

SGD 113 Programming I. SGD 213 Programming II. SGD 174 Level Design I. OLD - SGD 214 Modeling II. OLD - SGD 114 Modeling I. OLD - SGD 162 DEAT 213 Animation I. Tuesday, December 31, 2013. Hello, my name is Patrick Roeder. I am an instructor for North Carolina's SGD and DEAT programs. This blog will serve as an informal resource hub for students, peers, and any enthusiast who wishes to learn about CG Art. I have Tabs at the top of the blog that will. Offer Tutorials on specific topics.

INTERNAL PAGES

sgd.patrgames.com sgd.patrgames.com
1

PatR SGD Homepage: OLD - SGD 162 | DEAT 213 Animation I

http://sgd.patrgames.com/p/sgd-162.html

SGD 113 Programming I. SGD 213 Programming II. SGD 174 Level Design I. OLD - SGD 214 Modeling II. OLD - SGD 114 Modeling I. OLD - SGD 162 DEAT 213 Animation I. OLD - SGD 162 DEAT 213 Animation I. Chapter 1: An Introduction to Animation. Chapter 2: Maya's Animation Interface. Chapter 3: Animating a Brick, Ball, and Feather. Chapter 3 Part 1 Creating Rigs. Chapter 3 Part 2 Brick Animation. Chapter 3 Part 3 Ball Animation. Chapter 3 Part 4 Feather Animation. Chapter 4: The Flour Sack. The dialogue must be a...

2

PatR SGD Homepage: Welcome

http://sgd.patrgames.com/2013/12/welcome.html

SGD 113 Programming I. SGD 213 Programming II. SGD 174 Level Design I. OLD - SGD 214 Modeling II. OLD - SGD 114 Modeling I. OLD - SGD 162 DEAT 213 Animation I. Tuesday, December 31, 2013. Hello, my name is Patrick Roeder. I am an instructor for North Carolina's SGD and DEAT programs. This blog will serve as an informal resource hub for students, peers, and any enthusiast who wishes to learn about CG Art. I have Tabs at the top of the blog that will. Offer Tutorials on specific topics.

3

PatR SGD Homepage: Game Prop Tutorial

http://sgd.patrgames.com/p/modeling-game-prop.html

SGD 113 Programming I. SGD 213 Programming II. SGD 174 Level Design I. OLD - SGD 214 Modeling II. OLD - SGD 114 Modeling I. OLD - SGD 162 DEAT 213 Animation I. We will be using Maya, Photoshop, nDo2, and Marmoset Toolbag. Chapter 1 Base Model. Chapter 2 High and Low Modeling. Chapter 3 UV Mapping. Chapter 4 Normal Map Baking. Chapter 5 Preparing for Photoshop. Chapter 6 Preparing for nDo2 and Marmoset. Chapter 7 Creating Inset Detail. Chapter 8 Creating Extruded Detail. Chapter 9 Creating Damage Detail.

4

PatR SGD Homepage: OLD - SGD 214 Modeling II

http://sgd.patrgames.com/p/sgd-214.html

SGD 113 Programming I. SGD 213 Programming II. SGD 174 Level Design I. OLD - SGD 214 Modeling II. OLD - SGD 114 Modeling I. OLD - SGD 162 DEAT 213 Animation I. OLD - SGD 214 Modeling II. Chapter 1 : Modeling Review and Making a Prop. In this chapter you will be reviewing and reinforcing your modeling skills. Please refer to SGD 114 lectures listed on the blog. Chapter 2 : UV Mapping Bootcamp. In this chapter you will learn a strong workflow in dealing with UV mapping. Chapter 2 Organic UV Mapping. Creati...

5

PatR SGD Homepage: OLD - SGD 114 Modeling I

http://sgd.patrgames.com/p/lectures_28.html

SGD 113 Programming I. SGD 213 Programming II. SGD 174 Level Design I. OLD - SGD 214 Modeling II. OLD - SGD 114 Modeling I. OLD - SGD 162 DEAT 213 Animation I. OLD - SGD 114 Modeling I. SGD 114 Introduction to Modeling and Texturing with Maya. Chapter 1 Camera, Create, Basic Tools. Chapter 4 Walkthrough Creating a Structure. Chapter 5 Polygon Primitives Tool. Chapter 6 Face Tools. Chapter 7 Face Tools Making a Pot. Chapter 8 Face Tools Greek Structure. Chapter 9 Edge Tools. Chapter 11 Vertex Tools.

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sgd113.patrgames.com sgd113.patrgames.com

SGD 113 Programming I: Chapter 02 Script Creation, Syntax, and Variables

http://sgd113.patrgames.com/p/chapter-02-synta.html

SGD 113 Programming I. Simulation and Games Development 113 - Programming I. Return to SGD Homepage. Chapter 01 Introduction To Unity. Chapter 02 Script Creation, Syntax, and Variables. Chapter 03 Conditional and If Else Statements. Chapter 04 While Loops. Chapter 05 For Loops. Chapter 02 Script Creation, Syntax, and Variables. Due Date - 02/09. Then we are going to discover the magical world of Syntax and learn how it will be the bane of our programming existence if we don't use it correctly. This chapt...

sgd113.patrgames.com sgd113.patrgames.com

SGD 113 Programming I: Chapter 07 Functions

http://sgd113.patrgames.com/p/chapter-07-functions.html

SGD 113 Programming I. Simulation and Games Development 113 - Programming I. Return to SGD Homepage. Chapter 01 Introduction To Unity. Chapter 02 Script Creation, Syntax, and Variables. Chapter 03 Conditional and If Else Statements. Chapter 04 While Loops. Chapter 05 For Loops. Due Date - 03/23. In this Chapter we are going to discuss User Made Functions inside of Unity. Click Here To View This Chapter's Slides. Click Here To Download Resources Needed For The Assignment. Due by 1:00 pm on 03/23. Returns ...

sgd113.patrgames.com sgd113.patrgames.com

SGD 113 Programming I: Chapter 03 Conditional and If Else Statements

http://sgd113.patrgames.com/p/chapter-03-conditional-and-if-else.html

SGD 113 Programming I. Simulation and Games Development 113 - Programming I. Return to SGD Homepage. Chapter 01 Introduction To Unity. Chapter 02 Script Creation, Syntax, and Variables. Chapter 03 Conditional and If Else Statements. Chapter 04 While Loops. Chapter 05 For Loops. Chapter 03 Conditional and If Else Statements. Due Date - 02/16. We are going to use these "If" statements to move a space ship and fire its weapons. We are also going to setup a Ammo Count manager. Watch this video(s) for this ch...

sgd174.patrgames.com sgd174.patrgames.com

SGD 174 Level Design I: Chapter 03 | Project Pre Production

http://sgd174.patrgames.com/p/chapter-02-pre-production.html

SGD 174 Level Design I. Simulation and Games Development 174 - Level Design I. Return to SGD Homepage. Chapter 01 Basic Level Building. Chapter 02 Basic Level Mechanics. Chapter 03 Project Pre Production. Chapter 04 Project Asset Creation - Milestone 1. Chapter 05 Project Asset Creation - Milestone 2. Chapter 06 Project Level Assembly. Chapter 07 Project Level Mechanics. Chapter 03 Project Pre Production. Due Date - 00/00. A Old School Game Chosen. Screenshot References of the Level from the Game. You wi...

sgd174.patrgames.com sgd174.patrgames.com

SGD 174 Level Design I: Chapter 04 | Project Asset Creation - Milestone 1

http://sgd174.patrgames.com/p/chapter-03-and-04-modeling.html

SGD 174 Level Design I. Simulation and Games Development 174 - Level Design I. Return to SGD Homepage. Chapter 01 Basic Level Building. Chapter 02 Basic Level Mechanics. Chapter 03 Project Pre Production. Chapter 04 Project Asset Creation - Milestone 1. Chapter 05 Project Asset Creation - Milestone 2. Chapter 06 Project Level Assembly. Chapter 07 Project Level Mechanics. Chapter 04 Project Asset Creation - Milestone 1. Due Date - 10/12. Half of your assets modeled and textured. Watch this video(s) for th...

sgd174.patrgames.com sgd174.patrgames.com

SGD 174 Level Design I: Chapter 01 | Basic Level Building

http://sgd174.patrgames.com/p/chapter-01.html

SGD 174 Level Design I. Simulation and Games Development 174 - Level Design I. Return to SGD Homepage. Chapter 01 Basic Level Building. Chapter 02 Basic Level Mechanics. Chapter 03 Project Pre Production. Chapter 04 Project Asset Creation - Milestone 1. Chapter 05 Project Asset Creation - Milestone 2. Chapter 06 Project Level Assembly. Chapter 07 Project Level Mechanics. Chapter 01 Basic Level Building. Due Date - 00/00. A Complete Level Made Using the Provided Assets. So to get started. Please email me ...

sgd213.patrgames.com sgd213.patrgames.com

SGD 213 Programming II: Chapter 03 Side Scrolling Brawler - Milestone 1 - Player Controller

http://sgd213.patrgames.com/p/chapter-03-side-scrolling-brawler.html

SGD 213 Programming II. Simulation and Games Development 213 - Programming II. Return to SGD Homepage. Chapter 01 Space Shooter. Chapter 02 Physics Puzzle Game. Chapter 03 Side Scrolling Brawler - Milestone 1 - Player Controller. Chapter 03 Side Scrolling Brawler - Milestone 2 - . Chapter 03 Side Scrolling Brawler - Milestone 3 - Game Mechanics. Chapter 04 First Person Shooter. Chapter 03 Side Scrolling Brawler - Milestone 1 - Player Controller. Due Date - 10/12. Watch this video(s) for this chapter's le...

sgd213.patrgames.com sgd213.patrgames.com

SGD 213 Programming II: Chapter 03 Side Scrolling Brawler - Milestone 2 - Enemy AI

http://sgd213.patrgames.com/p/chapter-03-milestone-2-enemy-ai.html

SGD 213 Programming II. Simulation and Games Development 213 - Programming II. Return to SGD Homepage. Chapter 01 Space Shooter. Chapter 02 Physics Puzzle Game. Chapter 03 Side Scrolling Brawler - Milestone 1 - Player Controller. Chapter 03 Side Scrolling Brawler - Milestone 2 - . Chapter 03 Side Scrolling Brawler - Milestone 3 - Game Mechanics. Chapter 04 First Person Shooter. Chapter 03 Side Scrolling Brawler - Milestone 2 - Enemy AI. Due Date - 10/26. More Videos To Come Shortly. You must include all ...

sgd113.patrgames.com sgd113.patrgames.com

SGD 113 Programming I: Chapter 05 For Loops

http://sgd113.patrgames.com/p/chapter-05.html

SGD 113 Programming I. Simulation and Games Development 113 - Programming I. Return to SGD Homepage. Chapter 01 Introduction To Unity. Chapter 02 Script Creation, Syntax, and Variables. Chapter 03 Conditional and If Else Statements. Chapter 04 While Loops. Chapter 05 For Loops. Chapter 05 For Loops. Due Date - 03/09. Click Here To View This Chapter's Slides. These Slides will be covered in the video lecture/tutorial. You will see the topics covered here on this chapter's quiz. Due by 1:00 pm on 03/09.

sgd174.patrgames.com sgd174.patrgames.com

SGD 174 Level Design I: Chapter 05 | Project Asset Creation - Milestone 2

http://sgd174.patrgames.com/p/chapter-05-project-asset-creation.html

SGD 174 Level Design I. Simulation and Games Development 174 - Level Design I. Return to SGD Homepage. Chapter 01 Basic Level Building. Chapter 02 Basic Level Mechanics. Chapter 03 Project Pre Production. Chapter 04 Project Asset Creation - Milestone 1. Chapter 05 Project Asset Creation - Milestone 2. Chapter 06 Project Level Assembly. Chapter 07 Project Level Mechanics. Chapter 05 Project Asset Creation - Milestone 2. Due Date - 00/00. All of your assets modeled and textured. Due by 1:00 pm on 00/00.

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sgd.org.rs sgd.org.rs

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PatR SGD Homepage

SGD 113 Programming I. SGD 213 Programming II. SGD 174 Level Design I. OLD - SGD 214 Modeling II. OLD - SGD 114 Modeling I. OLD - SGD 162 DEAT 213 Animation I. Tuesday, December 31, 2013. Hello, my name is Patrick Roeder. I am an instructor for North Carolina's SGD and DEAT programs. This blog will serve as an informal resource hub for students, peers, and any enthusiast who wishes to learn about CG Art. I have Tabs at the top of the blog that will. Offer Tutorials on specific topics.

sgd.pgc.edu sgd.pgc.edu

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